DRAGON QUEST III HD-2D Remake

DRAGON QUEST III HD-2D Remake

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PozerWolf Nov 16, 2024 @ 3:40pm
Rousing Ring. What does it do exactly?
It says it helps prevent its wearer from being sent to sleep.
But that doesn't seem to be the case? Whenever a sleep spell is casted, it looks like 100% of the time I get put the sleep.

I even question if accessories/rings even work. Or am I missing something here?
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Showing 1-15 of 23 comments
Lucas the Thief Nov 16, 2024 @ 3:44pm 
Do you have it equipped as the main item or the secondary? I think that the main item gets all the effects/personality changes and the second is just the stats.
Del_Duio Nov 16, 2024 @ 4:01pm 
I have 3 rousing rings and they for sure prevent you from falling asleep. Works in both the main and secondary slots.

Dumb question but are you sure you’re equipping them?
Del_Duio Nov 16, 2024 @ 4:03pm 
Originally posted by Lucas the Thief:
Do you have it equipped as the main item or the secondary? I think that the main item gets all the effects/personality changes and the second is just the stats.

The only thing about the secondary slot is you won’t take on the associated personality of an accessory out there (ex Happy Camper for the Bunny Tail, but you’ll get the Luck increase)
Lucas the Thief Nov 16, 2024 @ 4:07pm 
Originally posted by Del_Duio:
Originally posted by Lucas the Thief:
Do you have it equipped as the main item or the secondary? I think that the main item gets all the effects/personality changes and the second is just the stats.

The only thing about the secondary slot is you won’t take on the associated personality of an accessory out there (ex Happy Camper for the Bunny Tail, but you’ll get the Luck increase)
That's why I'm asking if it might work for item effects as well.
Del_Duio Nov 16, 2024 @ 4:11pm 
Originally posted by Lucas the Thief:
Originally posted by Del_Duio:

The only thing about the secondary slot is you won’t take on the associated personality of an accessory out there (ex Happy Camper for the Bunny Tail, but you’ll get the Luck increase)
That's why I'm asking if it might work for item effects as well.

So far it seems like it does. I have a necklace of immunity on my hero’s secondary slot and when those zombie dogs try and bite him it says “Dave is immune”. I’m guessing they’re poisonous
PozerWolf Nov 16, 2024 @ 4:22pm 
Originally posted by Del_Duio:
Dumb question but are you sure you’re equipping them?

There on my characters.
I guess I don't know how to get them On On my character? Or perhaps there's a bug I ran into that I'm unaware of?

I've yet to get a "X is immune" message.
Last edited by PozerWolf; Nov 16, 2024 @ 4:22pm
Lucas the Thief Nov 16, 2024 @ 4:28pm 
Originally posted by PozerWolf:
Originally posted by Del_Duio:
Dumb question but are you sure you’re equipping them?

There on my characters.
I guess I don't know how to get them On On my character? Or perhaps there's a bug I ran into that I'm unaware of?

I've yet to get a "X is immune" message.
Each character has they're own inventory, being in the inventory alone won't equip it so make sure it's set to main or sub accessory.
PozerWolf Nov 16, 2024 @ 4:36pm 
Everything is equipped.
For context: I'm at the Pyramid and random mobs keep putting my characters to sleep despite having the "Rousing Ring" equip, without fail.
Or does the Pyramid prevent these things from working? (like the Basement room where you can't use magic)
zebulous_newt Nov 16, 2024 @ 4:56pm 
I don't think that the rings are perfect.
I am playing with three gadabouts and one of their antics is to put themselves to sleep. The ring doesn't prevent this.
So there are definitely exceptions. On the bright side the ring adds luck which would also help a character to avoid conditions.
OpposedHealer Nov 16, 2024 @ 4:59pm 
Originally posted by Del_Duio:
Originally posted by Lucas the Thief:
Do you have it equipped as the main item or the secondary? I think that the main item gets all the effects/personality changes and the second is just the stats.

The only thing about the secondary slot is you won’t take on the associated personality of an accessory out there (ex Happy Camper for the Bunny Tail, but you’ll get the Luck increase)
This is true of all except for cursed equipment. Those the game says may override personality even in the second slot.
Last edited by OpposedHealer; Nov 16, 2024 @ 4:59pm
Xanikk Nov 16, 2024 @ 5:50pm 
Originally posted by PozerWolf:
It says it helps prevent its wearer from being sent to sleep.
But that doesn't seem to be the case? Whenever a sleep spell is casted, it looks like 100% of the time I get put the sleep.

I even question if accessories/rings even work. Or am I missing something here?
It's not 100% immunity. It only raises the chance of resisting sleep. It was like this in DQ11 as well with similar gear.
Last edited by Xanikk; Nov 16, 2024 @ 5:51pm
Halalsheh Nov 22, 2024 @ 8:03am 
Originally posted by Xanikk:
Originally posted by PozerWolf:
It says it helps prevent its wearer from being sent to sleep.
But that doesn't seem to be the case? Whenever a sleep spell is casted, it looks like 100% of the time I get put the sleep.

