American Truck Simulator

American Truck Simulator

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Pte Jack 2017 年 2 月 27 日 上午 11:06
[Solved] Painting the Peterbilt.579 Help?
Having some problems here.

I've created the vehicle dds files,
edited the def sii files,
created the materials icon,
manifests and credits
used the tobj editor to update the 2 tobj templates type for the dds files and the mat_icon,
packed everything into a zip,
renamed it to scs and
place the new mod in my mods folder

(exactly the same way I did for the 2 skins I made for the Kenworth W900.)
I load the ATS,
view the logs and see that my mods are being read ok.

However, when I go to paint the 579, I can't see the new skins there's nothing to select in the paint shop for any of the cab types,

The kenworth, on the other hand, works fine The only thing wrong is my material icons don't display in game but they are accessible and the model paints fine with the new skins. (I can live with no material Icon)

Any suggestions?
最後修改者:Pte Jack; 2017 年 3 月 6 日 下午 1:56
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room217au 2017 年 2 月 27 日 上午 11:10 
ATS trucks have a slightly different folder structure than ETS2 trucks in terms of where workshop icons go. You may need to edit your mod to suit. don't forget to edit the .mat and .tobj files to point to the correct .dds
Or, you could've simply misspelled something in your latest paintjob mod? Perhaps a unit name? Maybe missed one character in an icon name? It's very easy to do this.
Pte Jack 2017 年 2 月 27 日 上午 11:50 
Thanks Romm217au, Appreciate the response.

It's not the icons I'm really worried about, it's the peterbilt skin that I am. It is not coming up in game

I can see in the log file that the mods are being read...
00:00:01.983 : [zipfs] ptejack.scs: read ok, 24 entries [0xba44b5ea] 00:00:01.984 : [zipfs] rogue.scs: read ok, 27 entries [0xde755b23] 00:00:01.985 : [zipfs] werewolf.scs: read ok, 24 entries [0x8f6ad460]

Ptejack and Werewolf are the kenworth skins, rogue is the peterbilt

I can see a sanitatization on one of the kenworth skins

00:00:33.164 : <WARNING> [tobj] Sanitized '/vehicle/truck/upgrade/paintjob/paintjob_15_bc.tobj' functionality - found 0x88, expected 0x01. 00:00:33.369 : <WARNING> [tobj] Sanitized '/vehicle/truck/upgrade/paintjob/paintjob_15_bc.tobj' functionality - found 0x88, expected 0x01.

I can see the 2 kenworth personal mods mounting but it looks like it's skipping over the peterbilt mod.

00:02:36.815 : [zipfs] werewolf.scs: read ok, 24 entries [0x38dae8f2] 00:02:36.816 : [mod_package_manager] Mod package werewolf has been mount (package_version: 1.5.3, source: User mods) 00:02:36.817 : [zipfs] ptejack.scs: read ok, 24 entries [0xaef8a59f] 00:02:36.817 : [mod_package_manager] Mod package ptejack has been mount (package_version: 1.0, source: User mods)

I go into the test environment and again, I can see the kenworth mods being mounted , but not the peterbilt.

00:02:50.297 : New profile selected: 'TestTruck' 00:02:50.298 : [zipfs] werewolf.scs: read ok, 24 entries [0x38dae8f2] 00:02:50.299 : [mod_package_manager] Mod package werewolf has been mount (package_version: 1.5.3, source: User mods) 00:02:50.299 : [zipfs] ptejack.scs: read ok, 24 entries [0xaef8a59f] 00:02:50.300 : [mod_package_manager] Mod package ptejack has been mount (package_version: 1.0, source: User mods) 00:02:50.709 : game

最後修改者:Pte Jack; 2017 年 2 月 27 日 上午 11:51
Nimir-Raj 2017 年 2 月 27 日 下午 12:03 
Maybe a silly question, but are you sure it is enabled in the mod manager?

Just to add, if you are getting the sanitised tobj messages, whatever tool you are using to make them isn't making them properly. I would suggest using the one that is part of ets2 studio.
最後修改者:Nimir-Raj; 2017 年 2 月 27 日 下午 12:11
room217au 2017 年 2 月 27 日 下午 12:24 
引用自 Pte Jack
It's not the icons I'm really worried about, it's the peterbilt skin that I am. It is not coming up in game
There's nothing further down the game.log.txt that mentions the Peterbilt skin?
Can you upload the PB skin .scs somewhere?
Pte Jack 2017 年 2 月 27 日 下午 1:37 
Maybe a silly question, but are you sure it is enabled in the mod manager?

Just to add, if you are getting the sanitised tobj messages, whatever tool you are using to make them isn't making them properly. I would suggest using the one that is part of ets2 studio.


Hmmm, I must have the mod manager turned on, I'm getting the mods I did for the Kenworth. I've looked for the tobj editor you've mentioned for ETS2, but I don't see if. can you elaborate on where it would be located and what it might be called?
Pte Jack 2017 年 2 月 27 日 下午 1:47 
This is the link to my pack. https://www.dropbox.com/s/yzat85qqtijtkaa/rogue3.scs?dl=0

Now things have changed since I started this thread because I've tied moving things around. I don't think I have the original here anymore. But, comparing this to the the way the ingame DLC skins are set up, they look correct.

