Car Mechanic Simulator 2014

Car Mechanic Simulator 2014

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AndyMan! Jan 24, 2014 @ 12:20pm
Improvement Thread
Let's list what could be improved in Car Mechanic Simulator 2015

+ better test drive feedback
- like more sounds what could be broken or visual feedback, just driving it with the keyboard
doesnt give me the respond whats wrong with the car

+ Adding your own music to the radio
- just hearing the dubstep "wubwubwub" just was after some time abit boring

+ Other languages
- it would help for example not native english speaking players what part of the car has to be
relaced, i for myself had the problem what a "timing" part was

+ Part FAQ
- to teach the player with a short video/text what does the part you replaced in the car
do/how it works

+ Different hydraulic lift
- as far as i can remember all car workshops i've seen had the two post car lifts like this one
http://www.p-wholesale.com/upimg/19/746a2/hydraulic-2-post-car-lift-rn232d-753.jpg
it was unusual for me to see the one used in the game, I think it would be more woking
efficent to us the 2 post lift

+ Funny workshop signs and woman calendar
- at my local workshop there are some like these, it would improve the felling being in a w
http://www.pistenkuh.de/cms/upload/bilder/unterwegs/australien/erlebnisse/simpson-2gr.jpg
the calendar with the woman could be a problem for the age ratings, if you know what i
mean

+ Different parts to repair
- maybe replace broken headlamp or replace a broken bodypart or adding a bodykit to a
car

+ different Engines / Engine Places
- Front, rear or mid engine
- Straight Six, V8, Boxer ect.



more things will be added later, have to play this game
Last edited by AndyMan!; Jan 24, 2014 @ 2:00pm
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Showing 1-15 of 337 comments
Red Dot Games  [developer] Jan 24, 2014 @ 12:25pm 
I've pinned this thread. All improvement propositions are welcome here. With CMS 2015 we would like to go further with all aspects of game. Also those which you will propose here. So feel free to write some after playing game longer. Thanks
BiffMan Jan 24, 2014 @ 12:27pm 
Some sort of multiple quantity buy from the parts shop. Like shift-clicking brings up a dialogue box where I can type "4" instead of buying 4 individual brake pads. I know I'm not going to be buying 4 mufflers at a time and such, but would be nice for when you do buy multiple.
BiffMan Jan 24, 2014 @ 12:29pm 
Originally posted by Red Dot Games:
I've pinned this thread. All improvement propositions are welcome here. With CMS 2015 we would like to go further with all aspects of game. Also those which you will propose here. So feel free to write some after playing game longer. Thanks

Kudos for being very active in the forums, btw. Glad that isn't just isolated to Bill Harris on Gridiron Solitaire. Hopefully the start of a new trend. :-)
Last edited by BiffMan; Jan 24, 2014 @ 12:29pm
Pimparoni Jan 24, 2014 @ 12:31pm 
The ability to have your own personal car in the game. Maybe broaden the scope of the game instead of using the computer, you have to drive around town to get parts from salvage yards and such. Being able to go out and goof around would be a nice change versus being cooped up in the garage all the time.
BiffMan Jan 24, 2014 @ 12:33pm 
^^+1 on the personal car suggestion.^^ Even if not driving around town, tweaking out and mainting your own car would be a fun RPG wrinkle.

Also, need a way to be reminded what my current tutorial objective is in case I'm doing something silly like tabbing out of the game to write suggestions in the forum. :-)
Last edited by BiffMan; Jan 24, 2014 @ 12:34pm
Vicki D Jan 24, 2014 @ 1:31pm 
The tutorials in this game seemed a bit lacking. Just played it for about an hour. First impressions were good, was having fun until the 3 filter job. I think I spent 20-30 minutes looking for the damn fuel filter only to find it hooked up to the fuel tank.
You have to raise the lift and look at the undercarriage to get at it. I'm not sure if the people who made this are american or european. If they are european it just may be a difference in how our cars are built.
Nonetheless Some more in-depth tutorials for the first few jobs or even better, a blueprint/diagram of where everything is or how it's laid out would be nice. Would also like to see some more variantion in car design/layout. They all feel like the exact same car with different body styles.
Some of the features of the game aren't even touched on it the very small tutorials that are shown. It probably took me another 15-20 minutes to figure out how to test drive the vehicles and again when I had to change the oil, not realizing I needed the oil pan underneath it I ended up spilling oil everywhere. I also didn't figure out that you could repair certain items to save money on parts until I happened to walk by that bench in one of my many searches for something I couldn't find.
Inventory management would also be nice as I already have many broken duplicates of parts I have replaced, maybe the ability to sell them on the computer for a small profit to refurbishers or at least the ability to throw them away in the case of fuel/air/oil filters.
One thing I find when playing the game is I don't really have anything I am working towards. Yes, you can unlock new garages and such but I have nothing in the game telling me how close/ far away I am from that goal. Do I have to earn a cartain amount of money? complete a certain number of jobs?
As others have said also, yes the driving does seem a bit lacking, there is little to no feedback on what is wrong with the car when you drive it. Even when I got a job where the steering was wonky I didn't feel it at all when driving the car. The only thing slightly noticable so far is the braking.
All in all, the game is fun and a nice way to relax. It is a nice "brake" from all the shooting and explosions and fast paced gameplay of most games today. I've always been a fan of simulators such as Euro Truck Sim, and this isn't far from my heart either. The game does feel somewhat unpolished at first glance though. As if there was intended to be much more but either time constraints or budget prevented that from happening.
I am interested to see where this game goes. It seems to have a lot of promise and I look forwards to it's continued improvements. Very excited to see 4x4 added, would also like to see pickup trucks :)
AndyMan! Jan 24, 2014 @ 1:40pm 
Originally posted by Tony Doughnuts-Mark Nutt:
*just to much text*
- The developer come from poland
- the situation with the oil pan happend to me too
- you can sell the old parts, just click to the inventory and then left click it
Vicki D Jan 24, 2014 @ 1:41pm 
Originally posted by AndyMan:
Originally posted by Tony Doughnuts-Mark Nutt:
*just to much text*
- The developer come from poland
- the situation with the oil pan happend to me too
- you can sell the old parts, just click to the inventory and then left click it

