Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is no qualcomm or omnitracs unit that is in the trucks though. When doing external contracts(World of Trucks) that would be your logging device as you can see the loads that you have done.
It forces player to take a rest for 10 hours after 14 hours of activity, but it does not log anything. ELD actually produces daily hours-of-service log which can be checked by police officers at traffic stops or weight stations for compliance.
Also, fatique simulation does not account for other regulations, like 60/70-hour limit in 7/8 consecutive days - must take 34 hours off to restart the period.
I was talking about ELD in a sense of actually tracking hours-of-service, not forcing players to take a rest like 'fatique simulation' does.
It should work even without fatique simulation, you would get on-duty counter somewhere and a warning that you must rest to comply with regulations. Player could simply ignore it. And you could actually access daily/weekly/monthly log somewhere to check how hard you work.
One problem is that game time doesn't match real time, so it's a little hard to gauge the clock unless you have the GPS helper up. That, and if you're right on the edge of going overtime, what happens if you travel out of the city onto the highway? Time goes by much faster on the open road.
Similarly to fatique simulation. Get some kind of warning few in-game hours in advance to give enough time to find resting place. In case of violation, there are options. I wouldn't make police giving fines for this like they do for speeding or red light, because they would need to stop you to check log, so ticket would be given in case of other violation only, or if you enter weight station for a check
ELD tracks work hours. It produces daily and weekly logs showing what hours you worked and what hours you rested each day. Fatique simulation only initiates rest requirement after about 12-14 hours of gameplay, that's all.
Technically, it seems feasible to just rename and slightly recode fatique simulation to make it hours-of-service regulation, and it would be fairly close to reality. Ideally, it would also need to track 60/70-hour limit in 7/8 consecutive days, requiring 34 hours of rest afterwards.