American Truck Simulator

American Truck Simulator

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rusty_dragon 6. Nov. 2017 um 16:38
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General Virtual Reality Thread
General FAQ:
Q: Which headsets does it support?
A: Basically any PC-connected VR headset: Oculus DK2, CV1, HTC Vive DK, CV1, OSVR, Valve Index headsets. As well as any OpenVR compatible headset.

Setup Guide and advanced FAQ:
http://steamcommunity.com/sharedfiles/filedetails/?id=1193990367
Here is original VR thread/guide from developers on SCS forums.[forum.scssoft.com]

Troubleshooting:
Q: I don't have menus in my headset, they are still on my monitor, like in regular non-VR version.
A: The F11 key switches menu between 3d in HMD and 2d on monitor.

Q: I use Oculus, and have this weird in-game rubberbanding.
A: It may be an issue with ASW turning on and off when hardware struggle to maintain steady 90fps.
Try forcing ASW always on by pressing CTRL + NUMPAD 3 hotkey combination or through Oculus tray tool.
Alternatively you may disable ASW completely with CTRL + NUMPAD 4 combination.

Q: My big issue ATM is being way too far back in the seat. Even after using the in cab adjustment move forward, I still feel way too far back. My only fix right now is moving way back in my comp chair, pressing few to recenter, and them move forward...sadly a can't reach back far enough to really set the correct position, any suggestions?
A: Try using SteamVR's reset seated position option first, and then adjust your position using in-game options.

Workaround to enable always-on Motion Smoothing for ATS:
Q. What is it and why should I care?
A. Motion Smoothing is a recent reprojection technique for Vive/Vive Pro headsets now available in SteamVR Beta. If you don't want to deal with complications of beta, better wait for feature being added into stable SteamVR build. You can read more about Motion Smoothing here.

Theory:
Always-On motion smoothing option is available on the Applications tab of SteamVR. Choosing this option for a given application will force that application to half framerate (45 fps on a 90 Hz headset) with motion smoothing always on. This is useful for games that don’t deal well with variable framerate when changing between full and half framerate. Some games have shown issues with their physics simulations and movement algorithms that is noticeable to users. This is a per-application setting. No global setting is being made available to avoid users accidentally forcing on half framerate for all apps. You must opt-in for each application.

Practice:
Start ATS, then alt-tab on your monitor to SteamVR. Game would appear in Application tab as amtrucks.exe Change setting there and alt-tab back to the game. That's it! SteamVR will remember your settings when you run game next time.

Thanks to Zflash for this finding.

How to change in-game HUD window position. Mod.
Pre-made mod link.
https://steamcommunity.com/sharedfiles/filedetails/?id=2562138763

Old manual method.
Regarding moving the adviser in VR I have made a sort of quick fix for myself which may also work for others.

To be as brief as possible,

  1. Extract base.scs (somewhere other than your game directory or it will make a mess of files there)
  2. Open folder 'UI'
  3. Copy 'adviser.sii' and paste it somewhere else, like the desktop
  4. Rename it to 'adviser_oculus.sii' and put it in a new folder called ‘UI’
  5. Zip that folder and change the extension from ‘.zip’ to ‘.scs’
  6. Put that ‘.scs’ file into the mod folder
  7. Activate the mod
Now you have a mod that will basically use the typical on screen adviser coordinates rather than the VR coordinates, so it is placed at the bottom right again.

To correct the awkward location of it now, I played with the UI settings in the ‘config.cfg’ file in Documents to get something I was happy with.

I set the values using ATS (in a Mack) and when copying the mod into ETS2 I found the adviser in an acceptable location as well. Depending on hardware this may differ due to resolution and personal preference, I am using an Index, so your own settings may need to be different.

uset r_manual_stereo_ui_fov_game "40" uset r_manual_stereo_ui_fov "50" uset r_manual_stereo_ui_dist_game "0.9" uset r_manual_stereo_ui_dist "0.9" uset r_manual_stereo_in_menu "1"

The above should serve to pull the menu away from your face which I always felt was way too close. The adviser should now be further away from you and also smaller, I found for me that it places it in a position on the window similar to an actual GPS so I was quite happy with it for such little effort. Likely with different trucks depending on the location of the dash and windscreen settings may need to be tweaked to suit.

