Palia
Devilish Dave Nov 21, 2024 @ 10:03am
Suggestion - New Tool (Shovel)
I've come here with two suggestions, and I do this so that I suggest things to the developers which are actually good. I have many ideas, but some of them are not liked by the community so there's no point in wasting the developer's time.

Now we have a variety of tools in the game, each fulfilling their own purpose and I have sen some asking for new tools. However, they never mentioned any and I took some time and thought about the many things we could get. One was a hammer, which would allow us too.....hit things? So obviously I dropped it, but then I came across the idea of a shovel.

Of course, every tool is only as good as it's use, so I was thinking what sort of a mechanic could we have with a shovel and it was quick.

[/b]Treasure Hunting[/b]

Basically once a day, we could get a treasure map from Zeki or a new NPC for that matter, and there would be some coordinates on that map. The coordinates will not be precise but would give us a general idea of where to look. Then by using the shovel, we would unearth the ground revealing various goods or even bugs. These goods can consist of ingredients, gold, ores, just minor things, pretty much what you'd find when using your hoe on your plot.

However, if you find the treasure chest, then you would get actual treasures, like a pile of gold, a chance at getting various starstones (so they're not only obtainable through mining). Perhaps some rare plushie, and even rare furniture pieces.

The shovel like any tool, can be upgraded and this would increase the are of use.

1x1 is by default.
2x2 is the first upgrade
3x3 is the final upgrade.

I haven't really thought of any other reasons to upgrade, but perhaps we can leave it 1x1 to add a challenge to the whole treasure finding, but instead increase the rate at which we can find goods?

This is just a rough idea, but seeing as everyone is waiting for the update, I thought it is a good idea to share.

Happy farming!
< >
Showing 1-6 of 6 comments
RiverCat Nov 21, 2024 @ 10:13am 
I'd rather the shovel was for a system like archeology in world of warcraft than using it once a real life day tbh. In WoW an area is marked for acheology and you dig around with clues to find buried objects. Different from a map you get for once a day, it's not locked by a real time gate, like a horrid mobile game.
I would rather the horrible RNG chappa pile/wreck pile was a system like this than what is is right now.
To clarify how it works in WoW: there's a big area and you survey, the surveying points you in a direction and shows you how far/close you are with colors green-red if I remember correctly. So it would be cool if you could survey anywhere, without limits on the area.

It can also double to paint paths on terrain without having to use 3d models for paths which counts towards your plot item limit for performance reasons...
Last edited by RiverCat; Nov 21, 2024 @ 10:18am
Devilish Dave Nov 21, 2024 @ 10:18am 
Originally posted by RiverCat:
I'd rather the shovel was for a system like archeology in world of warcraft than using it once a real life day tbh. In WoW an area is marked for acheology and you dig around with clues to find buried objects. Different from a map you get for once a day, it's not locked by a real time gate, like a horrid mobile game.
I would rather the horrible RNG chappa pile/wreck pile was a system like this than what is is right now.

It can also double to paint paths on terrain without having to use 3d models for paths which counts towards your plot item limit for performance reasons...

The archaeology idea isn't bad. Not really sure how it worked in WoW, never played it (didn't like the subscription idea).

But the reason I stuck with treasure chests is because that is repeatable whereas archaeology, I am assuming once you find all the fossil pieces or whatever it is you need, then what? Or does it reset and you can find a new creature's remains piece of piece and when it is fully completed you can sell it or exchange it?
RiverCat Nov 21, 2024 @ 10:26am 
Originally posted by Devilish Dave:

The archaeology idea isn't bad. Not really sure how it worked in WoW, never played it (didn't like the subscription idea).

But the reason I stuck with treasure chests is because that is repeatable whereas archaeology, I am assuming once you find all the fossil pieces or whatever it is you need, then what? Or does it reset and you can find a new creature's remains piece of piece and when it is fully completed you can sell it or exchange it?

