Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've always preferred more intimate games myself but I can understand how the folks who are diehard Tribes 1 and 2 guys would be bummed.
I played and enjoyed both Vengeance and Ascend so I feel right at home with this one. Of course, the question then becomes: what is different enough about this one that's not going to see it meeting the same fate as T:V and T:A? The landscape has changed, but it hasn't changed so much that this style of game isn't extremely niche.
Battlebit capitalized off the failure of recent Battlefield games and it's also a modern military shooter which is all the rage.
Tribes is a sci-fi IP only known by oldheads with advanced movement mechanics. It doesn't have instant appeal at all.
The devs are targeting the player count that might actually achieve. And even that they're going to have to get really lucky and the game will have to be firing on all cylinders when it launches.
But from one "old head" to another.
You're gay.
Dec.8th peak 1491 players.
Dec.15th peak 683 players.
Jan.5th peak 843 players.
Jan.12th peak 674 players.
Jan.19th peak 654 players, bonus read of players post patch 455 players as of 23:00 UTC.
This doesn't mean much but the point.. they have had enough this whole time to really get some idea on server usage and player number to do large scale warfare.
So right there.. "there isn't enough players to fill 128 matches" is completely debunked.. I wonder how many people come from the old days expect the minimum of 16vs16 or at least the 32vs32 and are met with disappointment. Again chaos sells. Battlebit fine example but that game is just ugly and they play it. All I see is Ascend 2.0 and the falling margins that went through.
So why with the small scale and low player 5v5, 7v7 even 12vs12
I think Planetside 1 and 2 fulfill the legacy of Tribes. Combined arms massive sci-fi battles.
This is almost a spinoff genre where the most important part of the game is deemed to be the jetpack and speed, rather than the combined arms team battle nature of what was originally built.
What's crazier is we played those 128 player servers hosted by some guy who was just spending the bandiwdth cost for free because there was no way to monetize private servers in Tribes and people just thought it was fun and wanted to host their own.
Don't be so eager to set the bar for what Tribes can achieve so low. There's nothing a game could do 20 years ago that couldn't be done now. The most important factor for a game is if it's fun in it's own right. Not which games coattails you think it's riding. If you think it's impossible to fill a 128 player server you effectively think the game is DOA.
As someone who got into Tribes with Ascend, larger servers than even Battlefield is the biggest feature I think I missed out on. I would hope for a return of that feature for something titled Tribes 3. But I imagine it's difficult engineering to get 128 player servers to be smooth. I'm not sure this small Hi-Rez side project is going to do more than what can be done with the Unreal engine editor UI.
I debated qualifying PS2, but I think the light assault jetpack actually brings it back toward Tribes compared to just having Vanu MAX be able to fly. With that said, VS max emerald player, PS1 was clearly the better game. We even got the full Starsiege crossover with BFR HERCs at the end :)
Edit: I'm actually suddenly remembering I know you. You were TR! I was a nobody, but I remember you. I think you were early in the beta too right?
The hilarious thing is you think this is proving your point but you're actually proving mine.
If you request access to this playtest you get in right away; this is not some exclusive thing. They're barely able to get 1000 people playing despite that.
650 players in this current playtest? That's enough to fill what, five games with 128 players maximum at peak hours?
Do you know what you call a multiplayer shooter that has less than 1,000 players during peak hours and a paltry five games going at one time?
Dead on Arrival.
Yeah, they might get a core group of diehards who will play and play and play in those five 128 player matches at peak hours, but to get a multiplayer shooter off the ground these days you need engagement from all regions and all timezones.
How many people were playing this at say, 4 AM EST this morning? Hell, let me go check.
132.
Guess how many were playing a couple hours later?
103. Not even enough to fill your one 128 player server.
But hey, at 12v12 that's probably five games being played. More games being played means more engagement.
Like, I'm sorry, I know you guys like Tribes and I like it too, but it just doesn't have the juice to do a 128 player game these days.
And pray tell what's wrong with having 1-5 big servers where people can talk about a shared experience of combat vs 100 tiny eSports servers where people are just grinding or streaming to 7 people on Twitch?
My dude sitting here thinking that the game can't grow beyond current pop after marketing starts to kick in.
Yes. I was TR on both Konried and Emerald. I ran, and still run The Enclave. I also bombed a funeral before I quit.