American Truck Simulator

American Truck Simulator

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rusty_dragon 6 Kas 2017 @ 16:38
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General Virtual Reality Thread
General FAQ:
Q: Which headsets does it support?
A: Basically any PC-connected VR headset: Oculus DK2, CV1, HTC Vive DK, CV1, OSVR, Valve Index headsets. As well as any OpenVR compatible headset.

Setup Guide and advanced FAQ:
http://steamcommunity.com/sharedfiles/filedetails/?id=1193990367
Here is original VR thread/guide from developers on SCS forums.[forum.scssoft.com]

Troubleshooting:
Q: I don't have menus in my headset, they are still on my monitor, like in regular non-VR version.
A: The F11 key switches menu between 3d in HMD and 2d on monitor.

Q: I use Oculus, and have this weird in-game rubberbanding.
A: It may be an issue with ASW turning on and off when hardware struggle to maintain steady 90fps.
Try forcing ASW always on by pressing CTRL + NUMPAD 3 hotkey combination or through Oculus tray tool.
Alternatively you may disable ASW completely with CTRL + NUMPAD 4 combination.

Q: My big issue ATM is being way too far back in the seat. Even after using the in cab adjustment move forward, I still feel way too far back. My only fix right now is moving way back in my comp chair, pressing few to recenter, and them move forward...sadly a can't reach back far enough to really set the correct position, any suggestions?
A: Try using SteamVR's reset seated position option first, and then adjust your position using in-game options.

Workaround to enable always-on Motion Smoothing for ATS:
Q. What is it and why should I care?
A. Motion Smoothing is a recent reprojection technique for Vive/Vive Pro headsets now available in SteamVR Beta. If you don't want to deal with complications of beta, better wait for feature being added into stable SteamVR build. You can read more about Motion Smoothing here.

Theory:
Always-On motion smoothing option is available on the Applications tab of SteamVR. Choosing this option for a given application will force that application to half framerate (45 fps on a 90 Hz headset) with motion smoothing always on. This is useful for games that don’t deal well with variable framerate when changing between full and half framerate. Some games have shown issues with their physics simulations and movement algorithms that is noticeable to users. This is a per-application setting. No global setting is being made available to avoid users accidentally forcing on half framerate for all apps. You must opt-in for each application.

Practice:
Start ATS, then alt-tab on your monitor to SteamVR. Game would appear in Application tab as amtrucks.exe Change setting there and alt-tab back to the game. That's it! SteamVR will remember your settings when you run game next time.

Thanks to Zflash for this finding.

How to change in-game HUD window position. Mod.
Pre-made mod link.
https://steamcommunity.com/sharedfiles/filedetails/?id=2562138763

Old manual method.
Regarding moving the adviser in VR I have made a sort of quick fix for myself which may also work for others.

To be as brief as possible,

  1. Extract base.scs (somewhere other than your game directory or it will make a mess of files there)
  2. Open folder 'UI'
  3. Copy 'adviser.sii' and paste it somewhere else, like the desktop
  4. Rename it to 'adviser_oculus.sii' and put it in a new folder called ‘UI’
  5. Zip that folder and change the extension from ‘.zip’ to ‘.scs’
  6. Put that ‘.scs’ file into the mod folder
  7. Activate the mod
Now you have a mod that will basically use the typical on screen adviser coordinates rather than the VR coordinates, so it is placed at the bottom right again.

To correct the awkward location of it now, I played with the UI settings in the ‘config.cfg’ file in Documents to get something I was happy with.

I set the values using ATS (in a Mack) and when copying the mod into ETS2 I found the adviser in an acceptable location as well. Depending on hardware this may differ due to resolution and personal preference, I am using an Index, so your own settings may need to be different.

uset r_manual_stereo_ui_fov_game "40" uset r_manual_stereo_ui_fov "50" uset r_manual_stereo_ui_dist_game "0.9" uset r_manual_stereo_ui_dist "0.9" uset r_manual_stereo_in_menu "1"

The above should serve to pull the menu away from your face which I always felt was way too close. The adviser should now be further away from you and also smaller, I found for me that it places it in a position on the window similar to an actual GPS so I was quite happy with it for such little effort. Likely with different trucks depending on the location of the dash and windscreen settings may need to be tweaked to suit.

From what I could determine with the settings;

Changing the ‘dist’ settings will move the UI away from you (0.3 in your face, 0.9 not in your face)

Changing the ‘fov’ settings will make the UI larger or smaller (100 full size, 50 half size)

As you would expect ‘_game’ settings are for in game, the other settings are for in the menus.

When testing with ETS2 I did a quick drive using this mod and it appeared to work fine, though I did not go so far as to do a full delivery, so things like fines, weigh stations, sleep notifications and such may end up popping up in the original location, as there are several ‘adviser_*.sii’ files in base.scs and I have only changed the ‘_oculus’ one here. There may be negative effects I haven't noticed due to not running a full delivery with it, so it may not be a perfect solution, however it does get the adviser out of your face.