I edited my messaged up there but basically for Palia I would make it like this:
> you can dig anywhere, if you dig on the beach you get sand, if you dig in other terrain you could get other basic materials
> there is a surveying tool that you put down that indicates the direction of the nearest buried thing and maybe how far it is (it could look down if it's real close)
> the spawned buried objects work like all the other resources, random locations and they are shared and despawn after a few minutes just like rocks, plants, etc.
> the loot table would be mostly mats and some other unique materials depending on the map
> then there's the low RNG stuff that could have all the chappa pile/wreck pile stuff like the recipes, quest items and furniture
> there is no real time gating anything, just like all the other skills

Way more fun system than a daily locked single time click RNG that the piles are right now imo
And you get a new skill and tool out of it! And don't forget being able to "landscape (lite)" to paint the ground which saves on loading models for paths and stuff.
Last edited by RiverCat; Nov 21, 2024 @ 10:33am
Devilish Dave Nov 21, 2024 @ 10:33am 
Originally posted by RiverCat:
Originally posted by Devilish Dave:

The archaeology idea isn't bad. Not really sure how it worked in WoW, never played it (didn't like the subscription idea).

But the reason I stuck with treasure chests is because that is repeatable whereas archaeology, I am assuming once you find all the fossil pieces or whatever it is you need, then what? Or does it reset and you can find a new creature's remains piece of piece and when it is fully completed you can sell it or exchange it?

I edited my messaged up there but basically for Palia I would make it like this:
> you can dig anywhere, if you dig on the beach you get sand, if you dig in other terrain you could get other basic materials
> there is a surveying tool that you put down that indicates the direction of the nearest buried thing and maybe how far it is (it could look down if it's real close)
> the spawned buried objects work like all the other resources, they are shared and despawn after a few minutes just like rocks, plants, etc.
> the loot table would be mostly mats and some other unique materials depending on the map
> then there's the low RNG stuff that could have all the chappa pile/wreck pile stuff like the recipes, quest items and furniture
> there is no real time gating anything, just like all the other skills

Way more fun system than a daily locked single time click RNG that the piles are right now imo
And you get a new skill and tool out of it! And don't forget being able to "landscape (lite)" to paint the ground which saves on loading models for paths and stuff.


Sounds good.

As for my daily thing, the reason I would have made it daily is because the main treasure would have given loot that is actually useful and so that people don't abuse it, by constantly digging it up every 5 minutes.

The shovel would still be usable and one could still find all sort of things like what you mentioned too, except there would be no treasure chest if they already found one for that day.
Last edited by Devilish Dave; Nov 21, 2024 @ 10:34am
RiverCat Nov 21, 2024 @ 10:36am 
Originally posted by Devilish Dave:


Sounds good.

As for my daily thing, the reason I would have made it daily is because the main treasure would have given loot that is actually useful and so that people don't abuse it, by constantly digging it up every 5 minutes.

The shovel would still be usable and one could still find all sort of things like what you mentioned too, except there would be no treasure chest if they already found one for that day.

Yeah like that would be a great addition, one cool treasure a day (I would remove the worst drops tho like 1 stone or 1 seed lmao), and some low RNG "lower treasures" you can dig up to collect!
Devilish Dave Nov 21, 2024 @ 10:39am 
Originally posted by RiverCat:
Originally posted by Devilish Dave:


Sounds good.

As for my daily thing, the reason I would have made it daily is because the main treasure would have given loot that is actually useful and so that people don't abuse it, by constantly digging it up every 5 minutes.

The shovel would still be usable and one could still find all sort of things like what you mentioned too, except there would be no treasure chest if they already found one for that day.

Yeah like that would be a great addition, one cool treasure a day (I would remove the worst drops tho like 1 stone or 1 seed lmao), and some low RNG "lower treasures" you can dig up to collect!

Haha, I wasn't even considering adding stones to that chest. :lunar2019grinningpig:
Last edited by Devilish Dave; Nov 21, 2024 @ 10:39am
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Nov 21, 2024 @ 10:03am
Posts: 6