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It will only move the clock forward. So, if I show up to deliver a load at night and want daylight available to see clearly to back up the trailer, I could run the clock forward but get dinged with a late penalty.
The trouble is some delivery points are hard to see at night especially out on the road at construction sites. The game world does not provide good lighting in some scenarios.
If I am going to be doing jobs involving forest machinery in the woods, I want good lighting to work with. Most logging operations in America occur during daylight hours. The trailers don't provide backup illumination for nighttime also.
As for locations not having enough lighting....same thing happens in real life.
If the map scale was 1:1, then the clock would run as in real life with 1 second actually equaling 1 second in real life.
TL;DR - Sure, change the map scale and the clock will change as well.
Only problem is, the map scale cannot be changed...
For example, if you change the time scale to 1:1, then the distances as displayed in-game will be reduced by a factor of 20:1 (these are the *actual* distances of the game's 3D world).
I used to do this myself pre New Mexico but I can't get the editor working for me anymore and can't be bothered continuing with trying to figure out why.
--
nonsense