I even question if accessories/rings even work. Or am I missing something here?
It's not 100% immunity. It only raises the chance of resisting sleep. It was like this in DQ11 as well with similar gear.
well, do you know if it stacks? double rousing ring would be pretty good if it means acceptable sleep resistance. Maybe it's because of draconian quest but one rousing ring just doesn't do jack for me
Halalsheh Nov 22, 2024 @ 8:14am 
Originally posted by Halalsheh:
Originally posted by Xanikk:
It's not 100% immunity. It only raises the chance of resisting sleep. It was like this in DQ11 as well with similar gear.
well, do you know if it stacks? double rousing ring would be pretty good if it means acceptable sleep resistance. Maybe it's because of draconian quest but one rousing ring just doesn't do jack for me
update: it doesn't stack whatsoever, still getting put to sleep about 95% of the time. starting to think it might be a glitch or something
Call Sign: Raven Nov 22, 2024 @ 8:36am 
In the original game, I believe those type of items boosted your resistance to sleep by 50% or so. I do not believe it is 100% immunity. It was the same in Dragon Warrior 2 on the NES; there's an item you can equip called Dragon's Bane, and it reduces the effectiveness of sleep and stopspell on the person wearing it, but it is not a 100% immunity. Praise the RNG. :praisesun:

However, if it's barely working, that COULD indicate some kind of bug because it's supposed to Work Most of the Time ™. Also, are you being put to sleep by breath attacks or by spells? I think it only reduces the effectiveness of spells, not the breath attacks. I forget what the enemies in the pyramid use.
Last edited by Call Sign: Raven; Nov 22, 2024 @ 8:38am
VertVentus Nov 22, 2024 @ 10:24am 
For resistances,
  • Ortega's Helmet = 50% Sleep, 50% Bedazzle (Blind), 50% Sap [Based on wiki's info on the Game Boy Color version, unconfirmed resistances in the Remake.]
  • Heavenly Helm = 50% Confusion, Bedazzle (Blind), Poison, and Instant Death
  • Star Circlet = 50% Fizzle (Spell Seal)
  • Wizard's Robe = 40% Fizzle (Spell Seal)
  • Angel's Robe = 50% Instant Death
  • Exotoga = 40% Poison, Paralysis, Sleep
  • Yggdrasil Dress Coat = 50% Confusion, Fizzle (Spell Seal)
  • Sacred Amulet (Hero Only) = 100% Instant Death
  • Banishing Bell = 15% Sap, 15% Deceleratle, 10% [Weaken 1?], 15% [Weaken 2?], 5% Poison, 5% Bedazzle (Blind), 5% Fizzle (Spell Seal), 5% Stun, 5% Confusion, 5% Sleep, 5% Paralysis
  • Holy Talisman = 4% Instant Death
  • Necklace of Immunity = 15% Poison
  • Care Rivière = 15% Fizzle (Spell Seal)
  • Torc of Truth = 15% Bedazzle (Blind)
  • Rousing Ring = 6% Sleep
  • Full Moon Ring = 7% Paralysis
  • Ring of Clarity = 7% Confusion

Each skill has a chance of inflicting an ailment. The ones I know of are player abilities, not spells or enemy skills.
  • Warrior's Pressure Pointer (25% Instant Death)
  • Thief's Sleepy Slap (40% Sleep, can be Falcon Bladed), Thief's Shocking Slash (40% Paralysis, can be Falcon Bladed), Thief's Assassin Stab (33% Instant Death), Thief's Hypnowhip (25% Confusion)
  • Monster Wrangler's Attack Attacker (70% Weaken, can be Falcon Bladed), Tongue Lashing (60% Stun), War Cry (34% Stun), Tongue Bashing (80% Stun), Burning Breath (25% Paralysis)

https://hyperwiki.jp/dq3rhd2d/luck/
According to this, there's bonus ailment infliction chance based on your Luck, 999 for up to +25%.
Base ailment resistance is 1% without any resistance equipped, and subtracted from the infliction chance. With equipment, then the 1% is replaced but can scale by 80% ~ 120% depending on your Luck and Level. There's a concept called "Base Luck" every job abides by, and if your current Luck is lower or higher than that level's value, then you get a nerf/buff respectively. The same applies for physical damage varying by 90% ~ 110%, while critical rate also makes use of it and needs 300% Base Luck for max critical rate at that level.
https://gamefaqs.gamespot.com/boards/321814-dragon-quest-iii-hd-2d-remake/80885533

So if they have like a 40% sleep chance and you have 2 Rousing Rings (-6% x 2), you brought it down to 30.4% ~ 28% ~ 25.6%.
Last edited by VertVentus; Nov 23, 2024 @ 1:56am
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