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You are playing on their servers.
Its an MMORPG like all other on the world (WoW, GW2, TESO, EVE O. etc.)
Its more like Animal Crossing as MMORPG (Cozy-MMORPG). You don't need dedicated server for this gaming genre.
Your house and farm (your property) is "instantiated" the rest of the world is like an MMORPG.
If you dont wanna play "Online" then please leave steam and the internet.
Having seen in excess of twenty players at a flow tree grove before, I believe the amount of players allowed in a map instance is more by choice instead of a technical limitation; in a game where much of what you do requires gathering and crafting, you don't want even a large map like Bahari Bay to have too many players fighting for resources, especially when you are marketing yourself as a cozy social game.
For those curious; when you log in, you join the game server and are put into your own instanced housing plot--which you can open to the public or invite your friends to. From there, when you leave, you join one of the available instances of the map you are going to, and can attempt to join the instance your friends are in by grouping with them and either them or yourself clicking 'invite to join instance'. In a smaller map like Kilima Lake you're bound to run into multiple people, especially in the town! In a larger map like Bahari Bay, you will eventually run into two or three players, but unless you go looking for others? You're free to explore and gather as you please!
No. Sandrock is online COOP, Nightingale is an Survival-COOP + MMO in the endgame (Dungeon/Raid from "The Watch" (social hub), Stardew is meanwile too online coop.
We have in Palia no differents worlds (dedicated servers), no server invites from people per steam etc.
We have here "one world" with differents locations/towns/bioms and dungeons (Temple) and everyone plays on the same map/world. Like in World of Warcraft. You create your character and start your journey on the same spot like everyone who starts a character. You "level" your character, progress in story/content, equip your charcater an build a home. The whole content is open for everyone, like World of warcraft , GW2 or similar games.
Sure a lot of games has many of these aspects, but the server structure here is important. and it's official listed as MMORPG (Cozy-MMOPRG).
It may be a subtle difference, but it is a difference. You have to differentiate between the genres carefully.
f. ex.: Online-Coop - (limited to a small number of players who can only exist together in the game/round)
MMO - It refers to games that allow large numbers of players from all over the world to join in and play at the same time.
But here we have subgenres like: MMORPG - an internet-based computer game set in a virtual world, which can be played by many people at the same time, each of whom can interact with the others.
And others like MMORTS and MMOFPS.
I don't see any difference between these projects, only one big disadvantage - after closing the servers, you will be left with nothing/
Agree, it will be very sad when all your progress in a few thousand hours, maybe more, will just go into the great nothingness. the time spent on a project of this kind is very doubtful and only leaves a window for the developers themselves if they suddenly get tired of "playing the game"
Sure, but in the end Palia is and remains a real MMORPG. No matter what arguments you (or others) bring up in the end. The players see it as an MMORPG and even the developers.
Anyone expecting or hoping for something different will be disappointed here. There are plenty of other games that offer what you are looking for. If you want a game with a “dedicated server”, you can play games like Enshrouded or Palword. :D
I want to play online. With my group of friends and no random strangers in the game. People are well people. With all their perks and flaws. I much prefer to deal with those i know in RL only.