Thanks for the help gang.

I've got to be missing a step somewhere.
最後修改者:Pte Jack; 2017 年 2 月 27 日 下午 2:02
room217au 2017 年 2 月 27 日 下午 2:32 
You mean this paintjob?
http://steamcommunity.com/sharedfiles/filedetails/?id=873827543

00:00:27.688 : <ERROR> [fs] Failed to open file "/material/ui/accessory/peterbilt_579/rogue3_icon.mat" in the read_only mode 00:00:27.688 : <ERROR> [material] Can not open '/material/ui/accessory/peterbilt_579/rogue3_icon.mat'
最後修改者:room217au; 2017 年 2 月 27 日 下午 2:33
Pte Jack 2017 年 2 月 27 日 下午 4:05 
if it looks like this

http://steamcommunity.com/sharedfiles/filedetails/?id=873867478&fileuploadsuccess=1

Nope, close, sideskirts aren't painted...


What did I do wrong for the cabC?
最後修改者:Pte Jack; 2017 年 2 月 27 日 下午 4:07
room217au 2017 年 2 月 27 日 下午 4:10 
That's why I asked if you could upload your finished mod as an archive. I'll take a look.
Pte Jack 2017 年 2 月 27 日 下午 4:29 
I thought I had, is there something else you need?

This is a multiview of the 3 cabs

http://steamcommunity.com/sharedfiles/filedetails/?id=873881682&fileuploadsuccess=1
room217au 2017 年 2 月 27 日 下午 4:51 
re: sideskirts
It depends if you painted the exclusive or standard sideskirts. I didn't go any further than applying the paintjob. I'll take another look.
http://steamcommunity.com/sharedfiles/filedetails/?id=873892494
http://steamcommunity.com/sharedfiles/filedetails/?id=873892426
http://steamcommunity.com/sharedfiles/filedetails/?id=873892330







最後修改者:room217au; 2017 年 2 月 27 日 下午 4:58
Pte Jack 2017 年 2 月 27 日 下午 5:03 
ok, that's CabC, the exclusive cab, I can't even get that to show up. Do A and B show up for you? and if yes the truck is paintable can you maybe elude to what I'm doing wrong?
room217au 2017 年 2 月 27 日 下午 5:23 
couple errors I found..

in:
"def\vehicle\truck\peterbilt.579\paint_job\paintjob_77_b.sii"

accessory_paint_job_data : paint77_b.peterbilt.597.paint_job
should be
accessory_paint_job_data : paint77_b.peterbilt.579.paint_job

==============================================================

Workshop icons can only have alphanumeric characters.
Underlines etc cannot be used and the filename length is restricted to 13 characters:

icon: "peterbilt_579/Rogue3_icon"
should be
icon: "peterbilt_579/rogue3icon"

and you need to change the name of the .dds, .mat and .tobj files in:
"material\ui\accessory\peterbilt_579\"
to match the change above.

==============================================================

in:
"def\vehicle\truck\peterbilt.579\paint_job\paintjob_77_a.sii"
and
"def\vehicle\truck\peterbilt.579\paint_job\paintjob_77_b.sii"
and
"def\vehicle\truck\peterbilt.579\paint_job\paintjob_77_c.sii"

"alternative_uvset"
should be set to "true" for all three def files.
It was set to "false" for the "duty" cab variant.

===============================================================

Also, to make text appear sharper, you should consider making your skins with a 4096x4096 canvas.
Just make a new, empty image at 4096x4096, then place your template in that empty image as a new layer and stretch the original template to the same size as the new 4096x4096 canvas.. save it as a new template. The game "shrinks the image to fit the truck, thereby making lines, curves etc sharper. The result also makes the paintjob .dds about 22Mb.
Pte Jack 2017 年 2 月 27 日 下午 5:36 
DOH!!!! dyslexia strikes again!!! SOB!! lol

Yeah, the lettering is not that great (yet) I want to get a feel for the way the textures worked.

As for the sideskirts, is there something I have to add to the sii's for them or is that taken care of automatically via the paintjob?

I really appreciate your time on this. It's not offen I have to seek out help like this but this one had me complete mystified.

room217au 2017 年 2 月 27 日 下午 5:43 
引用自 Pte Jack
As for the sideskirts, is there something I have to add to the sii's for them or is that taken care of automatically via the paintjob?
That depends on which template you used.
For SCS trucks templates you can't beat InsaneJ's Mods[ijsmods.wordpress.com].
He separates the exclusive parts from standard parts etc, and puts them on separate layers in the template. He's pretty good at it, even if he is from Yorkshire ;)

引用自 Pte Jack
I really appreciate your time on this. It's not offen I have to seek out help like this but this one had me complete mystified.
We've all been there. It's a common place when the nights are long and the hours are small.
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張貼日期: 2017 年 2 月 27 日 上午 11:06
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