Palia
5th Wolf Jan 1, 2024 @ 11:44am
Dedicated Server
Will there be dedicated servers?
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Showing 1-14 of 14 comments
Stinboi Jan 2, 2024 @ 1:08pm 
no
There isn't already??
Balsover Jan 13, 2024 @ 1:16pm 
Its 100% online, there is nothing local on your PC.

You are playing on their servers.
JJ Feb 11, 2024 @ 9:29am 
what a shame
Aurora08 Feb 22, 2024 @ 4:26am 
Originally posted by JJ:
what a shame
Why shame?^^

Its an MMORPG like all other on the world (WoW, GW2, TESO, EVE O. etc.)

Its more like Animal Crossing as MMORPG (Cozy-MMORPG). You don't need dedicated server for this gaming genre.

Your house and farm (your property) is "instantiated" the rest of the world is like an MMORPG.
Nekochi Feb 22, 2024 @ 5:01am 
People should finally arrive in 2024 Gaming...
If you dont wanna play "Online" then please leave steam and the internet.
Neiro Feb 22, 2024 @ 5:35am 
Originally posted by Aurora08:
Originally posted by JJ:
what a shame
Why shame?^^

Its an MMORPG like all other on the world (WoW, GW2, TESO, EVE O. etc.)

Its more like Animal Crossing as MMORPG (Cozy-MMORPG). You don't need dedicated server for this gaming genre.

Your house and farm (your property) is "instantiated" the rest of the world is like an MMORPG.
not mmorpg
Last edited by Neiro; Feb 22, 2024 @ 5:35am
Fenrir Feb 22, 2024 @ 1:13pm 
Palia is an MMORPG.. whether or not you believe twenty-five (25) players per map instance is 'MMO levels' of size is up to your interpretation, but the game is still an MMORPG and everyone that plays can interact with everyone else. In my opinion, having a map instance that holds 25 players is no different than an alliance raid on FFXIV with 24 players, especially when you are running the core loop of the game, which in this case is gathering/hunting materials.

Having seen in excess of twenty players at a flow tree grove before, I believe the amount of players allowed in a map instance is more by choice instead of a technical limitation; in a game where much of what you do requires gathering and crafting, you don't want even a large map like Bahari Bay to have too many players fighting for resources, especially when you are marketing yourself as a cozy social game.

For those curious; when you log in, you join the game server and are put into your own instanced housing plot--which you can open to the public or invite your friends to. From there, when you leave, you join one of the available instances of the map you are going to, and can attempt to join the instance your friends are in by grouping with them and either them or yourself clicking 'invite to join instance'. In a smaller map like Kilima Lake you're bound to run into multiple people, especially in the town! In a larger map like Bahari Bay, you will eventually run into two or three players, but unless you go looking for others? You're free to explore and gather as you please!
Neiro Feb 22, 2024 @ 8:56pm 
Originally posted by Fenrir:
Palia is an MMORPG.. whether or not you believe twenty-five (25) players per map instance is 'MMO levels' of size is up to your interpretation, but the game is still an MMORPG and everyone that plays can interact with everyone else. In my opinion, having a map instance that holds 25 players is no different than an alliance raid on FFXIV with 24 players, especially when you are running the core loop of the game, which in this case is gathering/hunting materials.

Having seen in excess of twenty players at a flow tree grove before, I believe the amount of players allowed in a map instance is more by choice instead of a technical limitation; in a game where much of what you do requires gathering and crafting, you don't want even a large map like Bahari Bay to have too many players fighting for resources, especially when you are marketing yourself as a cozy social game.

For those curious; when you log in, you join the game server and are put into your own instanced housing plot--which you can open to the public or invite your friends to. From there, when you leave, you join one of the available instances of the map you are going to, and can attempt to join the instance your friends are in by grouping with them and either them or yourself clicking 'invite to join instance'. In a smaller map like Kilima Lake you're bound to run into multiple people, especially in the town! In a larger map like Bahari Bay, you will eventually run into two or three players, but unless you go looking for others? You're free to explore and gather as you please!
elden ring mmorpg/sandrock mmorpg / Nightingale mmorpg / palworld mmorpg / stardew valley mmorpg

Last edited by Neiro; Feb 22, 2024 @ 9:22pm
Aurora08 Feb 23, 2024 @ 2:31am 
Originally posted by author:
elden ring mmorpg/sandrock mmorpg / Nightingale mmorpg / palworld mmorpg / stardew valley mmorpg

No. Sandrock is online COOP, Nightingale is an Survival-COOP + MMO in the endgame (Dungeon/Raid from "The Watch" (social hub), Stardew is meanwile too online coop.

We have in Palia no differents worlds (dedicated servers), no server invites from people per steam etc.
We have here "one world" with differents locations/towns/bioms and dungeons (Temple) and everyone plays on the same map/world. Like in World of Warcraft. You create your character and start your journey on the same spot like everyone who starts a character. You "level" your character, progress in story/content, equip your charcater an build a home. The whole content is open for everyone, like World of warcraft , GW2 or similar games.

