Yet Another Zombie Defense

Yet Another Zombie Defense

Tiny Feb 23, 2015 @ 2:23pm
Bug Report: Mouse Lag
I have the Logitech g100 optical gaming mouse, and it inputs data every two milliseconds. This has caused my mouse to lag, since the game can't handle the input it's getting. I looked it up, and to fix it I needed to mess with the games coding, something I think is best left to the developer. Please do what you can to fix this, or else I'll need to go buy a cheaper mouse simply to play the game smoothly.
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MrMcSwifty Feb 23, 2015 @ 5:03pm 
I'm using a Logitech MX518 with 500mhz (2ms) input settings, and can't say I've noticed any significant mouse lag over regular default settings.

Keep in mind, that the character aim in game isn't "instant." When you spin, say, 180 degrees, it takes split second or so for the character in game to turn to where you're aiming.

This could be misconstrued as mouse lag, but it's not. It's just an animation delay.

This of course may not even be what you're describing at all, but just putting it out there.
Tiny Feb 23, 2015 @ 5:52pm 
It's not the character spinning, it's the red dot cursor just not responding quickly, It takes a good second or so for it to follow my actions.
The cursor should follow mouse movement instantly, however mouse input frequency shouldn't cause any issue. Have you tried running the game in windowed mode and lower screen resolution or disabling anti-virus/spyware software running in background?
Tiny Feb 25, 2015 @ 2:40pm 
I've had fullscreen off, and when I turned postprocessing off it helped to the point where unless I pay attention to it, I don't notice the mouse lag, so it's not a problem anymore.
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Date Posted: Feb 23, 2015 @ 2:23pm
Posts: 4