DRAGON QUEST III HD-2D Remake

DRAGON QUEST III HD-2D Remake

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Tricksz Dec 6, 2024 @ 4:30am
the dying fire boss is stupid
i was able to beat all dying fires after 15 minutes and after that the phantasms kept calling reinforcements for 35 minutes. Is that boss bugged or am i missing something? i have a sage level 22 and my other characters are level 27/28 btw
Last edited by Tricksz; Dec 6, 2024 @ 4:44am
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Showing 1-14 of 14 comments
GespenstKAF Dec 6, 2024 @ 4:45am 
I think they default to trying to make it a war of attrition: drain your resources until they can finally overwhelm you.

There's another enemy later on in the game that will also call for reinforcements if you try to take them down one at a time.
Durgha Dec 6, 2024 @ 6:22am 
Regular monsters summoning ads can be an interesting mechanic for grinding or whatnot, but it's rare to see on bosses that aren't straight-up puzzles. The Dying Fires were the first boss that had me consider dropping down from Draconian because they seemed a tad unfair.

Looking back, I get the sense now the fight is there to teach the party the importance of different elemental attacks, debuffs, and resistance gear. Whips end up not being effective because of how the monster groups split up, so it comes down to AoE spells, boomerangs, and Monster Pile-on spam.
It is a rough fight. I ended up doing another orb and coming back a bit later after I whiffed the fight the first time.
Damoncord Dec 6, 2024 @ 7:17pm 
It helps remind you that Diemonds are your friend that protects you from cheap one shot spells.
Durgha Dec 6, 2024 @ 7:51pm 
I would hate Thwack 40% less if the animation were faster. Just kill my sage and get it over with please. I've got places to be.
Lucas the Thief Dec 6, 2024 @ 8:38pm 
I'm no gonna lie I left this one for last just so that I could overlevel and murder them.
Some Rando Dec 6, 2024 @ 9:13pm 
Originally posted by Damoncord:
It helps remind you that Diemonds are your friend that protects you from cheap one shot spells.
It is a good idea to always have a few dieamonds on everyone, from my experience.
Tricksz Dec 7, 2024 @ 6:24am 
I was finally able to do it after trying for 3 hours. With all the reinforcements and the instakill attacks i think this fight is poorly designed.
Bulleta©™® Dec 7, 2024 @ 12:40pm 
Person I'm playing with and I went there right after getting the ship and got stomped, so we went and did other things then came back to the fight later. It helps if you are able to beat the single Dying Fire by itself so if more get summoned they'll all be a part of the same group and can be targeted all at once with spells/attacks that hit multiples at once.

Levels were the same as yours, party was Hero, Monster Wrangler, Thief->Sage, Priest, so I was able to get buffs up pretty quick which helped a lot.
FreshMint Dec 7, 2024 @ 1:07pm 
If nothing else at least the reinforcements mean more exp :P
Krauner Dec 14, 2024 @ 7:11pm 
Similar experience here. This fight really makes you despise revive spells being unreliable.

Once I had the strat down: picking off the green shadows (Crackle/Zapple), killing the middle dying flame then the far right. (Because you want reinforcements to slide left and group up. ), then using Sizzle (why the hell are they weak to fire?) To kill the group... a son as they turned orange they spammed whack.

Mind you, my sage came from Gadabout so they have nearly 200 luck. Bouncing back from even one fatality is painful in this game.

Two attempts later I won painlessly only because of missed whacks. RNG is super fun, right?
Damoncord Dec 15, 2024 @ 5:01am 
Originally posted by Krauner:
Similar experience here. This fight really makes you despise revive spells being unreliable.

Once I had the strat down: picking off the green shadows (Crackle/Zapple), killing the middle dying flame then the far right. (Because you want reinforcements to slide left and group up. ), then using Sizzle (why the hell are they weak to fire?) To kill the group... a son as they turned orange they spammed whack.

Mind you, my sage came from Gadabout so they have nearly 200 luck. Bouncing back from even one fatality is painful in this game.

Two attempts later I won painlessly only because of missed whacks. RNG is super fun, right?

Diemonds prevent Whack and Thwack from landing on you. You can farm them, or buy them for 800 from several different towns.
archaicwasteland Dec 15, 2024 @ 12:25pm 
Making sure your party members have Diemunds to absorb Whack or Thwack if it does connect will spare you a lot of grief, as will having Yggdrasil Leafs on hand in case of emergency. Defensively, having Hermes Hat or Aerofoil Earrings equipped to reduce Wind damage will help as well as keeping Magic Barrier up.

Pumping up Boomerang users like the Hero or Thief with Oomph (or Oomph Powder) is going to do wonders offensively. If the Cleric and/or Sage have nothing better to do, adding Sap to isolated targets will help the Boomerangers kill those targets quicker.

If nothing else, there isn't any reason to rush doing this fight since it doesn't gate any progression beyond getting all 6 Orbs and helping to progress the Merchant Town. At least until your options are fighting this boss, or going after Orochi, the Boss Troll or the Blue Orb.
atmasabr Dec 15, 2024 @ 4:29pm 
Originally posted by Krauner:
Similar experience here. This fight really makes you despise revive spells being unreliable.

Once I had the strat down: picking off the green shadows (Crackle/Zapple), killing the middle dying flame then the far right. (Because you want reinforcements to slide left and group up. ), then using Sizzle (why the hell are they weak to fire?) To kill the group... a son as they turned orange they spammed whack.

Mind you, my sage came from Gadabout so they have nearly 200 luck. Bouncing back from even one fatality is painful in this game.

Two attempts later I won painlessly only because of missed whacks. RNG is super fun, right?

That's why I took out the black ones first.
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