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I've upgraded it to the Auroral Helmet which gives 1.2x Zap damage but I guess loses the ailment resistance property, and you're required to do so for the new post-game dungeon. So if you put a Merchant in your party, could you press "Show" (appraise) on Ortega's Helmet and see what it says?
Saw a streamer appraise Ortega's Helm, so:
With Rousing Ring, I just thrown a "But [Hero] is immune!" message from Morphean Mushroom's sleep physical attack, followed by sleep breath putting him to sleep, in THE SAME ROUND. It's resistance all right, but the game wants to tell you the resistance made the difference.
It should have given you a "But [character] is resistant message! But then it would have been more money using that message and an immunity message >:( >:( >:(
I have like a inventory of accessories I am keeping in case I run into enemies that keep paralyzing or sleeping or etc. my team. But, now it seems I might be better off ditching some of those for accessories that boost luck.
Have 1 LUCK boosting one and the other slot is what you want to stop such as sleep. Is this perhaps the best strat?
Player Thwack is 50%, so I'd like to see a list of enemy-specific ailment chances, but assuming enemies use the same Snooze as players (60% chance),
- Then characters would have an innate 40% resistance to sleep. Multiplied by 0.8x or 1.2x depending on Luck for 32% or 48% resistance = 68% ~ 52% sleep chance.
- Add 6% x 2 Rousing Rings = 52% resistance.
- Multiplied by 0.8x or 1.2x depending on Luck for 41.6% or 61.4% resistance = 58.4% ~ 38.6% sleep chance.
Luck is pretty influential. Also get yourself Ortega's Helmet (50% sleep resistance) and Exotogas from post-game 110 mini medals or Steely Statues (40% sleep resistance).