Palia
rasoolthebest Jun 20, 2024 @ 1:06am
tell me your opinion about this game?
should i download this game? the game looks nice but im not sure
< >
Showing 16-30 of 46 comments
mmel1313 Jun 21, 2024 @ 3:47pm 
Originally posted by Brumble:
I'm struggling at the moment with bordem. My ADHD brain is like yay quests but at the same time, the quests barely have anything to do with each other and I find myself really bored of the constant grind. I can't be bothered to build a huge house or cosmetics as there doesn't seem to be any point to it other than flex?

I've noticed end gamers doing exactly the same thing im doing 3 days into the game, just chopping tree's... so i think, its a beautiful game, completely stress free, crafted extremely well by an amazingly talented team, it just lacks content at the moment.


maybe whats wrong is feeling theres endgame..its a perpetual world and getting improvement. yes older players are still chopping wood etc cause furniture needs wood, deco eats resources. apply the ADHD in segments a decent run thru bahari can gather a bit of everything before running back for drop off and farm break but it isnt an end game kind of feel and considering it as such makes for tedium when your not feeling your reaching what end youre wanting. the point of the flex as you put it is to have others share and enjoy your vision too. hope you find what youre lookin for in a game not one size fits all to be sure happy gamin
MadDawg2552 Jun 21, 2024 @ 4:08pm 
Originally posted by PopPopPopCat:
How do you keep a f2p game alive when you only cater to paying players?
I still don't understand this logic. How do you keep a f2p game alive when you give away things for free? If they gave you a free outfit, would you run to the cash shop and spend money? To buy what, another outfit? That doesn't make sense at all.
Roan Jun 21, 2024 @ 4:28pm 
Originally posted by MadDawg2552:
Originally posted by PopPopPopCat:
How do you keep a f2p game alive when you only cater to paying players?
I still don't understand this logic. How do you keep a f2p game alive when you give away things for free? If they gave you a free outfit, would you run to the cash shop and spend money? To buy what, another outfit? That doesn't make sense at all.

Plenty of games do this, they just managed to put out a good, fleshed-out product and attract a large number of players. If you encourage people to play your game for long periods of time as they work towards goals (like unlockable outfits for maxing each skill, for instance) they're inclined to spend some money along the way on the stuff they can purchase.

Personally I would have vastly preferred a subscription service / VIP service since they chose F2P: you have base rates of earning stuff (meaning you're going to be playing more / grinding longer) but you can buy in to the VIP package and get a higher drop rate for rare items, more EXP, more gold, etc.
Exploding_Acorn Jun 21, 2024 @ 4:33pm 
Originally posted by Valimure:
Originally posted by Stinboi:

doesnt take several hundred hours to see if this is a game for you or not, what change you mind after so long time?

I was part of the very first testing group of a couple hundred people. At first I was like a lot of people are now: "it's a test, things will improve, surely they'll add this feature in, etc." but after being a part of the development cycle for over three years, seeing them actively *remove* parts of the game that encouraged cooperation and alternative styles of play, continuously change numbers around to look like they're doing something without adding in any meaningful content... All I can do is try to warn people who are coming in fresh that S6 clearly has no idea what they're doing and can't be trusted to make this game a success.

Reminder to anyone reading this user's posts that pre-alpha testers are still under our NDAs, so it's very easy to push an agenda when no conversation can actually occur. If we get released from the NDA then I've got some questions, but until then this is just silly.

I was in the same tests and this comes off as wilfully misleading.
Roan Jun 21, 2024 @ 5:00pm 
Originally posted by Exploding_Acorn:
Originally posted by Valimure:

I was part of the very first testing group of a couple hundred people. At first I was like a lot of people are now: "it's a test, things will improve, surely they'll add this feature in, etc." but after being a part of the development cycle for over three years, seeing them actively *remove* parts of the game that encouraged cooperation and alternative styles of play, continuously change numbers around to look like they're doing something without adding in any meaningful content... All I can do is try to warn people who are coming in fresh that S6 clearly has no idea what they're doing and can't be trusted to make this game a success.

Reminder to anyone reading this user's posts that pre-alpha testers are still under our NDAs, so it's very easy to push an agenda when no conversation can actually occur. If we get released from the NDA then I've got some questions, but until then this is just silly.

I was in the same tests and this comes off as wilfully misleading.

That same argument applies in reverse: It's also very easy for a company to control the narrative and sweep things under the rug when they don't allow people to talk about their testing experiences and previous iterations of the game.