Sure a lot of games has many of these aspects, but the server structure here is important. and it's official listed as MMORPG (Cozy-MMOPRG).
It may be a subtle difference, but it is a difference. You have to differentiate between the genres carefully.

f. ex.: Online-Coop - (limited to a small number of players who can only exist together in the game/round)

MMO - It refers to games that allow large numbers of players from all over the world to join in and play at the same time.
But here we have subgenres like: MMORPG - an internet-based computer game set in a virtual world, which can be played by many people at the same time, each of whom can interact with the others.
And others like MMORTS and MMOFPS.
Neiro Feb 23, 2024 @ 5:34am 
Originally posted by Aurora08:
Originally posted by Neiro:
elden ring mmorpg/sandrock mmorpg / Nightingale mmorpg / palworld mmorpg / stardew valley mmorpg

No. Sandrock is online COOP, Nightingale is an Survival-COOP + MMO in the endgame (Dungeon/Raid from "The Watch" (social hub), Stardew is meanwile too online coop.

We have in Palia no differents worlds (dedicated servers), no server invites from people per steam etc.
We have here "one world" with differents locations/towns/bioms and dungeons (Temple) and everyone plays on the same map/world. Like in World of Warcraft. You create your character and start your journey on the same spot like everyone who starts a character. You "level" your character, progress in story/content, equip your charcater an build a home. The whole content is open for everyone, like World of warcraft , GW2 or similar games.

Sure a lot of games has many of these aspects, but the server structure here is important. and it's official listed as MMORPG (Cozy-MMOPRG).
It may be a subtle difference, but it is a difference. You have to differentiate between the genres carefully.

f. ex.: Online-Coop - (limited to a small number of players who can only exist together in the game/round)

MMO - It refers to games that allow large numbers of players from all over the world to join in and play at the same time.
But here we have subgenres like: MMORPG - an internet-based computer game set in a virtual world, which can be played by many people at the same time, each of whom can interact with the others.
And others like MMORTS and MMOFPS.
"it's the same picture"
I don't see any difference between these projects, only one big disadvantage - after closing the servers, you will be left with nothing/
Agree, it will be very sad when all your progress in a few thousand hours, maybe more, will just go into the great nothingness. the time spent on a project of this kind is very doubtful and only leaves a window for the developers themselves if they suddenly get tired of "playing the game"
Last edited by Neiro; Feb 23, 2024 @ 5:44am
Aurora08 Feb 23, 2024 @ 6:41am 
Originally posted by Neiro:
Originally posted by Aurora08:

No. Sandrock is online COOP, Nightingale is an Survival-COOP + MMO in the endgame (Dungeon/Raid from "The Watch" (social hub), Stardew is meanwile too online coop.

We have in Palia no differents worlds (dedicated servers), no server invites from people per steam etc.
We have here "one world" with differents locations/towns/bioms and dungeons (Temple) and everyone plays on the same map/world. Like in World of Warcraft. You create your character and start your journey on the same spot like everyone who starts a character. You "level" your character, progress in story/content, equip your charcater an build a home. The whole content is open for everyone, like World of warcraft , GW2 or similar games.

Sure a lot of games has many of these aspects, but the server structure here is important. and it's official listed as MMORPG (Cozy-MMOPRG).
It may be a subtle difference, but it is a difference. You have to differentiate between the genres carefully.

f. ex.: Online-Coop - (limited to a small number of players who can only exist together in the game/round)

MMO - It refers to games that allow large numbers of players from all over the world to join in and play at the same time.
But here we have subgenres like: MMORPG - an internet-based computer game set in a virtual world, which can be played by many people at the same time, each of whom can interact with the others.
And others like MMORTS and MMOFPS.
"it's the same picture"
I don't see any difference between these projects, only one big disadvantage - after closing the servers, you will be left with nothing/
Agree, it will be very sad when all your progress in a few thousand hours, maybe more, will just go into the great nothingness. the time spent on a project of this kind is very doubtful and only leaves a window for the developers themselves if they suddenly get tired of "playing the game"

Sure, but in the end Palia is and remains a real MMORPG. No matter what arguments you (or others) bring up in the end. The players see it as an MMORPG and even the developers.

Anyone expecting or hoping for something different will be disappointed here. There are plenty of other games that offer what you are looking for. If you want a game with a “dedicated server”, you can play games like Enshrouded or Palword. :D
Neiro Feb 23, 2024 @ 6:47am 
Originally posted by Aurora08:
Originally posted by Neiro:
"it's the same picture"
I don't see any difference between these projects, only one big disadvantage - after closing the servers, you will be left with nothing/
Agree, it will be very sad when all your progress in a few thousand hours, maybe more, will just go into the great nothingness. the time spent on a project of this kind is very doubtful and only leaves a window for the developers themselves if they suddenly get tired of "playing the game"

Sure, but in the end Palia is and remains a real MMORPG. No matter what arguments you (or others) bring up in the end. The players see it as an MMORPG and even the developers.

Anyone expecting or hoping for something different will be disappointed here. There are plenty of other games that offer what you are looking for. If you want a game with a “dedicated server”, you can play games like Enshrouded or Palword. :D
where and how? if the number of players on the location is limited, what can we say? Well their wet dreams of a mmo farm would be much better if it were really an mmo//
pApA^LeGBa Mar 11, 2024 @ 10:51am 
Originally posted by Waldspecht:
People should finally arrive in 2024 Gaming...
If you dont wanna play "Online" then please leave steam and the internet.

I want to play online. With my group of friends and no random strangers in the game. People are well people. With all their perks and flaws. I much prefer to deal with those i know in RL only.
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Date Posted: Jan 1, 2024 @ 11:44am
Posts: 14