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I still need 2 fish to finish the bundles, so I've been working on that. But I keep getting distracted by flow groves every hour. This isn't the best game if you have ADHD, because this is a very 'ooh, shiny!' type game.
I've been playing since July of 2021 without ever buying anything, so I will probably toss them a couple bucks and get an outfit eventually. They just really haven't put anything out yet that I like.
I can't speak on the monetization, I'm completely free to play. But the store is only cosmetic items and doesn't change gameplay, so you don't have to buy anything if you don't want to.
The other replies cover everything else, but I thought I would make mention of these time gated things since their posts didn't.
For a while there I was just logging in on Monday, doing all my weekly's, then logging out until the next Monday.
So yeah there can be a lot of waiting and you will always get stuck with the long wait on housing but you can kind of avoid a lot of it too.
I had this issue when I finally decided to make furniture sets had all the mats but very quickly ran out of logs and fibre (that's how i figured out there are fibre trees you can harvest) but I was also still at 1st storage cap but now I am up to iron I like to keep a healthy stock of planks (and every other resource) but will admit the lower storage cap did prevent stockpiling decently, although I enjoyed the challenge/balancing act.
You can use the production queue to effectively store stuff and if you don't collect the planks or ingots it's storage for those too. Just be sure to have space in there for what you are crafting and it's fine. Can be a bit of a juggling act but works for me. I usually had those acting as storage before I upgraded my chests. Fiddly but works.
It's a balancing act between raw materials taking space, intermediate materials taking space but less than the raw materials, choosing which intermediate materials to make (globes or plate glass etc) and maybe actually making a finished product and keeping that around. Whatever you choose it's still going to take the edge off the time wasting this game likes.
I have no clue about minecraft so thanks for the warning.
I was a little bothered by the 8 hour build times on houses but since I only did that 10 or so times (a lot more 3 or 4 hour ones and many 1 hour ones) and I think once I even had 3 or more of those going at once it wasn't rage quit stuff.
I often suggest ways to work with or around things like this because after many years I have realised that devs mostly don't even play their own games and actually have no real clue WTF they are inflicting on their players. If they did they wouldn't do it.
For myself I struggled with the minimum chests for way too long because I didn't even realise you could upgrade them. Way too long.
There are a lot of games I look at crafting times of 10 or 15 seconds or so and just wonder why? What is the point of making people wait for stuff? Some devs seem to imagine players actually enjoy tedium. I wonder if sometimes it's just to inflate total play hours and make games look like they have more content than they actually do. I am usually pretty cynical about dev motives since they constantly seem to make design decisions that warrant cynicism. There has to be some ulterior motive and that seems as good a conspiracy theory as any.