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Might want to re-read and double back. Conversation is about “literal translation” not whether it is good or bad. It’s right there in what you quoted, too lmfao
"HOW DARE YOU SAY X IS BAD"
I'm honestly fine with the newer spell notation, it's more accurate to how the idea was in JP anyway. Likewise, I don't really mind the accents as long as they fit the European fantasy setting or areas they're in, or even the punny enemy names (although I do think they go a bit far in a few places). My problems are moreso with changing series locations or staples for really bad puns, references, jokes, so on, and adding accents that don't make sense for the setting just to seem clever.
Good example off the top of my head would be changing Ruida's Tavern to Patty's Party Planning Place, which the latter is just a lame alliteration and feels really goofy in a bad way when you have characters say it out loud. Or Alltrades Abbey, which became the localized name after a lame Jack of Alltrades joke in the previous releases. You also see this in DQ5DS where an early location is named Uptaten so you can have a lame Count Uptaten joke, or the Ned Flanders dragon. Feels like a Working Designs localization in a bad way. Haiku speech is somewhere up there for me on this, too. It's the kind of thing where I can tell the localizers were trying to be clever in a bad way, and it takes me out of the games.
Obviously all of this is subjective. I feel like 8 in general struck a good balance with its localization, at least in its original release, but the DS games were the worst for going too far, and a lot of what they changed for lame jokes are now just the standard in a way I don't really enjoy. At the same time, that's just kind of the way things are post Dragon Quest 8. At this point, the series has been in the new localization standard longer than it was in the old one.
If you're talking about this version: https://www.nintendo.com/us/store/products/dragon-quest-iii-the-seeds-of-salvation-switch/
Then, no, that's not the original version or even the original localization. That's a Switch port of a cell phone port using some of the graphics of the SNES version, and was localized with modern Dragon Quest standards, which means you could be running into the same issues, depending on what your issues are.
There was no English release of Dragon Quest III at exactly 15 years ago. Prior to the 2014 Android/iOS release, the last version officially released in English was the GBC version in 2001. Prior to that, the actual original version of the game that was released and localized was the NES version in 1992.
Basically every game released in English post Dragon Quest VIII in 2005 (although, most of my problems started with the English release of DQ4DS in 2008) is using the newer localization standard for the series.
This is a good point which a lot of people don't seem to appreciate. Many of the silly monster names and puns didn't exist in the Japanese release of these games. The localization team for PS2 DQ8 made very bold choices that have continued to shape the IP outside Japan towards what we have today.
Underneath the cartoony art, Dragon Quest often deals with serious material. The death or disapproval of a parent, loss of one's homeland, permanent disfigurement or disability, etc. Those themes land differently when nearly everything is played as a joke.
It's not.
I really do think DQ5DS in particular is really harmed by it. There's definitely certain decisions they made that I fully understand, but I really think the games (or some parts of the games) would be better served by drawing a harder line where the jokes should stop.
Feel free to read me telling you that is childish. If you can't accept that people disagree with you, don't bother being on a public forum at all. The purpose of being here is to discuss stuff. This is not your TikTok algorithm bubble showing you only what you like.
I think this shows where Japan takes gaming as a more serious story-telling medium than most of the world does. Japan attempts to have deep thoughts but wraps it up in this colorful, cartoonish form that makes it difficult to take seriously. That worked fine in 1993 when all games were colorful and simple.
Maybe they should keep those themes for stuff like Death Stranding and lean into DQ being a simplistic, children's game. The localization teams are trying to maximize interest for a target audience of 10-12 year old tweens.
When the world outside of Japan started doubling-down on DQ being fluffy and goofy there were also deeper, darker stories being told in other games. You don't need to do both in the same game. For me, DQ's charm really shines brighter through the silliness.
Dragon Warrior VII, released for Playstation in 2001 is the last and final Dragon Warrior game. Those versions have never been ported, remade, or reprinted since 2001.
I'm talking about the brand name Dragon Warrior.
Dragon Quest 8, 9, 10, and 11 were not sold as Dragon Warrior.