Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hadn't refilled my farms in a while so didn't know they bumped up mushrooms. I'm ok with that change since it was odd how profitable it was for how little work it required.
Had 14 mainly as extra glow worm storage and not knowing what to do with the 30 crafting slots.
they could have boosted the other skills without butchering mining, just let people enjoy the skills they wanna do but make sure they can make money doing it. i focused on mining because i found it to be the most relaxing one that also brough some profit but alas!
By piles do you mean the daily rummage piles? Cause you can just fill your inventory for automatic recipes/quests if you dont have everything done/collected already.
If they were going to make changes, change the amount of spawns for rare things like fish, bugs, and gold. We fished for 4 days in the cave, for a total of 16 hours and not 1 damn void ray. That's INSANE! The higher you level up should determine how often you get RARE items. If you're a level 25-30, 35 fishing, it should be EASIER to catch the "epic" fish, NOT harder! JMO.