It should be telling just how few original testers remain as active players. I wonder what drove them away?
Stinboi Jun 21, 2024 @ 11:28pm 
Originally posted by PopPopPopCat:
Originally posted by Stinboi:

doesnt take several hundred hours to see if this is a game for you or not, what change you mind after so long time?

After 6 months of playing myself I realized they have no idea how run a f2p with mtx shop and are stubborn and will never change their ways.
From start of "beta" we had the shop. They told us they will never add earnable outfits in a game where you can only show your progress on your character. They told us pets will always be a purchase only thing.
How do you keep a f2p game alive when you only cater to paying players?
I thought maybe they will realize their strategy is not paying off, there are not enough whales to keep the game alive. And we can see from fired employee's statements the studio is indeed underwater and losing money.
And they still refuse to sell outfits by pieces so people who don't have the money to buy a set or are hesitant to spend this much could support them with a smaller purchase. The greed is palpable.
I will repeat this again. In a year we barely had any real content added. They added 3 "mini dungeons" (temples) you do once, never again to return there. They added a single new animal to hunt, went from 2 to 3. But they added 60+ new paid outfits.
How can you not see their intent with this? They just want your money and do the bare minimum to keep you engaged.

ohh trust me, i see it, it just didnt take me several hundred hours to find out :)
I dont dissagree in any of this, i just played a little yesterday for the first time in a long time, mainly just to check out whats been added,

Very little has been added since it hit early access, and i dont see how people can be engage in this for a long term.

But my statement stand, you can test it out 100% free and find out if this game is something you can enjoy in a few hours, if you enjoy it for 50hours isnt it worth it then?
MadDawg2552 Jun 22, 2024 @ 5:51am 
Originally posted by PopPopPopCat:
Originally posted by MadDawg2552:
I still don't understand this logic. How do you keep a f2p game alive when you give away things for free? If they gave you a free outfit, would you run to the cash shop and spend money? To buy what, another outfit? That doesn't make sense at all.

I question whether you ever played f2p mtx games before
every-single-one of them "gives away" (actually earnable is what I mean) plenty for free because they know they need to keep a community of happy players both free and paid so it doesn't die off. If there is nothing for you to earn in a SOCIAL game to display on your character that shortens content by at least 30%, and this game barely has any.
You didn't answer my question, though, but I know it's a resounding "no".

Maybe you should show them that you're willing to spend money, then they might consider giving things away for free.

All they've added in the last 2 months were low ass RNG PLUSHIES to put in your house holy hell.
Look! Free stuff! That you have to earn! And you're still not happy.
WinterFloof Jun 26, 2024 @ 5:05pm 
Originally posted by PopPopPopCat:
Originally posted by Stinboi:

doesnt take several hundred hours to see if this is a game for you or not, what change you mind after so long time?

After 6 months of playing myself I realized they have no idea how run a f2p with mtx shop and are stubborn and will never change their ways.
From start of "beta" we had the shop. They told us they will never add earnable outfits in a game where you can only show your progress on your character. They told us pets will always be a purchase only thing.
How do you keep a f2p game alive when you only cater to paying players?
I thought maybe they will realize their strategy is not paying off, there are not enough whales to keep the game alive. And we can see from fired employee's statements the studio is indeed underwater and losing money.
And they still refuse to sell outfits by pieces so people who don't have the money to buy a set or are hesitant to spend this much could support them with a smaller purchase. The greed is palpable.
I will repeat this again. In a year we barely had any real content added. They added 3 "mini dungeons" (temples) you do once, never again to return there. They added a single new animal to hunt, went from 2 to 3. But they added 60+ new paid outfits.
How can you not see their intent with this? They just want your money and do the bare minimum to keep you engaged.

If it's true that the studio isn't doing well financially, then it's not greed for them to want to find ways to keep the lights on. Greed would result in far more predatory design, and "If you give us a couple bucks, we'll give you a cool outfit" is the opposite of that. Just because you aren't getting as much content compared to other games, doesn't necessarily mean they've abandoned the core gameplay in favour of milking the already existing fanbase. And think about it from a devs perspective: If you are, in fact, running out of money what's the most logical course of action?

A: Make a huge update that turns the game on it's head with new characters and a whole new area? and over a dozen new materials and 100 new decorations.

B: Make a pretty dress

Making bigger updates requires more time and money, and this is Singularity 6's FIRST game. And not a small one either.


