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1) Some people like the game, but don't like the forced social aspect of it so they just grab what they need / want / can and get out.
2) Language barrier
3) They either don't have the time irl to sit around and wait so long or there's other activities they're trying to make it in time for.
4) New to grove and non-functional chat
How am I telling anyone how to play? If 90% of players are polite and helpful enough to give others the chance to arrive and gain a valuable, rare element, then why can't everyone? How does it hurt you to sit and wait ten minutes of real time or whatever before hacking the trees down?
I get that some people play this on their own with no interest in helping others, self centered people. But they would still get the same amount of wood if they waited that they do if they cut them all on their own ... and it doesn't piss off everyone else standing there waiting?
Let's talk about productivity!
You do not get the same amount of wood if you wait ten minutes.
Let's say I am solo farming at a rate of 60 wood per hour. However, I decide to be nice and call out a tree and need to wait ten minutes for everyone to arrive.
Effectively, I have just lost ten wood because I wasn't being productive. I am now at a rate of 50 wood per hour. I am now about 82% as productive as I was before.
If people are being disruptive by actively going out of their way to take resources others are actively waiting around that's one thing. Someone running around solo and taking resources around the map is just playing their own game, and that's none of your concern.
I will add as well, due to how respawns work in Palia many of these players are actively *helping* those of y'all that choose to spend your time sitting around waiting. While you're idling, we're actively cycling resources around the map, causing them to respawn elsewhere. Done with multiple people and due to how large the maps are, this actually boosts productivity because there's more ping-ponging of resources from one side of the map to the other rather than everything being relegated to difficult-to-reach locations or out of the way areas.
i been slowing down playing this game since i have a busy schudal
but i can vouch for both sides i do run around and grind for items if i dont like the area i do a world jump or server jump
most of the time if i am on a laid back i usally hunt or fish
but when it comes to the hunting or other gathering like that i usally hit each or 1 time and wait for the person i see hit them afterwords so we both get the recourses
i do also see some people do events and im still in the begining quest cause i take it slow
but if i am on a short timer i usally go through and gather anything i can and if i hit a animal when it goes down i try to tell the person who hit it first they can also get the item
wich is usally good or bad
i had a person who attacked a deer thing and i hit it again making it basily a reasouce the person who hit the deer first started yelling and typeing in chat that i am a recourse stealer and a toxic person
or i have people that didnt know that mechainc and we both basicly just hang out for a few minutes going around gettings recourses together
but yeah i guess for me counts on the day counts on the time
Secondly everyone already there should have gotten one tap in already so they wont miss out.
Realistically the only ones who will miss out are the late comers and they wont be missing much at all.
I think a good grove once gave me over 40 logs and if a couple of small one or two log trees are gone by the time I get there I wont be bothered much. Wont even know about it probably.
Maybe just relax and stop fighting battles for people you probably don't know and wont even care about it anyway. They will probably just take what is left and leave none the wiser and the only one upset is you. Over what? 3 logs? 3 logs that you didn't miss out on?
Really? This is the hill you want to die upon?
That's another good point you raise, this is supposed to be a cozy / casual game but with flow trees for example to make any real progress you need a lot of flow wood so you need to do groves which are only at a specific time and there are items that take days / weeks of long duration play to possibly get because of the drop rates, rng, etc. The forced co-op / social aspect really has no balance for players that have the time to play in varying durations.