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Reason being, why go for longer hauls when I can make more money on the jobs I'm already hauling.
I'll then increase long distance to match.
What's more important are skills not to take right away: the specific ones like Explosives, etc., and Fuel Efficiency.
3 distance
1 High value
1 Fragile
2 distance
2 Just in time
All ACDR
This is just my 2 cents.
Fuel is a useless skill, that makes a slight reduction in your fuel costs, which when you are earning $100k per job is irrelevant.
If you are running with a hard economy, then it may be useful, but if your are running a hard economy you should also be using realistic fuel consumption which disables the fuel economy skill.
Fragile 1 - Opens up more options.
Long Distance 1/2 - For the longer jobs.
Just in time 1 - Good extra multipliers for standard jobs.
Finish Long Distance.
Finish Just in time.
From there it's really up to you. Fuel economy is only worth touching if you DON'T use realistic fuel economy in the settings. If you have it turned on then the Fuel economy skill is worthless (the game ignores it) so it's only worth putting points in there if you don't actually have the main setting enabled.
But does this mean that when 'realistic fuel consumption' is disabled, the engine_volume attribute is ignored?
TBH I think they should drop the eco skill in favour of skills related to the special cargo (the escort ones) and have realistic fuel as default.