Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Palium is still an issue, though, especially after they nerfed the drop rate. You go out and mine all the stone and iron to try to get Palium to spawn, then someone comes up behind you and mines the Palium before you can get back to it. Then when you do find a Palium node, people complain in chat if you mine it without calling it out (even though they do the same thing).
During one of their videos before release, they said there were alternative ways to gain resources if you didn't want to participate in specific activities. You can buy Palium bars and Flow wood, but you must actively farm a lot of the other rare resources yourself (people don't tend to give those away, even if you ask in chat).
They seem to be adding new content at a rather quick pace (something big at least once per month). Unfortunately, it's content that you can finish in one or two days. I just wonder if they are going to keep up that pace once it's in full release, or if they will slow down content patches.
I don't mind the speed of leveling. It prevents the game from overwhelming new players with how much there is to do, and it doesn't keep you locked out of the high level stuff for months or years while you grind out skills. Once you get to level 10, skill levels start taking longer to gain (the only point to leveling passed 20, though, is to get the achievement to level them to 50, and also to get skill tokens).
The only reason to farm Flow trees and Palium bars is to complete your furniture collection (or build furniture for your house). You could also instead farm skill tokens and buy the Flow wood and Palium bars.
Since August, I've already sunk more hours into it than I can count (at least 500), and I still haven't completed everything. If you are the target audience, you'll always find something to do every time you log in. If this isn't your type of game, you'll get bored once you complete the content.
Re: Palium Nodes
I heard they put them on the same spawn table as Iron Nodes... Odd decision since I've been trying to tell them for eons that having regular rocks and ore nodes on the same spawn table was a dumb decision. What do I know I guess?
Re:Trading
There are alternative ways to obtain *some* resources, primarily for Furniture Crafting. If you need bugs or fish you are out of luck. However, even the alternative ways to obtain resources (as nice as they are) require doing that activity. For a game they advertised as "play the way you want" you are absolutely, 100% locked out of certain quests and progression if you do not want to participate in every skill.
Re:Content
Perhaps eventually it will all add up to a complete game. Launching with only two main areas was already strange enough for me. Sad to hear the new stuff is just as simple as everything else... Though I would imagine that they probably can't do too much else considering they seem to inevitably end up breaking either the thing they're adding or some other aspect of the game every patch.
Re:Leveling
I'm glad the pace works for you. I agree that newbies need to get hooked, which is why you generally see a gradual bell curve of difficulty; this rewards early efforts and gets people playing, and then keeps them playing as they aim to reach those further milestones. It's about the serotonin release that happens when you achieve goals... Maxing out a skill after two or three days and then grinding infinite (and currently pointless) levels for the rest of your playtime does not feel rewarding to me in the slightest, and worse, I fear it's setting up those of you that *do* enjoy the game for failure down the road when they add those levels in and you get absolutely flooded with rewards / quests / new recipes.
Re:Furniture Collection
That was actually one of my biggest pieces of feedback during testing. It seemed like Furniture Crafting is the main point of the game, and what most of the skills / items feed into. There are dozens of furniture sets, each with dozens of items. I wouldn't be surprised if there's well over 1,000 furniture items to craft at this point... And if you really don't care about making every item or your house is how you like it, what's keeping you playing?
Re:Hours Played
I'm glad Palia has found a fan in you, and I hope it interests some others. All I can do here is give an honest review as someone who has been there from the beginning, and probably sunk just as much time as you desperately trying to make this a game I would enjoy. Like I said, if you want to complete every single quest despite the cringe writing and craft every furniture item... There's hundreds of hours of content. If that's not your thing... Don't waste your time.
Plus I get overwhelmed easily, so getting all that stuff at once would drive me up a wall. It's why I start a new file on Stardew every time there's a major update.
I so agree with you on this. The game looks like it's cute and suitable for kids but if a 7 year old that gets bullied at school will talk to the hunter they will surely cry. Many of the NPC's have rather ugly personalities.
I hate to say I was not at all surprised with seeing the "inclusive and watch out bigots" announcement when setting up the game, I had not much hope for good writing. Some of you gen Z'ers are lovely but the "inclusive and diversity" crowd seem to have grown up on their phones with no social skills and the morality and personality of a sack of potatoes you forgot 3 months ago in the back of the pantry. I've come to expect very sexist, ageist and disturbing dialog every time I see that notice.
A lot of the dialogue is just rude. Like really rude. One of the characters just threatened me with physical violence if i were to blab a secret. Two characters are "secretly" dating yet you can romance both of them which is morally quite reprehensible.
Every single character is a perfect stereotype with no dept down to the clothes they wear and the way they move and talk. The bartender is a flirty pretty boy. The "witch" is a sexualised woman making teasing comments who lives at the edge of the town. The furniture maker is the giddy blonde. The farmer boy is pretty and stupid and poor but kind. The mayor's wife hates her husband and is haughty. The farmers wife is chubby, makes pies and likes to gossip. The mayor's daughter is the "rebelling" brat dating someone the mother would disapprove of. One of the robots sounds like an obsessive stalker and not cute like what I assume was intended. The kids, einar, Naio and the innkeeper are mostly ok , but want to slap every one else.
If you are someone who wants to romance the hunter and think he's attractive, may I suggest you go into therapy immediately because otherwise a lifetime of miserable toxic relationships is waiting for you.
Thank you for coming to my ted talk.
P.S.: Why on earth can't I build a 2x2 house with large rooms? Why can't I add a back door? And why can't I dye furniture and make/dye clothes? The limited colour presets are fugly. It's crazy. Like the OP said, this is a game made by people who don't play games.
You can.
You can.
Clothes are cash shop exclusives, and they don't want free stuff to cut into their profits.
What I really want to do is save up enough money so I can have an entire room of fish, bugs, and meals. Like a museum.
You can't. Large rooms only interlock back and front. They don't allow you to connect them in a square. You can only do that if you put those ridiculous looking hallways in between or other rooms. You can not make a 2x2 or 3x3 etc square with just large rooms. It does not fit.
And you know what I meant with dyeing the furniture. All you can to is apply a handful of colour locked combinations, just like you do with your outfits, and they all look like ♥♥♥♥ and don't match well at all.
Clothes should not be cash shop exclusives. Really unique outfits yeah, but there should be regular stuff and you should be able to dye it how you want. Collecting all the dyes is the easiest way to add collecting content and a lot of people love this. The clothes in the cash shop are ridiculously overpriced and it does not entice me to spend anything at all. This was a stupendously stupid decision they made.
The clothing/furniture colors are basically like animal crossing: each set has like 3-6 color options max.
I do agree that the color choices are very limiting, and pieces of one outfit don't match very will with pieces of another outfit. If they do add dye to the game, all the colors should be unlocked for everyone from the start (or you have to purchase them from Jel for clothing coins).
Seeing as how the game is 100% free, it's either pay for cosmetics or pay to win. Your choice.If they offer free clothing, people lose the incentive to pay. If no one is paying, S6 isn't making money and the game shuts down.
They should give you rare opportunities to earn palia coins in small amounts like as random drops from ore deposits or quest rewards or something. Just enough to let you actually buy something eventually without spending money
If Palia did that, they would eventually run out of money and have to close the game.