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Same ♥♥♥♥♥♥ engine in ATS..
52 states in ATS? dlc $16 x 52 plus 10 years to build them all lol (example)..
What SCS Software needs is a competitor. Someone who can easily win over the fanbase. Until that day comes, ETS2 and ATS will be the same slow-content games that you see them as now.
As for trucks, we have a grand total of 4, actually. And no, they went through too much trouble(6 years worth) getting the official licensing in ETS2 due to fake brands. They could, however, make fake trucks that don't resemble real life trucks, but then you've got mod quality trucks which aren't worth a damn.
As for the floating and clipping, it's all optimization. I can't recall who the video is from, but there exists one showing exactly how and why all of that is done. Short answer: Optimization. The engine is too damn old.
ETS2 is better than ATS with the same engine?
52 states?
I won't even try to fathom the broken math..
You are getting the full game, not it's DLCs. A DLC is not a game, so it is not included in the game's price. Would you rather they release American Truck Simulator: California, American Truck Simulator: Nevada, American Truck Simulator: Arizona, American Truck Simulator: New Mexico, and each other state all as separate games entirely? Or have them all in one game that is split into DLCs added to the game?
This is how the game industry works now. With better technology on new generation devices, games can be bigger and better, so rather than making a game, wanting to add to, so needing to make a new separate game, a game can be made and have DLCs to add to it. This also cheaper for the consumer because the main part of the content has been made; the base world, base content, base story, etc.
ETS2 was not much larger. Also, almost all of it was just copy/paste from previous games. Had those previous games been newer, ETS2 would just be paid DLCs. All the DLCs of ETS2 would just be more of them, added to the original.
You think you can do better?
If so, go for it and give to all of us for free or less than $20 for it and all extras.
If not, shut up.
Fake trucks: no, they already had legal issues because of that.
2 trucks? No, four.
Under staffed? Yes, it is. They are dealing with two games, both of which have very b*tchy trolls of customers who either demand new content fast, or say it is too hasty and has issues, like "floating trees" and crappy AI. They hired a new team just to help expand one of those games (ATS) but had to teach them to use the tools while also making content. Then they moved offices to accommodate the growing teams. They also have massive expenses. A company has to pay each employee at least minimum wage, property taxes, utilities (which are not cheap with that amount of people using water and energy for all that technology) and, obviously, income tax. Also, in some places, they also pay a tax for each employee. All of that first day sales income likely went to hiring new people for better development and Arizona. Also, to cover the cost to make the game in the first place.
If you don't like this game, SCS, or the way they operate, do some research as to how, why, and what companies and the game industry do. Then make some suggestions (SCS has a spot specifically for suggestions on their forums). Honestly, chances are that people will quickly tell you why it is, or cannot be, met. Usually they have very valid reasons.
The reason I am posting this though is because every single point you have brought up has been discussions hundreds, if not hundreds of thousands, of times. The result has been the same on all of them. SCS opperates, makes, and sells, their games as any company does with their products. Nothing can change it.
If you mean more as in still, well sure, it's still actively being developed.
Sales do tend to decrease as time goes on from release. DLC keeps the developers paid and brings more to the game.
Mod i've been working on for a game, give me a few years yeah it could reach a decent size, for free!
1 person, who does this simply as a side hobby, I cannot produce anything major but I know working with a team of people and a really efficent program I would have so much more to show, maybe I will start working on my own map expasnsion for ats, I wouldn't mind.
YEAHHHH 52 Saates in comes out in 2070..... SCS..... slow slower slowest....