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editing to add: you should also keep your farm going while you're out hunting and/or fishing and sell the crops that you don't need. wheat, potatoes, cabbage, apples and blueberries sell nicely ..if you can ferment them that's a bigger bonus.
It is a bit of a grindy game to unlock stuff
after that just gatheting shells and oysters or anything in the fields, getting lots of wood and stone and fiber and sell some for extra money, thats how you start earning your first coins and 1st house comes from Tish iirc which only requires stone and planks something easy to achieve. Adam said in a different post he has barely 13h playing the game and already feeling bad for being poor? in which multiplayer online game with rpg elements or mmo you leave poverty after 13h? none there's none, period, you struggle with resources and do quests to get money and improve your gear and stats overtime and everything takes time that's how it always has been.
After playing several mmos or even single player titles like fallout 4 with similar questing system and rpgs i can tell palia is not difficult at all, it just has time-gated mechanics and time consuming activities, something absolutely NORMAL for this kind of farming sim games with rpg elements just like stardew valley, time at portia, the legendary harvest moon and story of seasons friends of mineral town.
Get off your simping horse
Yes, all those games have a grind, the difference been the work reward ratio. Most MMORPGs give you enough gold with quests and there is a balance with the carrot on the stick. Too long and people don't deem it worth the effort
I am earning coin but no way am I grinding hours everyday in this game for surface level rewards not until they make the grind less tedious aka more ore nodes
Edit: I'm not only growing tomatoes and potatoes for this. I'm constantly refreshing resources I use in cooking as well, so you don't need to go super hard on those crops. Just make sure to slap a few down each time you plant.