Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So dig where the monster exists that you want the drop from. You have the same chances of drops as treasure chest drops, but from the entire monster spawn list of where you dig. The difference is you can dig 5 times, go back into a location / up stairs, go back (or dig again depending on monster spawns) and repeat. Put the merchant in the front, and you can get five unique chances for a treasure drop from that monster list in a matter of seconds.
I don't recall the exact rates of a treasure dig (I want to say 1/8, then the treasure probabilities of the monsters on top of it) per dig. It SOUNDS low, but the rate at which you can do it is extremely fast with a digger in the front.
On that note, I forgot to add this to the original post:
5) If you have a dedicated tanky character in the lead of your party (soldier->merchant->soldier->martial artist, or whatever you choose), work gadabout in until they get whistle. Ignore walking bonuses like hp/mp/exp per step, and whistle away for fast encounters when grinding. On top of this Harvest Moon is an AMAZING AoE ability for this sort of character to have, as it seems to scale with STR (possibly luck as well, or just character level, still testing), can hit/crit multiple metal enemies, etc.
If you do this with forethought you can have a whistler and a digger with no other innate abilities above whistle or dig in their list, making the button presses much lower. Menu->ability->select first character with no movements->select first skill (whistle or dig).
In solo runs your level -- and thus defense -- is so overtuned in this version you simply don't need the extra (this may be different if attempting a low level run, and not caring about time).
Even the Hapless Helm is pretty crappy now for solo, as the defense boost is mediocre versus what you have access to through shiny spots / hidden spots at the point you can get it.
Again these are just observations from three or four solo and duo borrowed character play-throughs with no dedicated testing yet. So whatever I'm mistaken on please help correct !!!