Palia

Palia

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Trevor Jacobson 18 jun. 2024 às 19:29
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The developer need to make it so that way players can play Palia offline by themselves if they want to!
There are multiple reasons for this and I will give just a few examples! Most games with online multiplayer also give you the option to play the game offline by yourself! Countless players prefer to play this game offline by themselves! Having an option to play the game offline by yourself could make romancing characters a lot more and enjoyable and it would make romancing characters make a lot more sense! If and when the developers let us get married and have children then having the option to play this game offline by yourself would make getting married, having children and having your spouse move in with you a lot more enjoyable and it would make a lot more sense!
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A mostrar 31-45 de 59 comentários
The Cordial 21 jun. 2024 às 9:39 
Gregory I'm sorry, I really understand what you mean by that, but keep in mind that if the game is possible offline like all other multiplayer games, then it's easier to cheat again etc. I think there should be another way other than the offline save game can't If it were to be implemented online then it would be fine. Anything else would just attract hacking, but that's my honest opinion
The Cordial 21 jun. 2024 às 9:40 
Gregory So leid es mir tut Ich verstehe echt was du damit meinst, doch bedenke wenn das Spiel offline möglich ist wie alle anderen Multiplayer Spiele dann ist es auch leichter wieder zu cheaten etc da finde Ich es sollte einen anderen weg geben auser der offline Spielstand kann nicht online implimentiert werden dann würde es gehn alles andere währe nur ein anlocken von hacking etschuldige aber das ist meine erliche Meinung
Brian Finley 21 jun. 2024 às 9:59 
To say you don't want offline mode available because people will cheat is just ridiculously diculous. People should have the right to play offline by themselves if that is what they want to do and it would definitely help sales for the developers
ashnanunez 21 jun. 2024 às 10:16 
Originalmente postado por MadDawg2552:
Originalmente postado por Brian Finley:
A free game with both offline and online options generates tons more money than a gamethat is just online.
Name one game that offers this and is profitable. You spout this as fact but offer no proof.

Originalmente postado por Brian Finley:
That is completel and utter nonsense. They would only need to rework a few and adjust a few minor things in order to make an offline mode happen.
Nope. The game currently controls everything server side. They'd have to move everything to the client, which takes more work than you could even imagine.
MadDawg2552, Nope, you are wrong! It would only take a few simple adjustments to implement an offline mode! Rave Tempura, the developers didn't make a game because the game is still in development in open beta and is still being created, so the developers didn't made the game because the developers are making the game
CursedXistence 21 jun. 2024 às 10:41 
Originalmente postado por Brian Finley:
Originalmente postado por CursedXistence:
a true "offline" mode would require them to remake almost the entire game, aside from the art assets. No way they'd dedicate what's left of S6 and the resources to do that for absolutely no return on investment.
That is completel and utter nonsense. They would only need to rework a few and adjust a few minor things in order to make an offline mode happen. It is almost guaranteed that they would make an offline mode because they would Make astronomically huge returns in their investment

If the game was designed and programmed from the start to possible have an offline mode, then you'd be right it wouldn't be that hard to do. That's not the case with this game, everything is tied to Epic, 3rd party software / servers for the chat system, and everything in game is designed to be handled server side.

Hell even the player inventory is handled server side instead of having a client-side / server-side handshake verification system in place, that's why there's so many glitches with quest items, etc. not being properly detected.

We'll use No Man's Sky as an easy example of a game that easily has online / offline mode. In NMS you can switch between modes dynamically because everything was set to work like that right from the start, you're data is handled client side and offline mode is basically just telling the game not to load assets from the other players.

Palia on the other hand has to handle everything through Epic, The 3rd party chat servers, Epic game store, steam, and then anything S6 actually handles. Hell even player position isn't handled client side, that's why when it glitches you trying to change maps, etc. it dumps you at a stable instead of where you were actually trying to go.

