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It won’t make a difference in the slightest in the grand scheme of things.
The end game has literally bosses you need to defeat in a certain amount of turn to get special rewards. There is absolutely a reason to mix max.
You really don’t. The game already allocates points quite reasonably. The game isn’t developed assuming you’ll save scum. In the long run you’ll get a good amount of points this way and that’s sufficient.
And where did I say anything about save scumming? You said there is no point in min-maxing. I have stated otherwise, as there is, in fact, a reason to min-max.
It was already found out via hex editing that seed stats are saved on another value than the regular stat gains from levelling. So apparently that doesn't matter.
Context. The topic is around save scumming the seeds of skills, and this is the context around min maxing which I believed to have been rather clear. I guess it wasn’t.