From what I could determine with the settings;

Changing the ‘dist’ settings will move the UI away from you (0.3 in your face, 0.9 not in your face)

Changing the ‘fov’ settings will make the UI larger or smaller (100 full size, 50 half size)

As you would expect ‘_game’ settings are for in game, the other settings are for in the menus.

When testing with ETS2 I did a quick drive using this mod and it appeared to work fine, though I did not go so far as to do a full delivery, so things like fines, weigh stations, sleep notifications and such may end up popping up in the original location, as there are several ‘adviser_*.sii’ files in base.scs and I have only changed the ‘_oculus’ one here. There may be negative effects I haven't noticed due to not running a full delivery with it, so it may not be a perfect solution, however it does get the adviser out of your face.

Many thanks FateOfNorns for this solution.

Alternative gps_move mod from SCS forums.
Still works in ATS and ETS2 in 1.37. Mod link is in the 6th comment.

https://forum.scssoft.com/viewtopic.php?t=254942

Thanks to Don Merpaw for the link.

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Let's keep discussion in one place, so others can easily find and share info or ask questions. I'll be updating this first post with useful info/FAQ from the thread.
Zuletzt bearbeitet von rusty_dragon; 25. März 2022 um 14:17
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Beiträge 2,4162,430 von 2,489
Fujisawa 10. Okt. 2024 um 11:27 
The 4 variables that end with _game
As of today, the game is a stuttering mess in VR. Was working great prior to these updates
kwm57 20. Okt. 2024 um 11:15 
Ursprünglich geschrieben von Stilly74:
As of today, the game is a stuttering mess in VR. Was working great prior to these updates
Same here. Yesterday before the update all was well and smooth. steady 72 fps with no stutters on head movement.. Now its jerky and my PC is working hard to keep up the frames.
i9 13900HX, 4080, 32g ram. Virtual desktop/Pico4
I had the game running at 78.2 fps with out open xr but it would drop to 60 only when entering a city,, after they added the open xr to the game i was getting 82.9 and all my oculus needed was 80 the game ran amazing and looked awsome.. i was able to add shadows and grass and i was able to use the taa and stell never droped below 82.9 and it was amazing for one week.. then a patch came out and the first line of the patch notes said we inproved the mirror resalution,, sence that patch i havent been able to get 50 fps what ever they did in that patch ended any ablity to play the game what so ever in vr for me anyways.. so i took all the eye candy that i was finnly able to add back out of the game and stell cant get 50- fps so what the ♥♥♥♥ man how the ♥♥♥♥ can u injoy bs like that. for 4 years i havent been able play for even an hour before i just shut it off and not play for months,,.. when they finnly get it to were i can injoy the game in one patch im back to feeling like i wasted my money agian
DmAnd 23. Okt. 2024 um 5:41 
Maybe there is a option in a file somewhere you can modify the mirror resolution and lower it?
spidy 23. Okt. 2024 um 7:59 
Everyone check the graphic settings because on mine all graphic settings were set up to maximum after the update. Hope this will solve the problem.
Check your graphics options. After updates they sometimes reset...
Ursprünglich geschrieben von Crampus:
Hello! After half a year, I reinstalled my computer and installed the game, but I can't launch it in VR. I have Reverb G2 glasses. Beta 1.52, 1.51, - openvr, - openxr, nothing works, always starts in steam theatre mode. ETS2 and ATS don't work either. Any ideas?

FWIW. For me starting my Reverb G2 in ATS.

Opt into Beta "Oculus - oculus+openvr+openxr - 1.52"
Launch option "-openxr"
Once game starts... F11 to toggle VR

If that does not help you maybe this video will? https://www.youtube.com/watch?v=_T1iDNJznjg

¯\_(ツ)_/¯
No Event in VR?
It seems like that the new Halloween Event isn´t available on the VR-Branch.
Cruising Arkansas is there, and when i opt out of VR, Halloween is there too.
But when i reload the VR-Beta, it´s gone again and only the Arkansas one is left.

So no event for VR-Players, or do we need a specific branch update?
wb94509 25. Okt. 2024 um 12:27 
Ursprünglich geschrieben von Viking__Plays:
No Event in VR?
It seems like that the new Halloween Event isn´t available on the VR-Branch.
Cruising Arkansas is there, and when i opt out of VR, Halloween is there too.
But when i reload the VR-Beta, it´s gone again and only the Arkansas one is left.

So no event for VR-Players, or do we need a specific branch update?

