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It stands upright just fine if the bridge is identical but doesn't have the T-Supports.
The bridge should work, but didn't. I was pretty bummed about it. :P
What would be nice is if we could make solid wood, metal or stone pillars to help support things. Or have angled buttresses that would add a little more strength too.
Well, when building supports out from a ledge, the parts closest to the map structure are the most stable, decreasing in stability until you reach zero, right?
However, if you build out some supports from the other end of the gap, and connect them in the center, the structure will suddenly not be stable, despite being stable if you build past the center from one end initially. It's like the game only calculates stability from one direction and never takes additional "anchor points" into account.
I noticed also the metal triangle is not considered as a true support for stuff that is above it (barely counts) which leads to stuff failing and players scratching their heads.
As an extreme example I had a bridge falling while I was working on a different piece not connected to it, the only thing there was is that they were sharing the same old world ruin as a base but those can't break.
Anyway I am keeping an eye on the game.
so for example, before unlocking the triangle/arc support beams, I can't build straight across a 13-block gap with any combination of support blocks - not a single row, not a double row, no amount of stacking or adding supports to the sides would work. nothing existed below in the middle to support from below with pillars.
however, if at the middle of the bridge I built two of the 2-block high stairs back-to-back with supports under it, and deleted 1 support block under the first step? somehow the entire thing is stable, and the center has the highest values (50s and 70s) whereas the blocks at the end would be only lie 5% or 8.
if you look at it's super funny, and not at all realistic. I feel like a lot of work needs to be done still to make sure the physics are consistently applied and the actual final constructed bridges and walkways make sense. showing some kind of weight value or giving more information to the player about the impact that certain tiles have on stability would also be good. right now there's only a few pieces that state that they are weak or strong for stability - junk walkways and the support arc as examples.