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回報翻譯問題
Or, you could've simply misspelled something in your latest paintjob mod? Perhaps a unit name? Maybe missed one character in an icon name? It's very easy to do this.
It's not the icons I'm really worried about, it's the peterbilt skin that I am. It is not coming up in game
I can see in the log file that the mods are being read...
Ptejack and Werewolf are the kenworth skins, rogue is the peterbilt
I can see a sanitatization on one of the kenworth skins
I can see the 2 kenworth personal mods mounting but it looks like it's skipping over the peterbilt mod.
I go into the test environment and again, I can see the kenworth mods being mounted , but not the peterbilt.
Just to add, if you are getting the sanitised tobj messages, whatever tool you are using to make them isn't making them properly. I would suggest using the one that is part of ets2 studio.
Can you upload the PB skin .scs somewhere?
Hmmm, I must have the mod manager turned on, I'm getting the mods I did for the Kenworth. I've looked for the tobj editor you've mentioned for ETS2, but I don't see if. can you elaborate on where it would be located and what it might be called?
Now things have changed since I started this thread because I've tied moving things around. I don't think I have the original here anymore. But, comparing this to the the way the ingame DLC skins are set up, they look correct.
Thanks for the help gang.
I've got to be missing a step somewhere.
http://steamcommunity.com/sharedfiles/filedetails/?id=873827543
http://steamcommunity.com/sharedfiles/filedetails/?id=873867478&fileuploadsuccess=1
Nope, close, sideskirts aren't painted...
What did I do wrong for the cabC?
This is a multiview of the 3 cabs
http://steamcommunity.com/sharedfiles/filedetails/?id=873881682&fileuploadsuccess=1
It depends if you painted the exclusive or standard sideskirts. I didn't go any further than applying the paintjob. I'll take another look.
http://steamcommunity.com/sharedfiles/filedetails/?id=873892494
http://steamcommunity.com/sharedfiles/filedetails/?id=873892426
http://steamcommunity.com/sharedfiles/filedetails/?id=873892330
in:
"def\vehicle\truck\peterbilt.579\paint_job\paintjob_77_b.sii"
accessory_paint_job_data : paint77_b.peterbilt.597.paint_job
should be
accessory_paint_job_data : paint77_b.peterbilt.579.paint_job
==============================================================
Workshop icons can only have alphanumeric characters.
Underlines etc cannot be used and the filename length is restricted to 13 characters:
icon: "peterbilt_579/Rogue3_icon"
should be
icon: "peterbilt_579/rogue3icon"
and you need to change the name of the .dds, .mat and .tobj files in:
"material\ui\accessory\peterbilt_579\"
to match the change above.
==============================================================
in:
"def\vehicle\truck\peterbilt.579\paint_job\paintjob_77_a.sii"
and
"def\vehicle\truck\peterbilt.579\paint_job\paintjob_77_b.sii"
and
"def\vehicle\truck\peterbilt.579\paint_job\paintjob_77_c.sii"
"alternative_uvset"
should be set to "true" for all three def files.
It was set to "false" for the "duty" cab variant.
===============================================================
Also, to make text appear sharper, you should consider making your skins with a 4096x4096 canvas.
Just make a new, empty image at 4096x4096, then place your template in that empty image as a new layer and stretch the original template to the same size as the new 4096x4096 canvas.. save it as a new template. The game "shrinks the image to fit the truck, thereby making lines, curves etc sharper. The result also makes the paintjob .dds about 22Mb.
Yeah, the lettering is not that great (yet) I want to get a feel for the way the textures worked.
As for the sideskirts, is there something I have to add to the sii's for them or is that taken care of automatically via the paintjob?
I really appreciate your time on this. It's not offen I have to seek out help like this but this one had me complete mystified.
For SCS trucks templates you can't beat InsaneJ's Mods[ijsmods.wordpress.com].
He separates the exclusive parts from standard parts etc, and puts them on separate layers in the template. He's pretty good at it, even if he is from Yorkshire ;)
We've all been there. It's a common place when the nights are long and the hours are small.