I got the update. I was cruising Arkansas earlier in the day, started messing with VR, got it all connected and went back into the game and it was all Halloween updated. Not sure what would cause it to disappear for you.
wb94509 25. Okt. 2024 um 12:33 
Anyone run this with the Quest 2? These new Quest Link updates are ♥♥♥♥♥♥♥ atrocious, but I was able to get it up and running. My issue is just with performance. I lowered resolution, lowered pretty much all of the graphical settings, and still get fairly poor performance. Stuttering, jittery, blurry, and at some points it just gets really choppy. I mostly just chalked it up to weak equipment and possibly because SCS doesn't fully support it. Anyone been able to set up and run this smoothly on the Quest 2? If so, how?
Dexatron 26. Okt. 2024 um 10:13 
I'm running a quest 2 ATM, and it seems fine for me. I'm also running a 3090 video with i9 and 64 gig ram, and a INIU 16FT Link Cable for Meta Oculus Quest 2.
Ursprünglich geschrieben von wb94509:
Ursprünglich geschrieben von Viking__Plays:
No Event in VR?
It seems like that the new Halloween Event isn´t available on the VR-Branch.
Cruising Arkansas is there, and when i opt out of VR, Halloween is there too.
But when i reload the VR-Beta, it´s gone again and only the Arkansas one is left.

So no event for VR-Players, or do we need a specific branch update?

I got the update. I was cruising Arkansas earlier in the day, started messing with VR, got it all connected and went back into the game and it was all Halloween updated. Not sure what would cause it to disappear for you.

Madkine helped me with that, letting me know that the VR-Update for Events mostly come a couple hours after the main update, since VR is maintained by only one person, over at scs. I got it too, later that day.
I was just too impatient, as per usual^^
Ursprünglich geschrieben von wb94509:
Anyone run this with the Quest 2? These new Quest Link updates are ♥♥♥♥♥♥♥ atrocious, but I was able to get it up and running. My issue is just with performance. I lowered resolution, lowered pretty much all of the graphical settings, and still get fairly poor performance. Stuttering, jittery, blurry, and at some points it just gets really choppy. I mostly just chalked it up to weak equipment and possibly because SCS doesn't fully support it. Anyone been able to set up and run this smoothly on the Quest 2? If so, how?

Same for me on Quest 2.
But on my side, it works way better with AirLink then it does with a wired connection.
5 Meter off-Brand Link Cable, and it stutters and tears all the time, unless i set my entire game to mid or low setting.
Even though the cable gives me a constant 2.5 to 2.8 Gb/s.

AirLink gives me better performance overall, but it kinda "crackles" every now and then, tho i blame that on the fact, that my pc runs wireless to my router.
A long LAN-Cable is on the way, and i´ll tell how that works, once it arrived and has been tested.

Running a 12Gb 3060LHR, 16gb DDR4 @3200 and an i5 12400. So i really don´t know if my hardware is to blame for the performance.
Ursprünglich geschrieben von Viking__Plays:
Ursprünglich geschrieben von wb94509:
Anyone run this with the Quest 2? These new Quest Link updates are ♥♥♥♥♥♥♥ atrocious, but I was able to get it up and running. My issue is just with performance. I lowered resolution, lowered pretty much all of the graphical settings, and still get fairly poor performance. Stuttering, jittery, blurry, and at some points it just gets really choppy. I mostly just chalked it up to weak equipment and possibly because SCS doesn't fully support it. Anyone been able to set up and run this smoothly on the Quest 2? If so, how?

Same for me on Quest 2.
But on my side, it works way better with AirLink then it does with a wired connection.
5 Meter off-Brand Link Cable, and it stutters and tears all the time, unless i set my entire game to mid or low setting.
Even though the cable gives me a constant 2.5 to 2.8 Gb/s.

AirLink gives me better performance overall, but it kinda "crackles" every now and then, tho i blame that on the fact, that my pc runs wireless to my router.
A long LAN-Cable is on the way, and i´ll tell how that works, once it arrived and has been tested.

Running a 12Gb 3060LHR, 16gb DDR4 @3200 and an i5 12400. So i really don´t know if my hardware is to blame for the performance.

You will also gain a performance boost if you use the -openxr in the launch options and bypass steam altogether if you haven't done so already.
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Geschrieben am: 6. Nov. 2017 um 16:38
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