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Almost all of the accessibility features that we have had have been controller related, and while that is incredibly important, it's obvious to me that this was only for the Nintendo Switch release.
I am vision impaired and use a wide screen monitor that is helpful with everything else I use it for, but there's something going on with the scaling or something in Palia that causes the chat to take up a very small corner of my screen. The font size is about 8pt and no way to move the chat window or scale up the text.
Palia went from being my most anticipated game of 2023 to being my biggest let down I've felt in terms of gaming. I can only hope that whoever is in charge of deciding what gets priority in terms of development will finally pay attention now that we are able to leave reviews and discussions on this larger platform.
For me the nasty new flashes made gardening uncomfortable, which was my main thing besides decorating. Which had been much less fun since walking through my house made light and candle "switches" pop up all over the place. Then they added nonconsensual snowball PVP as a potential PTSD trigger and I was out.
I couldn't have done the Temple of the Vertigo platforming either, and I can't do most of the bundles anyway because my brain can't deal with harming animals even in a game and we're not allowed to trade things we've never owned in this supposed MMO...
Super cozy
The game is reportedly being built in Unreal Engine 5, which makes many of these accessibility options very easy to implement. More accessibility options asked for since at least closed beta, if not closed alpha (NDA's hinder some chat about when requests started being made).
--story time--
For me, void-like areas give me extreme vertigo (it's related to a problem with my occipital nerve). They added an optional area in September 2023 that was platforming in a void. Cool, fine, it's optional and I have to live with my limitations. I'm a completionist, but I know when I've been beat! I'm rich at this point and eat cakes instead of selling them, so I don't exactly need free Zeki coins.
Anyway, fast forward to December 2023 and they add a new story line area... and it's platforming... in a void.... exactly what they said they weren't going to do 3 months earlier!
I asked chat if there was any other way to go do the temple... they suggested the only accessibility options in the game. They don't work, and the field of view options have made everything look very distorted. I was streaming and you can actually see me get increasingly distressed as I tried to get past the raging dizziness until I gave up... went home... and try to fix the buggy field of view problem. Nope. Nothing works, everything just looks "bendy". End up re-installing... better, but not quite the same as it was. Ended up having to wait to get directions from support on how to fix it.
This consequentially leads me to learning about how few accessibility options there are in this game, how easily they could be implemented, how long people have been begging for accessibility options, the developer's terrible Glassdoor reviews, how other games of the same genre are doing so much better in terms of accessibility (ie: Coral Island & My Time at Sandrock), how badly they have mishandled the accessibility discussion channel on their official Discord, and how they are constantly telling us that "Palia is inclusive and accessibile!".
Add that to the sheer buggy mess this game is in and their huge push to go multi-platform when the game clearly isn't ready for it? They damaged their market with the Switch release with people picking up the game, seeing it's state, leaving it, and never coming back. The main complaints for the Switch appear to be the small chatbox (no UI scaling), lag (non-magic deer teleporting around), and that the graphics aren't great (Switch problem, on PC the game is beautiful).
The vibe of the game has also changed with the Switch release... no one really chats that much anymore. Like video killed the radio star, the Switch killed what little MMO this game possessed.
There are other cozy MMO games on the horizon. Loftia is looking very hopeful in terms of accessibility, as I have even seen chat of a dark mode for the UI being implemented upon the feedback of their testers. Palia has been getting accessibility feedback for ages and have made absolutely ZERO changes as of Christmas 2023.
In the end, I'm disappointed and I'm concerned for the future of Palia. I want to see it succeed, because even the fact that I'm locked out of what I consider to be one of the most important parts of the game for me... I'm still playing. Not nearly as much, but I am.
Would have been much better to have released this game as a fully-fleshed-out single player game, by a long shot.
The content they do have and keep adding also isn't enough to keep casual gamers interested; they honestly need us disabled players to keep their game afloat - we're the ones who have endless time on our hands, we're the ones who hyperfixate our interests to the point of becoming experts - finding all the neat quirks and interesting exploits in the code, and we're the ones who obsess with creating fanart and free hype. Ignoring our community and the needs we have will see them losing a large chunk of potential profits.
UE5 has all the tools they need to fix this, but either the higherups are refusing or the game is such a buggy mess that they cant add them in, but keep making it worse by throwing out half done patches every 2 or so weeks without getting to the root of the issue before drafting and working on the next patch.
They made day and night super bright, and even after they "fixed it" because everyone was complaining the colors got washed out, night time was still giving me migraines because it's so bright. I asked several times in the feedback forms and in the discord before that stopped being looked at for at least a quick bandaid fix for an option to toggle on or off the old version of the lighting vs. the new, but we haven't gotten anything since that last blanket change - and that was months ago. I can't play the game again until there's brightness sliders, unless I'm okay with only playing 5 minutes to avoid a migraine AT NIGHT.
You mean modification for the disabled players? If I remember correctly, there were some already made for them in order to them to be able to play games. This was, what, back in 2012-14? Though, is it only this game, or all of S6's games? There could be other games that the disabled can play as well? Well, as far as I'm certain the graphics are to their liking, of course.
as for the other game thing: yeah there are but we want this game to get better, and its no excuse for this game to be missing the most basic accessability features. the game doesnt even have brightness sliders STILL. its the most basic feature in every single game, esp back in 2023. them missing it with the engine theyre on and with how horrifically bright the game is really just rubs me the wrong way.
aside from those, there is nothing else except reshade to try and lessen the games default brightness but its hard to mess with or get it right without making the game look even more washed out. changing the graphic settings doesnt really do much but make the game even MORE brighter due to a lack of options to tone that down.
also sorry for the wall of text but when you contstantly get told to suck it up or go play another game, or get told that disabled players shouldnt play this game at all, it gets tiring to repeat yourself over and over, so ive been trying to get all my thoughts down
i have no idea what you said. a game having the most basic accessability options is the standard for games these days. even early 2000s games had a ♥♥♥♥♥♥♥ brightness slider. asking for the most basic accessability options isnt entitlement at all, its asking to be treated like human beings.
I find it amazing that so many people these days don't understand that options mean optional. In other words, things you can change if you want to, or leave it alone. An option.