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You can convert mp3 to ogg with VLC. It's one of the few trusted, free, conversion programs available: http://www.videolan.org/index.html I use it and have had great luck with it.
However, I completely agree it's inconvenient and not ideal. Sadly Unity doesn't support .mp3 playback from your hard drive. I believe it is a licensing issue. But I think some games have managed to pull it off, so I will be looking into more possible solutions in the future.
I had decided that a 75% solution was better than not having it in at all or delaying other critical features, so that's why the feature was built to its current state.
VLC Plays .ogg just like it plays .mp3, so practically there is no difference. However Media Player is much more accessible than VLC in terms of playlists, libraries etc ( VLC only plays songs you add to the list in it, Media Player finds songs on your Harddrive ).
So essentially you could just play the songs in mp3 format on Media Player in the background while playing the game, Or convert them through VLC if you want to have them synced with the visualizers ingame.
Either way, when you convert a .mp3 to .ogg in VLC, it keeps both the originally .mp3 file and saves the converted file separately so if you have an album you want to convert, you end up with a .mp3 version and .ogg version of this album after converting.
I can understand why games uses .ogg instead of .mp3 though.
A .ogg file is about 2 times smaller than an .mp3 file of the same length. I checked an album of 18 songs up against the .ogg converted one. and the .ogg version of the album was at 64.8MB vs 128MB. So I could actually have had 2 copies of the .ogg songs ( 36 songs ) for the same space as the .mp3 album ( 18 songs )
Your output settings would look like this (they don't have to be as high quality, I'm just super picky and I convert almost exclusively from lossless down, plus you don't need to use the complicated tags like I do - those are a carryover from one of my other conversion presets. You can really customize the destination file settings however you wish, the encoder settings are the most important) - https://www.dropbox.com/s/jn4dkveixwh5vd4/RRDDD%20Conversion%20example.png?dl=0
It makes it super easy to batch convert stuff, but be warned that foobar will do conversions using as much CPU as possible to speed up the process, so if you're converting a lot of stuff, you may have a hard time doing other stuff for a little while. It doesn't delete the original files either, so you don't need to worry about losing those.
If that's totally not possible, it might be worth it to look into a different method. Since a lot of people don't have music converters (and searching for "free ogg converter" is probably the second best way to get malware), I wonder if there'd be some way to include a converter with the game. I'm sure there's a free converter that can convert FLAC or MP3 files to OGG. It'd just be a matter of getting permission to include it in the game.
Personally, I use foobar, but I'll admit... I've been playing the game with the default music since it came out. :)
are there any news regarding mp3 support?
has the game engine added support for mp3 files yet?
(all my music files are in mp3, converting them would take a long time)
Unfortunately if I remember correctly mp3s are a restriction of unity engine itself, so cannot be changed by Erik. Spotify also I think would be hard to implement, but even besides that I'm guessing it could result in some copyright issues.
A bit of a pain to have to convert files, but at least we can still play our own music with just a bit of work.
But I have heard about Steam music, at the very least I'll look into that and see if it's possible to link to your Steam music library so you can trigger audio tracks from within game. I don't think I could run the light-responsive audio analysis on that, but we'll see what features Steam music provides.
as it seems, there are no license fees necessary anymore.
https://www.iis.fraunhofer.de/en/ff/amm/prod/audiocodec/audiocodecs/mp3.html