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There should be warning lights way before the ramp comes down.
At least that's how its always for me. If it just slams ramp out of nowhere that could be a bug. Any mods?
It's not uncommon for trucks to slow down at crossings in the US. I believe some are even required to stop depending on what they're carrying. I slow down because even if the gate won't be a problem, the crossing itself often has a bump that could damage the underside of your vehicle.
I do agree this isn't something that should happen though.
With that said there's been a crossing or two that I've come upon that was on a curve and the angle I was coming in at didn't give me good enough visibility to see that the arms were already down. I avoided damage, but had to swerve into the other lane to stop in time...
The game does in places give enough notice that there are tracks coming, so your responsibility in game is to ensure you can cross safely without destroying your vehicle. I often use the key to zoom my view so I can see things that are further away that I'm approaching such as railway crossings just to be prepared when I get there.
The only time I ever hit an invisible wall like this was for a draw bridge up near Aberdeen. Saw the warning signals but the arms were still up, and thought it was clear to go. That was mostly my fault because there was also a car there stopped ;)
As far as mods go I'm not using many, I think I have two or three trucks, the mod that changes the hud in the truck so all the info is on a narrow bar at the bottom of the screen, and a voice navigation pack. I'm not using anything that could effect the maps or the railway crossings. So I'm going to call it a bug with the game, especially as I experienced back when the game first came out long before there were mods or dlc add-ons. So it seems like something that SCS still haven't fixed in this game despite all the time that's passed since release.
You say mods do not directly affect other parts of the game because they are just a gps mod, or whatever.....sorry but they can and actually do.
I don't run into invisible barriers at a non active railroad crossing.
There is absolutely no way that you are having the same problem as when the game was released unless you haven't updated the game.
SiSl Mega Pack Cabin Accessories
SiSl Mega Pack Truck Add-on
Smaller and Corner Mirrors
Realistic Rain
Real Advertisements
Better Call Saul Billboard
Los Pollos Hermanos Paintjob Pack
Hemil's Route Advisor SiSl Edit
Liam Neeson Voice Navigation
So absolutely nothing there that would conflict or cause issues with the map, roads and level crossings. Like I say this is a bug in the game, that I have experienced. There are not invisible barriers at every railroad crossing in the game, please don't misunderstand me on that. There are many I have navigated without problems the ones that seem just to be decorative and have no active trains. However the ones which are active, are not warning when a train is approaching until the player has hit the invisible barrier. The warning lights and barriers at the crossings needs to activate far earlier then they seem to currently be programmed to, so the approaching player can slow down and stop before hitting the invisible barrier and getting their truck and trailer wrecked.
Have you tested this on a new, never been modded profile to see if the same thing happens? If not, I suggest you do.
If the same thing happens on a new never been modded profile then post it to the bug section on the SCS forums with game.log.txt and pictures. SCS doesn't do bug reports here.
https://forum.scssoft.com/viewforum.php?f=263
As for what Crossing it has happened at I couldn't tell you, as it's happened at a couple as I've been doing jobs across the map, though I feel they are probably in the New Mexico or Arizona area as that's where I started my profile, and am only just now starting to venture into California and Nevada.
I could maybe watch back a couple of my recent youtube videos to see if one of those captures the moments I hit a crossing and see if I can deduce the location from that.