Rooftops & Alleys: The Parkour Game

Rooftops & Alleys: The Parkour Game

2025년 1월 27일 오전 10시 57분
Welcome 2025!
Some information before the next update!

이벤트 정보 모두 보기:
https://steamcommunity.com/ogg/2703850/announcements/detail/519703537657054270
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전체 댓글 57개 중 16~30개 표시 중
PW Hawk 2025년 1월 27일 오후 8시 06분 
thats cool but is there gonna be savable FOV? is the old 360 coming back? are 2 360s gonna stop giving you a super jump? changeable binds? are out of bounds glitches gonna be fixed? is there still gonna be a delay with the 360? so many things that need to be fixed that haven't to my knowledge been publicly addressed.
RNA 2025년 1월 28일 오전 12시 03분 
PW Hawk님이 먼저 게시:
thats cool but is there gonna be savable FOV? is the old 360 coming back? are 2 360s gonna stop giving you a super jump? changeable binds? are out of bounds glitches gonna be fixed? is there still gonna be a delay with the 360? so many things that need to be fixed that haven't to my knowledge been publicly addressed.

Hey PH Hawk!

All those things have been addressed a few times in the discord server before where i hold dev stages and chat to the community most regularily :) There's a good few updates left so I'm trying to package as much in as I can - saving FOV is something I've been meaning to add and hopefully I'll get that done for the next update too! The delays of the 360s is something I'm currently looking at, key binds is also something I have yet to figure out - but that's not to say it wont happen, just another thing on the long lists I want to eventually do :) Out of bounds glitches and clipping is something that has been improved on this coming update so hopefully people won't see that happen as much before (ideally not at all hehe)
jarees73 2025년 1월 28일 오전 12시 22분 
Cool logo redesign!
jarees73 2025년 1월 28일 오전 12시 23분 
Or i guess its a front picture but still cool!
RNA 2025년 1월 28일 오전 12시 24분 
jarees73님이 먼저 게시:
Cool logo redesign!
Thank you! :)
cheg 2025년 1월 28일 오전 1시 52분 
Do you plan to release Steam achievements for your game? I've loved all I've played of it so far, but as an achievement hunter, I was hoping it was gonna get that support. Any news is appreciated!
RNA 2025년 1월 28일 오전 2시 51분 
cheg님이 먼저 게시:
Do you plan to release Steam achievements for your game? I've loved all I've played of it so far, but as an achievement hunter, I was hoping it was gonna get that support. Any news is appreciated!

Achievements are coming at 1.0! :)
Blaze The Monster Machine 2025년 1월 28일 오전 3시 39분 
Awesome job with the game so far, and I can't wait to see what you have in store for us!
Priler 2025년 1월 28일 오전 4시 43분 
Good POV actually.
While I do own the game, there's little to none new things I'm waiting for.
I don't play multiplayer and gamemodes seems boring.
New tricks, bugfixes, and new vanity items is what I'm waiting for in upcoming updates.

Maybe also add AI players?
As a new gamemode for example.

Anyway, the price may seem high, but for a game like this - it's fine.
Comparison with Hollow Knight is useless, cuz there's sh*t ton of similar games.
But when it comes to good parkour games, what do we have? :eaglegag:
Vental 2025년 1월 28일 오전 4시 46분 
I'm sorry, but unless the next update is going to be providing a story mode, campaign or making the game literally anything other than just a sandbox, there is just nothing here as far as "content" to justify a price hike from a consumers perspective. :/

And I say this as someone who already PURCHASED the game. The price was already steep as it was for what little it offered. The consumer perspective doesn't care about the "effort put into a game", it cares about the "value put out from the game". And comparatively in this instance, it's minimal.
Vental 님이 마지막으로 수정; 2025년 1월 28일 오전 4시 54분
Timekeeper 2025년 1월 28일 오전 5시 01분 
Complaining about a $4.00 price increase when you already own the game and will receive the progressive updates, that's wild. And comparing to big sellers like Hollow Knight; 1 of what 1,000 metroidvanias? This is a one-of-a-kind parkour game which is already a very niche genre as it is. I am excited to see what @RNA has in store as each update has seriously improved the game, any clipping or tricking bugs usually have to do with the timing of the trick anyway; use a controller if its easier. Update is coming right after my bday, thanks RNA :steamthumbsup:
Dustkey 2025년 1월 28일 오전 8시 36분 
I came across this a few months ago and Im really glad I did! You scratched my itch for creative sandboxy freerunning games. I'll be looking forward to how this game progresses!
SFToons 2025년 1월 28일 오전 10시 13분 
Sky 💜🔞님이 먼저 게시:
That price increase is honestly really questionable.. Why?

The game already doesn't really have that much content as it is, it has like 10 tricks.. and 4 maps, a huge amount of bugs and issues AND you're ALREADY increasing the price?

Massive L
The update is adding one of the biggest maps in the game and adding new movement mechanics, the game is getting further into development so the price increase makes sense
RNA 2025년 1월 28일 오전 10시 18분 
Vental님이 먼저 게시:
I'm sorry, but unless the next update is going to be providing a story mode, campaign or making the game literally anything other than just a sandbox, there is just nothing here as far as "content" to justify a price hike from a consumers perspective. :/

And I say this as someone who already PURCHASED the game. The price was already steep as it was for what little it offered. The consumer perspective doesn't care about the "effort put into a game", it cares about the "value put out from the game". And comparatively in this instance, it's minimal.

I am a bit baffled by statements like this if I'm honest with you. Especially since you do own the game (Thanks for the support btw, you are much appreciated!!) but there have been 25 updates since launch, at no additional cost, a lot of which has been providing content directly asked for by the community, so many improvements, new mechanics, customization options, a new map - and so much more coming in this next update for that new price, and at no additional price for you or anyone else who's got the game already, not to mention the addition of multiplayer and 2 multiplayer games modes since launch.

I do get your point of people only seeing the value the game provides, that makes sense of course - but please also consider, as an indie developer, and a solo dev for the most part at that, I also need to be able to finance production, especially for a first time game, with no prior experience, but still coming forth on so many community wishes and suggestions, while trying to keep up with these days customer expectations. I am confident in my game, and I can see the value it provides, whether a sandbox or not, the unique value it provides let alone from servicing a niche that hasn't seen good improvements in the parkouring genre for years, i think the value should speak for itself this far into the project. Furthermore I believe degrading sandbox games for being sandbox games is not a valid point, as sandbox games can provide endless fun! Once again this is all coming from a place of love and passion, but I'm confident in my game, product and it's price, and hopefully with everything that's to come you will come to the same conclusion eventually :)

I respect your opinion, and thank you for your constructive critisism, even though we may not agree on all. Peace and thanks again for supporting the game :)
RNA 님이 마지막으로 수정; 2025년 1월 28일 오전 10시 22분
Dex 2025년 1월 28일 오전 10시 32분 
make it so the characters cant wear shoes please, and make the feet detailed :steamhappy:
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