Palia
Adam__86 Jul 22, 2024 @ 7:02am
Concerned on the longevity and future
Absolutely love the visuals and gameplay, but with a 12,553 player all-time peak I worry servers will shut down in a year
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Showing 1-15 of 26 comments
Roan Jul 22, 2024 @ 7:38am 
I gave them a year when they launched public beta.

Hasn't even been that long yet and they've already done two rounds of layoffs and have been acquired by a larger company.

Palia was already hemorrhaging money before, so I'm still waiting to see if Daybreak can save them. If nothing else it bought them another year or so.
Talon Jul 22, 2024 @ 8:11am 
Problem is many are just waiting for new content that isn't just the cash shop, many are already done decorating and getting stuff and others are just burnt out already with little left. They need to do something new for us to actually do
Adam__86 Jul 22, 2024 @ 8:15am 
Its unfortunate be because this is my favourite crafting cozy game
MadDawg2552 Jul 22, 2024 @ 8:29am 
Originally posted by Adam__86:
but with a 12,553 player all-time peak
That's only the Steam numbers. You also have to consider the people that play through the stand-alone launcher and on the Switch.
Last edited by MadDawg2552; Jul 22, 2024 @ 8:29am
Dr.God Jul 22, 2024 @ 9:45am 
The game is still in beta and it's also on Nintendo Switch. It'll eventually release on PS5 and Xbox.

The game will be far more popular when it actually releases... Palia is just getting started, it has a long and bright future, so relax and enjoy the game. :steamthumbsup:
Last edited by Dr.God; Jul 22, 2024 @ 9:46am
Q Jul 22, 2024 @ 4:50pm 
Originally posted by Adam__86:
Absolutely love the visuals and gameplay, but with a 12,553 player all-time peak I worry servers will shut down in a year

unnecesary thread and drama, i can tell cuz i've played so many mmorpgs and online multiplayer titles and everytime there's always someone asking "is this game dead?" and similar questions, apologies if the reply feels agressive but it bothers me seeing same threads all the time in every online game,

12k peak many people always considers the steam numbers and steamcharts data the wrong way. If this game has lets say, 2k CONCURRENT players that doesnt mean it was all the ppl who played in a 24h period.
it's the number at the exact moment of viewing the chart not overall active players during the day but sadly thats how ppl see steam numbers. In reality more than 2k played during the day, much more than that no doubt cuz not all of those 2k you saw at eg: 5pm are the same 2k playing at 7pm etc Also you ignoring the people playing with PALIA launcher cuz they don't count for steam numbers or the people playing with switch.

i can find topics like this in helldivers 2, elder scrolls online, human fall flat, party animals, no man's sky, dead by daylight, path of exile etc

Proof? two of the most popular games on steam, "Once Human" and "The First Descendant" both with tens of thousands of players well it doesn't matter there's always a thread like the next ...

once human

https://steamcommunity.com/app/2139460/discussions/0/4515505458301583736/

https://steamcommunity.com/app/2139460/discussions/0/4515505180233778960/

then first descendant...

https://steamcommunity.com/app/2074920/discussions/0/4525638486578514486/

https://steamcommunity.com/app/2074920/discussions/0/4525638557458901384/

So don't be concerned, go ingame literally ppl jumping everywhere and doing stuff and respawnin nonstop from houseplot zone, game is alive and healthy.

Originally posted by Valimure:
I gave them a year when they launched public beta.

Hasn't even been that long yet and they've already done two rounds of layoffs and have been acquired by a larger company.

Palia was already hemorrhaging money before, so I'm still waiting to see if Daybreak can save them. If nothing else it bought them another year or so.

lol Daybreak has been keeping Everquest 1, Everquest 2, LOTRO, dc online etc alive for years... those games had previous "owners" as in publishers and ended with daybreak, everquest 2 is 20 years old. Palia stil in beta phase and not even 2 years old and people already panicking and being dramatic that's not productive at all.
Last edited by Q; Jul 22, 2024 @ 5:19pm
kyleblane Jul 22, 2024 @ 6:30pm 
Originally posted by Berries and Cream:
not productive at all.

Kinda like S6. Heyoooo!
Roan Jul 22, 2024 @ 7:32pm 
Originally posted by Berries and Cream:
two of the most popular games on steam, "Once Human" and "The First Descendant"

I have literally never heard of either of these games.

