Robot Roller-Derby Disco Dodgeball

Robot Roller-Derby Disco Dodgeball

Announcer Packs
Since the developer plans to allow steam workshop creators to add announcer packs to the game, and I've been messing around with Audacity for a while for audio editing, I've decided to make an announcer pack. I plan for it to be an AI theme (because hey, Robots!).
However, due to birth of Erik's son taking up most of his time, I kinda doubt that announcer packs will be able to be added very soon. Yet, I still plan to make mine before the feature is actually added to the game (maybe it will be ready by the time the feature is added), but I need a little guidance. What does the announcer already say in the game and is it possible that I could add announcements in my own pack for events that the original announcer doesn't actually address?

Types of announcements I have planned and am currently writing, testing, and recording.

Game Mode Announcements
Ex: "Team Deathmatch"

Typical Kill-Streak/Trick-Shot Announcements

Announcements for Picking Up Power-Ups
Ex: "Targeting Systems Enabled" (Targeting Dodgeball)

Special Event for Finding a Target witg Homing Dodgeball
Either beeps, or "Target Locked" something in that neighborhood.

Victory and Defeat Announcements
Ex: "Mission Complete"/"Directive Complete"

Starting Match Announcements

Respawning Announcements

Taunts (I personally love the one where the default announcer says "Your mother was a toaster")

Edit: I don't read far enough. I found out what the announcer currently says, but the other question is still there. Will it be possible to add announcements for different events?
Last edited by HDPixel_1080p; Jun 30, 2015 @ 6:57pm
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Showing 1-3 of 3 comments
E3kHatena Jul 1, 2015 @ 6:31am 
The guide on Workshop content creation has pretty much the entirety of the rules on announcer packs. If Erik adds additional clip types, they'd probably have to be optional ones like the Level Up and Round Won. I'd keep those seperate from the rest of the content for now and see what Erik plans on doing.

http://steamcommunity.com/sharedfiles/filedetails/?id=425217999
HDPixel_1080p Jul 1, 2015 @ 8:56am 
Originally posted by E3kHatena:
The guide on Workshop content creation has pretty much the entirety of the rules on announcer packs. If Erik adds additional clip types, they'd probably have to be optional ones like the Level Up and Round Won. I'd keep those seperate from the rest of the content for now and see what Erik plans on doing.

http://steamcommunity.com/sharedfiles/filedetails/?id=425217999

Thank you, that's what I meant in the edit. I had found those rules, for now I'll be sticking to what's on that list, but still record the others. Maybe I can update the pack later.
E3kHatena Jul 1, 2015 @ 11:08am 
Originally posted by HDPixel_1080p:
Thank you, that's what I meant in the edit. I had found those rules, for now I'll be sticking to what's on that list, but still record the others. Maybe I can update the pack later.

There's a few events I wish had soundbites (poison, EMP, Bulldozer) and I've made lines for them, but I've excluded them from both the singular .mp3 as well as the .wav folder in case Erik decides to add the ability to play lines for those.
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Date Posted: Jun 30, 2015 @ 6:08pm
Posts: 3