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tell me one benefit of playing a pixel art JRPG with more than 60 fps
you're literally playing an Excel sheet
there's no reason to force the game to go above 60 fps lmao
i can't hahaha sorry
Strange since the original games they had no problem making sure it ran smoothly on interlaced tv whether you used RF or S-video. You would think they would figure out how to do that on modern hardware since plenty of games using the same engine do it up to 400+ fps.
Also, I wouldn't totally call it a pixel art game. The characters are but many of the environments look fairly high quality. It certainly looks higher quality than Octopath Traveler for instance.
https://steamcommunity.com/sharedfiles/filedetails/?id=3367419768
When trying to climb these stairs in the tower of transcendence, the character would just get stuck at the bottom of them and refuse to climb. I tested various values and the highest I could get away with was 144. There's still a bit of a pause before they climb then but it works.
I'm guessing some of the game physics are tied to framerate.
Edit: as I thought, same stairs issue using this. It's fine though 144 is still plenty smooth :)
Edit2: realised I said "lowest" I could get away with when I meant highest, oops.
maybe those of us with monitors that run at a high refresh rate like playing games at a high refresh rate? What an absolutely idiotic comment. You probably think people can't see more than 60 fps - response time is a thing...
Who honestly cares what we do with the game we bought? You clearly can't perceive a difference 60 Hz and 120 Hz being objectively clearer. Octopath 2 has 120 FPS, Romancing Saga 2 has it, as does Triangle Strategy and Dragon Quest XI, all Square Enix games. Clearly, you care enough to bellyache about it because reasons. Get over it.