American Truck Simulator

American Truck Simulator

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Lets_roll13 May 23, 2017 @ 11:57am
profile picture
I have a picture that i took a screenshot on ats and I want to use it as my profile picture. but the picture was saved into the steam cloud. How do I upload that from steam cloud for the profile picture? thanks in advance
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Showing 1-14 of 14 comments
Willow Rivers May 23, 2017 @ 12:12pm 
You talking about your steam profile picture? Click on your name at the top then Profile then Edit Profile.

If you talking about your driver avatar in game then you need to go to the World of Trucks webstie and upload it there then you can select to use that for your driver avatar in game.
Last edited by Willow Rivers; May 23, 2017 @ 12:13pm
Saltheart Foamfollower (Banned) May 23, 2017 @ 1:49pm 
Just an fyi for anyone interested.

The game uses a 96x96 .dds file in /material/ui/driver The naming converntion is simply 0.dds onward. 0.dds is the first guy in the driver choice lists.

Create a folder called material, inside of it create a folder called ui, inside of that create a folder called driver. You will need an extracted "base" to get the .tobj and the .mat (example 0.tobj and 0.mat). Copy your 0.dds into this folder (3 files total). Compress this folder structure starting at material using windows zip and name it however you like. Once the zip file is compressed then rename it once again but this time only change the file extension from .zip to .scs. Move this file into your mods folder in documents/american truck simulator/mods start the game, edit your proifile, choose your picture start the game, see your picture. The hard way ;) The nice feature about this is that you can have a bunch of your own pictures in the drop down list instead of having to go to WoT.

The the ingame company logo the only part that changes is that instead of the last folder being "driver" you will make it player_logo. /material/ui/player_logo. The file names are logo_0.dds up to 7.dds I believe.. Same 96x96 .dds except you cant use the entire 96x96 only the left most 2/3rds. By leaving both the player_logo and driver folders inside of the ui folder you can add both drivers pictures and company logos in the same mod.

Paint dot net is free and handles .dds easily without a plugin. Have some fun learn some stuff.
Last edited by Saltheart Foamfollower; May 23, 2017 @ 2:03pm
room217au May 23, 2017 @ 4:46pm 
Originally posted by Saltheart Foamfollower:
Just an fyi for anyone interested.
Couple things..
1) If you are only replacing the image, then the .mat and .tobj files are not required in your mod. Because the .dds filename has not changed there is no need to alter the mat or tobj and therefore no need to include them in the mod.
2) For some time now SCS have accepted .zip files happily in the mod folder. Archive your mod as explained above but you can leave it as .zip if you like.
Normal compression is fine when making most archives for ATS and ETS2, but use "store" method of compression when including .ogg (audio) or .ogv (video) files. If you compress audio or video files in SCS games it will throw an error in the game.log and the sound/video won't work.
Saltheart Foamfollower (Banned) May 23, 2017 @ 5:17pm 
You can put zip into your mod folder now? OMG the amount of time Ive spent converting them back and forth. Thanks for th etip. I dont even know if I can kick that habit now ;)
Last edited by Saltheart Foamfollower; May 23, 2017 @ 5:19pm
room217au May 23, 2017 @ 5:53pm 
You can even just put the folder tree straight into the mod folder.
ie. not even arching it, just copy the folder/file tree into the mod folder.
Witt Mar 11, 2018 @ 7:00am 
Sorry to resurrect a dead thread, but I've looked all over Google for an answer and can't find it. I'd like to change my NPC Driver pictures - some of them just look downright ridiculous. Once I have hired a driver (or see them on the list of hireable drivers) how would I change the portrait?

I tried the above, but can't find "/material/ui/driver" - what directory is that in?

Running Windows 10, ATS version 1.30. Help?
room217au Mar 11, 2018 @ 7:15am 
you need to extract "base.scs" from your games folder in steamapps.
Witt Mar 11, 2018 @ 7:26am 
Ohhh... okay, got it. Whew. Sorry, was looking for a file structure. Okay, now add the "driver" folder, yeah? And drop in DDS files?

Will that replace existing portraits of drivers I've already hired? (Or is that even possible?)
Witt Mar 11, 2018 @ 7:33am 
Hm... no joy. Extracted, created the driver folder under material/ui, added a 004.dds pic (96x96), zipped it up and dropped the zip into mods, but the pic doesn't show up. What am I missing?
room217au Mar 12, 2018 @ 12:08am 
I'm pretty sure it's because the driver pictures are loaded before your profile, and as such they are not replaced by any mods existing in your mod folder.
Humpfester Mar 12, 2018 @ 12:53am 
@Witt, I'd suggest finding a mod that already has the files needed to add avatars or "Profile Pictures" to the game and then take that mod and unzip it to learn the file structure, that way you can then use it as a template to add your own picture.
Fury6 Mar 12, 2018 @ 6:08am 
There is no driver portrait named 004.dds, so that was never going to work -.-

[edit]
Or does the game pick these up dynamically? If so my apologies & disregard the above as nonsense ;)

[edit]
However, as the dds file doesn't exist then you'll also need to create both an accompanying related texture object file (.tobj) and a materials file (.mat) as those also won't exist.
Last edited by Fury6; Mar 12, 2018 @ 6:18am
Witt Mar 12, 2018 @ 11:57am 
Cool, thanks guys for the responses. I'mma work on it a while and see what I can come up with. Seems it would be an easy thing for the devs to have implemented so we could customize our NPCs a little - that's part of the fun of game IMHO. Thanks again!
room217au Mar 12, 2018 @ 7:16pm 
Originally posted by Fury6:
However, as the dds file doesn't exist then you'll also need to create both an accompanying related texture object file (.tobj) and a materials file (.mat) as those also won't exist.
I would reckon it's a case of the name of the .dds file is corresponding to the number of drivers allocated. eg:
$loop=1; while (x<=275) { echo "Image: ".$loop." is ".$loop.".dds" \n $loop+=1; }
There is a separate #SCS file with the driver names that also has that "$loop" number as its reference.
When I first tried, years ago in ETS2, to silence the "yawn" sound and change my profile pic I found it would not work until I had the "-force_mods" switch in place.
This has been changed in recent updates so as to allow users to modify "some" files without the need for the force_mods switch to be active, but I don't think player profile pics or driver pics are included in that change.
Last edited by room217au; Mar 12, 2018 @ 7:16pm
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Date Posted: May 23, 2017 @ 11:57am
Posts: 14