So yeah no, an offline mode isn't just a "only need to rework a few and adjust a few minor things". Might seem like it if you have no real knowledge / experience in game development, but yeah it's a lot more complicated when it's designed the way they did it.
Brian Finley 21 jun. 2024 às 10:53 
Originalmente postado por CursedXistence:
Originalmente postado por Brian Finley:
That is completel and utter nonsense. They would only need to rework a few and adjust a few minor things in order to make an offline mode happen. It is almost guaranteed that they would make an offline mode because they would Make astronomically huge returns in their investment

If the game was designed and programmed from the start to possible have an offline mode, then you'd be right it wouldn't be that hard to do. That's not the case with this game, everything is tied to Epic, 3rd party software / servers for the chat system, and everything in game is designed to be handled server side.

Hell even the player inventory is handled server side instead of having a client-side / server-side handshake verification system in place, that's why there's so many glitches with quest items, etc. not being properly detected.

We'll use No Man's Sky as an easy example of a game that easily has online / offline mode. In NMS you can switch between modes dynamically because everything was set to work like that right from the start, you're data is handled client side and offline mode is basically just telling the game not to load assets from the other players.

Palia on the other hand has to handle everything through Epic, The 3rd party chat servers, Epic game store, steam, and then anything S6 actually handles. Hell even player position isn't handled client side, that's why when it glitches you trying to change maps, etc. it dumps you at a stable instead of where you were actually trying to go.

So yeah no, an offline mode isn't just a "only need to rework a few and adjust a few minor things". Might seem like it if you have no real knowledge / experience in game development, but yeah it's a lot more complicated when it's designed the way they did it.
Everything that you just said is completely wrong. This game needs an offline mode and it would be relatively simple to create an offline mode
Roan 21 jun. 2024 às 11:38 
Someone writes a novel explaining why you're incorrect and you think just saying "wrong" is enough to counterbalance it.
Brian Finley 21 jun. 2024 às 12:01 
Originalmente postado por Valimure:
Someone writes a novel explaining why you're incorrect and you think just saying "wrong" is enough to counterbalance it.
Yes I do. They are 100% wrong. Just 1 because your alts wrote a novel that doesn't mean that it is correct
MadDawg2552 21 jun. 2024 às 13:47 
Originalmente postado por ashnanunez:
MadDawg2552, Nope, you are wrong! It would only take a few simple adjustments to implement an offline mode! Rave Tempura, the developers didn't make a game because the game is still in development in open beta and is still being created, so the developers didn't made the game because the developers are making the game
What?
Angelina 21 jun. 2024 às 14:03 
Palia definitely does need to add an offline mode! Palia would be way better if it had an offline mode!
stealthXG 21 jun. 2024 às 18:29 
Originalmente postado por Brian Finley:
To say you don't want offline mode available because people will cheat is just ridiculously diculous. People should have the right to play offline by themselves if that is what they want to do and it would definitely help sales for the developers
Help sales how? The game is literally free to play.
Brian Finley 21 jun. 2024 às 19:41 
Originalmente postado por stealthXG:
Originalmente postado por Brian Finley:
To say you don't want offline mode available because people will cheat is just ridiculously diculous. People should have the right to play offline by themselves if that is what they want to do and it would definitely help sales for the developers
Help sales how? The game is literally free to play.
Online clothing store! More players = more money!
stealthXG 22 jun. 2024 às 9:13 
Originalmente postado por Brian Finley:
Originalmente postado por stealthXG:
Help sales how? The game is literally free to play.
Online clothing store! More players = more money!
Online clothing store for offline game play? What kind of business model are you looking at?
Brian Finley 22 jun. 2024 às 9:22 
Originalmente postado por stealthXG:
Originalmente postado por Brian Finley:
Online clothing store! More players = more money!
Online clothing store for offline game play? What kind of business model are you looking at?
Most games that have both an offline and online mode also let the players who play offline log in and access the online store if they want to.
stealthXG 22 jun. 2024 às 19:17 
Originalmente postado por Brian Finley:
Originalmente postado por stealthXG:
Online clothing store for offline game play? What kind of business model are you looking at?
Most games that have both an offline and online mode also let the players who play offline log in and access the online store if they want to.
The point is, people like to buy outfits to show it off with others in game. People usually won't pay $20-$30 for an outfit for offline play.
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Postado a: 18 jun. 2024 às 19:29
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