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I don't know what the max limit is on some mods for the workshop, I've seen some get pretty large on their own.
The other 20% are generally an uncompressed folder.
But we've know for a very long time now that expanded folder structure works just fine in our mod folders so I don't see any big kafuffle about having to be in .scs format.
Yes of course I know, I've made my own mods. I just didn't think that the workshop supported .SCS files at all. I'll have to look for the SCS uploader.
People just assumed in the early days of the game that .scs was required, it never was.
Steam doesn't support the .scs extension, so you'd have to use the normal .zip extension instead.
FYI even though the game and steam workshop support open folder structure, it is still best to use an archieve as some AV software really hogs the system trying to read all the files in larger mods.
You do realize that some of the trailer packs I have downloaded off the independant ATS mod websites are upwards of 2-4 GB uncompressed, outside of a SCS file right? And down to 400-600 MB compressed inside a scs file.
That's an awful lot of data, uncompressed, to ask anyone to upload or download. There is a -BIG- reason for SCS files to exist and it should be used for big mods. For steam to not support it at all is astounding to me.. maybe we can upload it as zip but.. if the game has a native, compressed-format alternative, I don't understand why we can't just use it.