Robot Roller-Derby Disco Dodgeball

Robot Roller-Derby Disco Dodgeball

is the game dead yet?
just curious
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Showing 1-15 of 16 comments
xo Jun 13, 2021 @ 1:12pm 
It's dead right now, but there's a few Discords wanting to bring it back, though.

I remember you too, Spandex! ~Infected or Alec
Originally posted by ᠌ ⁧⁧Penelope:
It's dead right now, but there's a few Discords wanting to bring it back, though.

I remember you too, Spandex! ~Infected or Alec
My bro and I used to play this game all the time when we had a bad PC. Good times.
Last edited by bazingaman420.hernandes@gmail.co; Jun 13, 2021 @ 1:13pm
snakeeye98 Jun 17, 2021 @ 1:03pm 
I am playing on Europe from time to time
TheDraggon Jun 20, 2021 @ 3:43pm 
This ♥♥♥♥ bussin and very much alive broski
people are still on, check the discord servers for people to play with
Baumstumpf_no1 Jun 26, 2021 @ 11:57am 
game - is - not - dead
Last edited by Baumstumpf_no1; Nov 1, 2021 @ 11:44am
Ozzuneoj Jun 27, 2021 @ 6:16pm 
I haven't played in a while but I had some good games online a few months ago. I will say that this game's hyper sensitivity to internet lag can be a bit frustrating to deal with after not playing it online for a while. I found that I could tolerate it better when I played a lot, but when only playing sporadically it is quite jarring, whether it be the teleporting balls that shoot across the map or the timing of throws\catches (getting hit before a ball is within visible range to catch due to lag).

Still a great game, and I have not found any fast paced non-violent "arena" games since RRDD, so that itch has basically just remained unscratched since the community for this game slowed down. If anyone knows of anything that fits the bill, let me know.

Ideally, I'd like to just see a game that is basically like this but built from the ground up to make ball physics more predictable when dealing with lag. That may not even be possible though. If you sit back and think about all that happens in this game in a fraction of a second, it's incredible what Erik was able to accomplish with the Unity engine. How many of us old-timers have had someone really close to you holding a ball, trying to time their throw so that you don't catch it, but you've played with that person enough to anticipate when they'll throw... and you click and catch the ball before it's even visible on your screen (anticipating the dead-before-the-ball-hits-me lag mentioned earlier). We're talking a sub-ping-time interaction in a physics based competitive game... I'm not even sure how that works. It's totally mind blowing.

Anyway, I don't really do discord communities, but if anyone pops in to play some time maybe I'll be there. I'm a lot worse than I used to be, so you'll probably have an easy match. :D

By the way....

Alek... stahp!!!
MicHaeL MonStaR Aug 4, 2021 @ 3:32am 
I feel like this game should just get an overhaul in terms of some of its gameplay (I feel it's too floaty and should be closer to the "High Gravity" modifier), the interface (it's very cluttered and confusing) and visuals (just upgrade and dress it up a bit more, as its style is cool but a bit bland in terms of certain details), maybe even tweak some sounds and such.
Also, for some reason it's quite hitch-y, even offline, but I guess that's the Unity-jank or something. - Imagine this game remade in UE4 or something. Even 'Rocket League' is just on UE3 and that looks alright.

I don't see why this game didn't become and remained big, considering it's basically from before other things that came after that are still flying high today. Though, I feel like 'Rocket League' probably stole its thunder later in the same year that this game out (just months in between). - I think it could easily make a comeback.

I purchased it some years ago, thinking I could just jump into it and have some fun. But nothing but deadness and I was disappointed. - Just late to the game, I suppose, literally.

But it's just sad, because apparently there are hundreds of thousands of owners of this game and in the last year there were only dozens of players at the same time, at most just hundreds in the last 6 years. - Why?... Why buy this, rate it positively, then never play it again?...
Vjooger Person Aug 12, 2021 @ 2:17pm 
all the discord servers seem to not work for me, anyone got a new link?
kohaku Dec 18, 2021 @ 9:31am 
there's some activity on friday evenings
Thicc & Quiet Dec 28, 2021 @ 6:05pm 
Originally posted by MicHaeL MonStaR:
I feel like this game should just get an overhaul in terms of some of its gameplay (I feel it's too floaty and should be closer to the "High Gravity" modifier), the interface (it's very cluttered and confusing) and visuals (just upgrade and dress it up a bit more, as its style is cool but a bit bland in terms of certain details), maybe even tweak some sounds and such.
Also, for some reason it's quite hitch-y, even offline, but I guess that's the Unity-jank or something. - Imagine this game remade in UE4 or something. Even 'Rocket League' is just on UE3 and that looks alright.

I don't see why this game didn't become and remained big, considering it's basically from before other things that came after that are still flying high today. Though, I feel like 'Rocket League' probably stole its thunder later in the same year that this game out (just months in between). - I think it could easily make a comeback.

I purchased it some years ago, thinking I could just jump into it and have some fun. But nothing but deadness and I was disappointed. - Just late to the game, I suppose, literally.

But it's just sad, because apparently there are hundreds of thousands of owners of this game and in the last year there were only dozens of players at the same time, at most just hundreds in the last 6 years. - Why?... Why buy this, rate it positively, then never play it again?...

Sorry to necropost 6 months later, but this game was free on Reddit like, 5 times leading up to its release. That's why there's so many reviews, because people with a potato would download it, play it for 20 minutes, go "Oh wow this is really fun", and then rate it highly.

Those players didn't stick around for 6 years, but hey, they allowed the game to have players at launch, and that's impressive for an indie multiplayer FPS with no marketing budget.
PIECEofTOAST Jan 10, 2022 @ 4:38pm 
Originally posted by Thicc & Quiet:
Sorry to necropost 6 months later, but this game was free on Reddit like, 5 times leading up to its release. That's why there's so many reviews, because people with a potato would download it, play it for 20 minutes, go "Oh wow this is really fun", and then rate it highly.

Those players didn't stick around for 6 years, but hey, they allowed the game to have players at launch, and that's impressive for an indie multiplayer FPS with no marketing budget.


This game was actually quite commercially successful, as far as indie games go. The dev was able to work on it full time for a few years before moving on to his next project. He did give it away a few times before launch but the majority of the playerbase was actually paying customers by the end of it. I'd reckon only a small portion of the reviews were people who received the game for free. Granted though, the game was *very* cheap when it went on sale, which it did often.
Javanox Jan 17, 2022 @ 8:46am 
It's definitely.. let's say sparsely populated online, but the game is not yet dead (imo) with real-lfe human players joining your server from time to time. I sincerely hope people continue to play this game and the player base increases even slight;y, even if there aren't a massive amount of dedicated players currently. This game is such a hidden gem, I just wish more people would give it a try.
Brooksy Feb 28, 2022 @ 5:22pm 
I still play this game.. however i miss everyone i used to play with
Pajama Sam Apr 29, 2022 @ 2:18am 
yeah
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