Interesting I didn't realize you could even get into the inventory. How do you do that? I'm not in any way saying it's a bad game, but the UI and tutorials could stand some improvment to be more intuitive and constructive.
BiffMan Jan 24, 2014 @ 1:46pm 
It's in your right-click quick menu. Shows all parts on hand. Can sell and also handy way to check and make sure you have what you need or figure out what you forgot to put back on. :)
AndyMan! Jan 24, 2014 @ 1:47pm 
Originally posted by Tony Doughnuts-Mark Nutt:
Originally posted by AndyMan:
- The developer come from poland
- the situation with the oil pan happend to me too
- you can sell the old parts, just click to the inventory and then left click it

Interesting I didn't realize you could even get into the inventory. How do you do that? I'm not in any way saying it's a bad game, but the UI and tutorials could stand some improvment to be more intuitive and constructive.

in the walking mode press right to open the menu, then click show inventory and then left click on the item you want to sell
Vicki D Jan 24, 2014 @ 1:59pm 
Ah, I see. Very nice. Has anyone reached the second garage yet? Not sure how you do that.
BiffMan Jan 24, 2014 @ 2:07pm 
(Sorry, wound up being a wall of text)

Have only played through the first 5 jobs, and I'm *very* much enjoying this so far. Not sure if there's an actual game I eventually get to with decisions to make and such, but I'm enjoying clicking on stuff well enough for now. Here are a few random thoughts in no particular order:

- Hitting ESC again should get me out of the save/exit menu drop down, shouldn't require a click on 'return to garage'

- Shortcut keys. Quick menu is actually very nice so don't mess with that, but how about a shortcut toggle for disassemble/reassemble (might I humbly suggest 'Z') and a shortcut to the examine mode, either with a key to change modes or something like holding shift while in assembly/disassembly mode will let me inspect a part without having to change modes.

- Faster selling. Either let me shift-click if I'm sure I want to sell it without confirmation rather than have to move down and click the yes box, or have a "Sell Junk" button that sells off anything that's red condition and non-repairable. There isn't anything those would ever be used for, is there? So let's save a few hundred unnecessary clicks.

- Inaccessible parts. Fine if I can't get at that from here, even though I can see it just fine, but clue me in on where I do need to go. Glow the area, put text saying (Engine) or (Undercarriage) or (Wheel) or such under the part name in the detail box, big finger of God arrow... But help me out. I'm likely not the only one who spent 10 minutes trying to find something and went through 3 areas only to eventually figure out I had to swing around and look at the backside of the engine upon revisit. This makes the learning curve that much nastier and would probably lose you sales if there ever is a demo.

- Better hints in tutorials. For the first time I'm accessing a given part, go ahead and throw me a bone and put right there on the customer sheet checklist where I'll find that part. Make it greyed out in parenthesis if you wish, but help a brother out. On the plus side, I'll never again assume a fuel filter will be under the hood, but would have been nice to not have spent 10 minutes looking for it.

- More interesting repair results. 100% on my first try, woot! I'd imagine though that repairs wouldn't produce an OEM-quality part, so how about some form of variable repair results, up to and including abject failure where I now have to go buy a replacement new part or try again with a used part out of my pocket. I don't always have to turn a profit. Failures keep things interesting. Click repair part and then tell me "Congratulations, you improved the part to 85%" or such. Way down the road there's potential for a fun mini-game there where you try to improve with a chance of ruining it and you need to stop at good enough and not risk ruin to hit perfect. Would have to reflect that in customer satisfaction or someone returning for warranty repair that has to come out of pocket because I gave them a sub-standard part.

I'll stop there and not speak to other things that hopefully might already be in the game like some form of actual business sim where I'm not just making guaranteed money on each job. I like that this isn't doing time-management crap, but some way to work an RPG layer of expertise and variable results (repeat customers, angry customers, fines if I'm putting shoddy parts out there and calling it good, etc. Hopefully there's some element of that because that's what would keep me coming back to a game. Just being a click-monkey will eventually get old.
Ryncewind Jan 24, 2014 @ 5:34pm 
I want to see pounds for currency! i don't use USD! D:
Forever_Lona Jan 24, 2014 @ 6:00pm 
How about fixing the spelling and grammar on your store page. I was instantly turned off by the shockingly poorly written description. I realise the dev is from Poland, but it would not be difficult in the least to get someone to proof read before posting.
s.k.0.m. Jan 24, 2014 @ 6:27pm 
2 player co-op :)
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Date Posted: Jan 24, 2014 @ 12:20pm
Posts: 337