Many thanks FateOfNorns for this solution.

Alternative gps_move mod from SCS forums.
Still works in ATS and ETS2 in 1.37. Mod link is in the 6th comment.

https://forum.scssoft.com/viewtopic.php?t=254942

Thanks to Don Merpaw for the link.

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Let's keep discussion in one place, so others can easily find and share info or ask questions. I'll be updating this first post with useful info/FAQ from the thread.
En son rusty_dragon tarafından düzenlendi; 25 Mar 2022 @ 14:17
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İlk olarak Fujisawa tarafından gönderildi:
VR needs a very powerfull PC to run (almost) smoothly. HP Reverb G2 user here, with an RTX3080 and 5800x3d, can keep 90 fps most of the time in both ATS and ETS2 with some heavy optimization in settings, but drops in downtown areas seem unavoidable.

Yep city areas suck the FPS. I run a 3080 with a 10900K with everything on highest settings except for a slight reduction in mirror draw distance and I take the hit with the reverb and play with the headset frequency set to 60hz. You notice the flicker for a while, but it goes away. Although this setting could still cause headaches for some.
İlk olarak Freedom_exp(-1) tarafından gönderildi:
İlk olarak Red River tarafından gönderildi:
that's your hardware most likely. I only play ATS in VR and never had this issue myself...
I don't think so, i had this issue on 2 very different pc.
it's your HMD
Man. I know its just one guy working on it in his own free time but I do hope he does an update of just pure performance. The resolution and FoV bump going from the Rift S to the Quest 3 has made the game a tad choppy. Its the only game im having issues with and Im sad about it lol
İlk olarak Fujisawa tarafından gönderildi:
VR needs a very powerfull PC to run (almost) smoothly. HP Reverb G2 user here, with an RTX3080 and 5800x3d, can keep 90 fps most of the time in both ATS and ETS2 with some heavy optimization in settings, but drops in downtown areas seem unavoidable.
ive got the rtx 4090 and the ryzen 9 5900 which is the fastest CPU u can get and 32GB DDR5 ram and im lucky to get 20fps. even with the lowest settings in ATS. ETS 2 on max settings i get 40fps.

used to get 90fps in both games but with each update it gets slower and slower.
İlk olarak crazy rocker tarafından gönderildi:
İlk olarak Fujisawa tarafından gönderildi:
VR needs a very powerfull PC to run (almost) smoothly. HP Reverb G2 user here, with an RTX3080 and 5800x3d, can keep 90 fps most of the time in both ATS and ETS2 with some heavy optimization in settings, but drops in downtown areas seem unavoidable.
ive got the rtx 4090 and the ryzen 9 5900 which is the fastest CPU u can get and 32GB DDR5 ram and im lucky to get 20fps. even with the lowest settings in ATS. ETS 2 on max settings i get 40fps.

used to get 90fps in both games but with each update it gets slower and slower.

Hate to burst your bubble, but the 5900 is not the fastest CPU you can get.
For ETS2/ATS (and ACC) in VR the X3D CPU's are the best at this moment. You can swap the 5900 for a 5800X3D and it will be lot better. If you want to upgrade to AM5, then get the 7800X3D. The models with more cores can actually be worse for gaming (especially the 7900X3D with 'only' 6 cores on the CCD with the extra cache).
İlk olarak Fujisawa tarafından gönderildi:
For ETS2/ATS (and ACC) in VR the X3D CPU's are the best at this moment. You can swap the 5900 for a 5800X3D and it will be lot better. If you want to upgrade to AM5, then get the 7800X3D. The models with more cores can actually be worse for gaming (especially the 7900X3D with 'only' 6 cores on the CCD with the extra cache).

Actually. For ETS 2/ATS, Intel CPU's are the fastest as they can run higher clock speeds then their AMD counterparts. But if you have AMD platform then the CPU with the best overclock is your best bet and the extra cache will help a lot as well.

Since ATS and ETS 2 have a single render thread, High clock speed is the most important, followed by cache speed. Number of threads is irrelevant until SCS upgrades the engine to take advantage of multithreading.
In my experience, the larger very fast cache of the X3D cpu's helps way more than a faster single core clock of a similar cpu. My 5600X was faster in single core than the 5800X3D, yet the latter performs significantly better in ATS/ETS2 (and ACC as well) in VR. I don't know if it holds true for playing on a monitor though.
VR broken since 1.49 update? totally unplayable, stutterin start from loading screen. 10fps.
And ETS2 broken too..
Download the Steam Beta, there's a fix included that solves the 10 fps problem.
VR branch released for 1.49 yet?
İlk olarak Red River tarafından gönderildi:
VR branch released for 1.49 yet?
i don't think it has been updated yet , its normal around a week after the release of an update , the dev updates the VR branch and will post on here about its been updated , maybe that why the FPS is not so great at the moment , the update has just dropped.
VR branch was released right after the update dropped. We no longer have to wait a week (knock on wood.)
1.4.9 release seems to be broken for HP Reverb G2 users
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