Originally posted by Berries and Cream:
So don't be concerned, go ingame literally ppl jumping everywhere and doing stuff and respawnin nonstop from houseplot zone, game is alive and healthy.

The server cap is like 25-30 people and new people are always being cycled into that server when others leave. Of course there's always going to be people active.

Originally posted by Berries and Cream:
Palia stil in beta phase and not even 2 years old and people already panicking and being dramatic that's not productive at all.

Palia has been in development for 5 years. I first played it 3 years ago, and I can tell you not much has changed in terms of actual game content.
Sakutan Jul 22, 2024 @ 8:28pm 
There are several FB groups in which this game is gaining traction. I knew about this game because of one of those groups and I've been very vocal about Palia to keep it alive. I'm worried, tho, that some changes are not making the game better. Like Palium being so hard to find and Rubies an impossible drop. I've been mining 6 days straight non-stop, with a compass and a party, and ZERO rubies. I find it excessive :/ and I'm becoming quite frustrated...
ZeroGiven Jul 22, 2024 @ 9:04pm 
Originally posted by Berries and Cream:

lol Daybreak has been keeping Everquest 1, Everquest 2, LOTRO, dc online etc alive for years... those games had previous "owners" as in publishers and ended with daybreak, everquest 2 is 20 years old. Palia stil in beta phase and not even 2 years old and people already panicking and being dramatic that's not productive at all.

Point of clarification - SOE, the publisher of EQ and EQ2 became Daybreak Games, when Sony sold SOE to an investment firm. Although the management has changed over the years, Daybreak has a history of shutting down games.
Q Jul 23, 2024 @ 12:18am 
Originally posted by ZeroGiven:
Originally posted by Berries and Cream:

lol Daybreak has been keeping Everquest 1, Everquest 2, LOTRO, dc online etc alive for years... those games had previous "owners" as in publishers and ended with daybreak, everquest 2 is 20 years old. Palia stil in beta phase and not even 2 years old and people already panicking and being dramatic that's not productive at all.

Point of clarification - SOE, the publisher of EQ and EQ2 became Daybreak Games, when Sony sold SOE to an investment firm. Although the management has changed over the years, Daybreak has a history of shutting down games.

True but tbh many of those games well they were pretty generic stuff, still they haven't given up with lotro, everquest or dc online and judging by palia state and steam numbers alone this game is far from being a tragedy or something dangeroulsy close to being shutdown by daybreak and if they bought the IP and S6 is cuz they saw potential.

as i said people are totally clueless regarding Steam numbers and steamcharts data, they see "ohh 7-3k game is dead" and they couldn't be more wrong and again sorry to say this but is an uneducated mindset which contributes with nothing other than spreading panic and causing bad publicity with no basis.

This game right now has more players than Diablo IV, just here on steam and daily peak was the same as current players in one of the most popular mmos, ESO.

Anyways i love how steam users ignore everything outside steam, its like the whole universe is steam, the switch players dont count neither those playing with stand alone Palia launcher, nah the only thing that matters is steam numbers and if steam numbers are not like 500k or a million or close to DOTA2 and Counter strike then game is dead.


Originally posted by Valimure:
Originally posted by Berries and Cream:
two of the most popular games on steam, "Once Human" and "The First Descendant"

I have literally never heard of either of these games.

Originally posted by Berries and Cream:
So don't be concerned, go ingame literally ppl jumping everywhere and doing stuff and respawnin nonstop from houseplot zone, game is alive and healthy.

The server cap is like 25-30 people and new people are always being cycled into that server when others leave. Of course there's always going to be people active.

Originally posted by Berries and Cream:
Palia stil in beta phase and not even 2 years old and people already panicking and being dramatic that's not productive at all.

Palia has been in development for 5 years. I first played it 3 years ago, and I can tell you not much has changed in terms of actual game content.

if you didn't heard bout those games that doesn't mean they are not relevant or famous etc
i didn't know about shadow of the erdtree the latest elden ring expansion till much later but that doesn't mean it wasn't a big phenomenon with more than 100k concurrent players, some people never heard about Palworld yet it was one of the most sucessful games in 2024.