"How do you keep a f2p game alive when you only cater to paying players?"

That's EXACTLY how you keep a free-to-play game alive. Making a game costs money, and Micro-transactions financially supports the team which allows updates to even happen. That's just how this business model works. The paying players like the new cosmetic options, and the free players have no intention of buying it anyways. The devs choose to make the game the way they want, and adding cosmetics doesn't negatively affect the gameplay experience whatsoever, so being upset over it is just kinda silly.

The game is designed to be very chill and relaxing, it's not that there's nothing to do, just that you've become dissatisfied by the options presented; That's not inherently the game's fault.
WinterFloof Jun 26, 2024 @ 5:06pm 
Originally posted by rasoolthebest:
should i download this game? the game looks nice but im not sure
I like it, and it's free. There's really no downside to trying it out :)
DragonKing Jun 27, 2024 @ 3:32pm 
Originally posted by WinterFloof:
The game is designed to be very chill and relaxing, it's not that there's nothing to do, just that you've become dissatisfied by the options presented; That's not inherently the game's fault.

Idk, I booted up the game again after almost a year of not playing, and was disappointed that there are still only 2 areas to explore. When I stopped, I had gotten the best gear, explored everything there was, and pretty much achieved anything I found rewarding gameplay-wise. I never felt compelled to spend much time on my plot, cause you needed to do long hours of resource and skill grinding to pay for it all. Most sensible thing to do, was to unlock better tools first, and then invest time in making a nice plot when I actually had access to the things I WANTED to build with. Nothing wrong with that.

But, why would I be interested in continuing to play a game that does not keep on challenging me, or offer me new places to explore, when the core gameplay is exploring and resource gathering.

And, if I am not motivated to keep playing the game, why would I be interested in spending money on stuff that I would ultimately have to play the game to get anything out of? And at that, play it with other people.

The reason why a F2P model like Genshin Impact is appealing to people, is because the stuff you can buy, gives you a different way to play the game, which you might unlock by just staying F2P, but it will take a billion years longer.

Maybe if the game had evolving gameplay and new places to discover, new challenges to overcome, it would give you more reason to invest in cosmetics. But when you can't even convince your friends to play it beyond the opening month or two, then what is the point?
MadDawg2552 Jun 27, 2024 @ 3:40pm 
Originally posted by DragonKing lDCCl:
But, why would I be interested in continuing to play a game that does not keep on challenging me, or offer me new places to explore, when the core gameplay is exploring and resource gathering.
The core gameplay is temple exploration. Everything else is just filler.
Remnar Jun 27, 2024 @ 4:00pm 
You're better with Stardew Valley. It has combat, mining, ranching, farming, fishing, NPC stuff and other weird stuff. It isn't woke, and doesn't need a non-human race as a crutch for it. It's 2D pixel grasphics, but that is fine.
DragonKing Jul 14, 2024 @ 11:15am 
Originally posted by MadDawg2552:
Originally posted by DragonKing lDCCl:
But, why would I be interested in continuing to play a game that does not keep on challenging me, or offer me new places to explore, when the core gameplay is exploring and resource gathering.
The core gameplay is temple exploration. Everything else is just filler.

If people really think that about this live service game, I would be very worried as the game developers behind it. If my live service game only had 3+ hours of "core" gameplay content according to my audience, that would be a massive problem.

I would argue that the temples are intended as a "cherry on top" - kinda experience. Something you are supposed to build up towards, and can be experienced as a nice break from the regular gameplay. Pretty common concept in game design.
Chelios Jul 14, 2024 @ 11:58am 
Originally posted by MadDawg2552:
The core gameplay is temple exploration. Everything else is just filler.

You seriously have nothing of value to add to any conversation.
RowdyOne Jul 16, 2024 @ 10:09am 
Originally posted by Valimure:
It's free so you can always give it a try, but I think the top-rated reviews sum up the issues pretty well:

- Lack of achievement-based gameplay; if you like to play a game and not feel rewarded or like you're achieving a goal, this is it.

Wait, it DOESN'T have achievements? But there are achievements listed on the store page! Granted, I've barely played on Steam, but they're listed. Are you saying they don't pop? What about the in-game achievements? Like, all the ones I've popped while playing on my Switch? Are they a figment of my imagination?
< >
Showing 16-30 of 46 comments
Per page: 1530 50

Date Posted: Jun 20, 2024 @ 1:06am
Posts: 46