Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is far more complex than it seems going by many responses from people who I regard have a great deal of knowledge about the game.
Maybe someday. =D
What would be doable I though I think is to have unused trucks bought by the player parked in the yard outside the garage - or inside.
Edit: I would like to point out though that the game doesn't like loading more than one fully detailed truck at a time. So it'd probably have to show a lesser detailed model if you could indeed see your drivers driving.
There would have to be some road simulation so that the truck can be in the right place when you meet it. If it just ghosts through things then it might try to appear in the middle of road construction when you get within range or something like that.
Of course, without going into the code, it's hard to know if this is possible with the current system. But all they really need to do is check if a driver in in the location you are, and if so put your customizations of the truck they're supposed to drive in your location. If your driver is already spawned, do not spawn it again.
And of course, once you've left the area, or the driver has exceeded a certain distance, then put them back to virtual driving and despawn the truck.
This could also help implement AI in their own custom multiplayer if they ever do it as they can simply have an instanced set of AI based on the players around and whether their drivers are nearby.
Now that I've thought about this for a couple more minutes, I've noticed one major problem with my thoughts. If it were implemented as such relying on nearby players to determine the AI that spawns and what their trucks/trailers look like, surely you could save edit to spawn more than the server could handle or something. NOW I see SCS's issue with this. Lots of processing needed to get this right.
When you add trailer skins, you don't see the same skin everywhere, it get's randomly spawned here and there and mixed in with the other trailers. The AI vehicles already spawn with random paintjobs, even the trucks, so I just can't see how this would be so difficult to implement.
If I knew how the system worked, I'd be more than happy to test this theory out and see if it holds true...
If a modder out there wants to kind of 'bring me up to speed' on this, I'd be more than willing to help out in any way I can...
I'm intelligent and a quick study, if the 'teacher' is good, I can be up and running with this in a relatively short amount of time.
It's definitely possible but it depends on who is coding it and what they know how to do. I've seen enough games that melt from trying to do two things at once.