American Truck Simulator

American Truck Simulator

development to slow
at this rate, i might be able to truck across the country in 10 years.

I know your not that big of a team, but your not that small of a team either. Ive seen much much smaller dev teams spit out quicker and better updates.

You guys really need to step it up
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Duck from State Farm eredeti hozzászólása:
King1220 eredeti hozzászólása:

https://www.youtube.com/watch?v=RAA1xgTTw9w

Can't agree more with this video enough, how on earth do you think a small company like SCS could get Half the map done by April ? sure the Modders can get it done faster, I rather have a Game Developer like SCS that listens to the community (i.e. the Rescale) but at the same time put quality in their DLCs.

If SCS was 5 times bigger, maybe it can get these states done faster, but as of now patience for these States are key since SCS is small and they want to get the state done right the first time.

Excatly
Going to take years to hash out the map, I knew that from using the editor from the 18 wheels of steel series from 10-12 years ago. New Mexico 1/2 the size of France with more complex togography of desert, high plains, forests, semi-arid stepples. Oregon and Washington are only green on the coastal parts like 1/4 portion near the ocean.

Modders don't study geography or geologoy otherwise they would not click and paste so much. Europe is easier terrian size as there less climate or different to worry about to make textures for. The downside of buidling Europe need far more assets to build each country than you would each state.
Well, the promods team does take some time to actually do their thing though. But even then they do still use assets mostly from SCS. (however, for a bit, this was not the case before Scandinavia was released which the Promods team did have some custom road prefabs they were using)
True, I like promods maps but they overdo things where frame rates are far lower than Vanilla ETS2 map. With ETS2 I use vanilla over promods because of updates and the map needs breathing room. The newer promods requires DLC, which to me not how I would approach it because not all ETS2 will buy all the DLC. Really do not see the point of 10 lane roads where there are no cars to use it and the frame rates will not support it.
And these are the main differences between the devs and the modders.

The devs create everything from the ground up, textures, prefabs, models. And they test them and optimize them, again & again, memory usage, framerate, loading time, DirectX & OpenGL, high LOD and low LOD. They spent hours testing if any truck combined with any trailer could pass under this overpass or through this tunnel, or could take that bend, or is hindered by hitboxes (*). Most modded trailers have (almost) no issue on the SCS maps.

Promods, not so much. It is overall better than the SCS maps but the sudden loss of FPS with no understandable reason or a modded trailer stuck in a tunnel is not fun. As if it was missing some kind of " lowkey quality check " and tweaking, aka time and manpower.

A cook spend days choosing his ingredients and creating his recipe. I spent 10 minutes buying them and then 30 minutes cooking them.

(*) it doesn't exclude a signpost for being too low for months ...
Exactly, they have to torture test the map and optimize items we do not even see or know about. I will say this that promods probadly forced SCS to up thier game in terms of content and map complexity. SCS has to draw the line where further content would exceed minimum hardware requirements.
Slow, quality content.

Is better than trash, rushed content. i.e CSGO, Battlefield, any shooter.
Durcaz eredeti hozzászólása:
Slow, quality content.

Is better than trash, rushed content. i.e CSGO, Battlefield, any shooter.

Agree man, and not anly shooting games. Just look at car games like NFS. etc Need for speed Rivals that game had too much bugs and glitch. And it is still bad today even after all those patches, so yeah i personally think its great that we have company like SCS. That take their time ,and are not try too rush either content or games too fast out.:steamhappy:
Everyone agrees with you, its slow. But if you think about it, SCS is a very small company, not a masive one with hundreds of people working. SCS has a very small staff, and what they have done so far is beyond amazing. This game, as well as ETS, are worth WAY more than $20. If you want to help SCS expand their staff team and hopefully speed up progress, buy their DLCs when they come out. A couple bucks can really make a difference.
Kain eredeti hozzászólása:
at this rate, i might be able to truck across the country in 10 years.

I know your not that big of a team, but your not that small of a team either. Ive seen much much smaller dev teams spit out quicker and better updates.

You guys really need to step it up
Well maybe if you used proper Grammer and spelling maybe the devs will pay attention

Just sayin
Kain eredeti hozzászólása:
your a dumdum

SCS should absolutely listen to this guy. He is clearly a genius. Perhaps he should be their next CEO.
ubitmoosie eredeti hozzászólása:
Everyone agrees with you, its slow. But if you think about it, SCS is a very small company, not a masive one with hundreds of people working. SCS has a very small staff, and what they have done so far is beyond amazing. This game, as well as ETS, are worth WAY more than $20. If you want to help SCS expand their staff team and hopefully speed up progress, buy their DLCs when they come out. A couple bucks can really make a difference.

Playing Devil's advocate:

The ATS base game includes 3 states, if we assume each DLC pack contains another 3 states at the same price as the main game then that's approx $320 (in Today's money) for the main USA states.

I'd also argue that ETS2 isn't really just the base game any more. For example, if you want to get all the Steam achievements, or you want to use certain map mods then you would have to buy more DLC. To buy ETS2 as a new player, requires the base game + 3 DLC maps + high powered cargo. Much more than the $20.
jules.stmp537 eredeti hozzászólása:
Playing Devil's advocate:

The ATS base game includes 3 states, if we assume each DLC pack contains another 3 states at the same price as the main game then that's approx $320 (in Today's money) for the main USA states.

I'd also argue that ETS2 isn't really just the base game any more. For example, if you want to get all the Steam achievements, or you want to use certain map mods then you would have to buy more DLC. To buy ETS2 as a new player, requires the base game + 3 DLC maps + high powered cargo. Much more than the $20.

Yep ETS doesn't work out cheap at all, neither will ATS once they have a few DLC's going....
cortygt eredeti hozzászólása:
Yep ETS doesn't work out cheap at all, neither will ATS once they have a few DLC's going....

There will probably be sales. The ETS2 base game is often discounted.
jules.stmp537 eredeti hozzászólása:

Playing Devil's advocate:

The ATS base game includes 3 states, if we assume each DLC pack contains another 3 states at the same price as the main game then that's approx $320 (in Today's money) for the main USA states.

You forgot about SIZE. You wont pay 20$ for 3 small states. Also, i think that SCS will sell each state individually. But each state will have a different price(depending on its size mostly). Without doubt, Texas will be the most expensive. States like Rhode Island and other small states might be included into a single DLC.

We get about 12% of USA wirh the default game (not including Alaska and Hawaii). With New Mexico we will have about 18%.
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Közzétéve: 2017. ápr. 1., 6:48
Hozzászólások: 95