Palia
More farming plots?
Just 9 farming plots in such a huge empty space of a base... Dude... Come on. At max size the house takes less than 1/3 of the map. Thx for the empty space but no thank you. Ill be back in Stardew will check back in 5 6 years maybe there will be more than 3 types of ore and 9 crop plots.
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Messaggio originale di Piperbird:
I wouldn't mind a couple more, since trees take up a full one, and apple trees make pretty decorations.

But I completely disagree we've got plenty of space on our lots. Mine is pretty much completely full already.
I don't think they should increase property size. Not without doing some other work anyway. Because afaik some bugs related to people not being able to load into their homes are or were related to them having too many items on their active property. They had to move stuff over to other ones to make it work again, if they can be believed. (I luckily never had such issues.)

So what we have right now regarding property size is already seemingly close to the limit of what the game can reliabily handle. Unless the devs were to improve servers and/or the code/background stuff it's probably best to leave it like it is now, i.e. to have multiple properties for varying purposes.

What they could maybe do is make the transitions between properties more fluent. Do you still boot people off your property or force them to reload when switching between them? That's a bit awkward, isn't it? Maybe it would be better to have loading areas at the edges of your active property that would take visitors to the other ones?

Some structures like the gazebo admittely take up a huge chunk of space. I wasn't really prepared for that and had to rearrange a lot. I wish we could drag and drop multiple items and structures at a time because moving only individual items is a real pain - especially if you have a lot of them line the entrances and outside walls and nooks and crannies. Every time I built more house addons I was shuddering to think that I would soon have to touch so much to make room for it. And I bet I didn't have the messiest main property of all time, so the pain others have to go through must be several times worse.
Messaggio originale di Sir Reginald FondleBox IV:
I am not at 9 farms myself yet only 5 but I feel 9 is plenty, although as mentioned above some kind of sprinkler system would be nice, even if it required filling daily to balance it. What I would like however is if the farm crafting things like seed maker/worm makers had their own counter separate to the other crafters, similar to how the cooking utensils are separate, nothing crazy just one of each with no count would be nice.

We have sprinklers, kind of. Use potatoes, tomatoes and cabbage to keep stuff hydrated. Or buy HydratePro fertilizer.
Messaggio originale di Rajalampi:
We have sprinklers, kind of. Use potatoes, tomatoes and cabbage to keep stuff hydrated.
Not really how it works, and that means sacrificing a good third of our crops. If you want your apple trees hydrated, and you don't want to spend a ton on fertilizer, that means cutting down from 9 trees to 6 at most.
it is how it works, but if you only want one crop type then no, I suppose not.
Messaggio originale di Rajalampi:
it is how it works, but if you only want one crop type then no, I suppose not.
No I mean not really how sprinklers work. Anyway, it would bother me a LOT less if crops actually grew while you were offline. Since everything else happens while offline.
Ultima modifica da Batabii • Suikoden I&II HD; 21 apr 2024, ore 3:09
Ohh, gotcha. Yes, it was even worse before, when you had to go back to your plot once per ingame day for it to grow, now it at least grows while you are online but in other regions...
Nine 3x3 plots per lot would be fine with me. The only downside, players will make tremendous amounts of gold far too fast. An 80k gold harvest is pretty common for me from one 81-plot farm. Two of these would net 160k per harvest, and so on - and I have plots enough to exceed the 300k cap each cycle, which is also totally unnecessary. I get capping things like the experience bonus for focus at 100%, essentially doubling your experience gain while you have focus. I don't see a purpose behind capping our total focus at 1000, when there are multiple foods that can restore over 1000 focus, nor the gold cap of 300k. This should be raised by at least one or two orders of magnitude.

BUT... the game still has a lot of other thing that need a lot more attention first - like the incomplete main quest, just as a small example.
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Data di pubblicazione: 28 mar 2024, ore 17:49
Messaggi: 37