How many servers does palia have? i literally saw 20 people in the sewers playing the mini games and its easy, the chat tells you the nearby number and no idea how many were inside the Jumpin puzzle and then all the people outside at homeplot or questing and gathering materials... Maybe an instance can hold 20-30 max meaning that sewers had capacity for more people but outside there were many others doing something else cuz it was a different zone/instance?
So if 20 were playing hotpot and fishing inside the sewers zone means that in the outside 5 to 10 ppl were doing something else or maybe there was no one? hard to believe.
If palia has eg: only 10 servers each one with 25-30 cap how come we had 5-6k concurrent players JUST in steam? Palia must possess a ridiculous amount of servers so my guess is that an instance has 25-30 cap but not the irl server, computer etc otherwise you would see massive queues cuz server is overloaded with no capacity for more ppl.

5 years is for modern games is not that much, specially for indie developers without access to millions and millions from big publishers like EA, capcom, ubisoft, 2K, THQ, square enix etc and im curious, open beta for windows was made available on August 10, 2023 so you got access to palia before closed beta? 3 years ago?

-Closed Beta: August 2, 2023
-Open Beta: August 10, 2023
-Epic Games Store: release on October 24, 2023
-Nintendo Switch: release on December 14, 2023
-Steam Store: release on March 25, 2024
Last edited by Q; Jul 23, 2024 @ 12:19am
MadDawg2552 Jul 23, 2024 @ 6:39am 
Originally posted by Berries and Cream:
How many servers does palia have? i literally saw 20 people in the sewers playing the mini games and its easy, the chat tells you the nearby number and no idea how many were inside the Jumpin puzzle and then all the people outside at homeplot or questing and gathering materials... Maybe an instance can hold 20-30 max meaning that sewers had capacity for more people but outside there were many others doing something else cuz it was a different zone/instance?
So if 20 were playing hotpot and fishing inside the sewers zone means that in the outside 5 to 10 ppl were doing something else or maybe there was no one? hard to believe.
If palia has eg: only 10 servers each one with 25-30 cap how come we had 5-6k concurrent players JUST in steam? Palia must possess a ridiculous amount of servers so my guess is that an instance has 25-30 cap but not the irl server, computer etc otherwise you would see massive queues cuz server is overloaded with no capacity for more ppl.
That's now how the Palia servers work.

Each game area has a cap of 25 people. Current game areas:

Hosing plot
Kilima Valley
Bahari Bay
Zeki's Underground
(Maji Market when it's open)
Jumping puzzle

Each of those can have multiple server instances. For example, if 2,500 people wanted to be in Kilima Valley, there'd be 100 active server instances. Their server architecture can spin up new servers as needed, and shut down servers with no people in them.

They try to fill active servers first before they make new ones to keep the server as close to cap as possible so you always have other people around.
Adam__86 Jul 23, 2024 @ 8:29am 
Originally posted by Berries and Cream:
-snip
I have played MMORPGs for 20 years. I have personally experienced dozens of promising titles fizzle within 24 months with most having to go heavy with MTX just to stay afloat and others downright shutting down like Wildstar. I don't want Palia to fail but the genre doesn't have a high % of sustainability. Especially in a congested market. These type of games are a long time investment and a concerning future doesn't help. Especially with what we know already
Roan Jul 23, 2024 @ 8:39am 
Originally posted by Berries and Cream:
Anyways i love how steam users ignore everything outside steam, its like the whole universe is steam, the switch players dont count neither those playing with stand alone Palia launcher, nah the only thing that matters is steam numbers and if steam numbers are not like 500k or a million or close to DOTA2 and Counter strike then game is dead.

Current and former devs have all said the game is not profitable. Doesn't matter how many people are playing it, if it's not making money it's going to get shut down.

Originally posted by Berries and Cream:
5 years is for modern games is not that much, specially for indie developers without access to millions and millions from big publishers like EA, capcom, ubisoft, 2K, THQ, square enix etc and im curious, open beta for windows was made available on August 10, 2023 so you got access to palia before closed beta? 3 years ago?

-Closed Beta: August 2, 2023
-Open Beta: August 10, 2023
-Epic Games Store: release on October 24, 2023
-Nintendo Switch: release on December 14, 2023
-Steam Store: release on March 25, 2024

Palia raised about 50 million dollars from investors. Their goal had only been 30 million... they got OVER funded.

The discord opened on June 3rd, 2021. The first pre-alpha test started on July 8th, 2021. The second test started on November 19th, 2021. Alpha was February 16th, 2022. Second Alpha was July 28th, 2022.
Adam__86 Jul 23, 2024 @ 8:46am 
I'm sorry but having 75% lay offs, a buy out, and a ingame store happen before leaving EA isn't normal nor a indication of a healthy future
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Date Posted: Jul 22, 2024 @ 7:02am
Posts: 26