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Bosses with revive magic are a bit more common in the Final Fantasy series. Come on, Mindy! Sometimes the reviver is the henchman!
Persona 5 and the Mario and Luigi series have bosses where you can't win unless you KO all the bosses in the same round. Talk about RNG nightmares.
Well DQ III at base is a little behind the times, so their new bosses need to include one of these defensive types. Here you go!
And don't tell me your beef is Whack. Just put Bounce on the Cleric. "Oh my gawsh Monster Wrangler's so powerful!" Well now it's time for them to prove it. Here goes!
- aforementioned Bounce still works to reflect that magic damage back at them
- Fuddle's 60% becomes a 36% confusion chance, although -1 turn duration
- Hypnowhip's 35% becomes a 21% confusion chance, although -1 turn duration
- Fizzle's 60% is uninterrupted spell seal, although -1 turn duration
- Aerofoils Earrings (-25% wind resistance, so doubling up on this reduces 1.5x spell damage taken with Spooky Aura down to 0.75x when Swoosh is just 32~55 x1.2 on Draconian) and Diaemends are easily purchaseable to counter their stuff
- boomerangs are all-targeting damage you can buff with Oomph (Powder) and/or Gadabout's Egg On
- Monster Wrangler's Pile-On + Wild Side is OP fixed damage if you've been collecting them all
This boss, Garboyle (new, 40%/20% confuse/sleep resistance, bring fire resistance, you can cheese with Kaclang MP stalling), and King Hydra (0%/30% confuse/sleep resistance, bring Banishing Bells for 5% sleep & frighten resistance or fire resistance, don't upgrade Ortega's Helmet for 50% sleep resistance) are other infamously difficult bosses in this remake, but if you're committed to playing Draconian, then you should leverage Sleep/Confuse or Insulatle/Magic Barrier/Bounce for damage mitigation.Yeah your advice is sound, however if the other new bosses are that annoying I don't know, kinda don't want to put time into it.
This is the most annoying boss in the game, and from what I've seen, many people agree. Best way to handle it is do as much AoE as you can on single groups which will vut down on the actual amount of new summons, and have instant death protection (as well as some Diemonds in the inventory which will 100% prevent any instant death that would have otherwise hit, and then break).
I'm doing an all gadabout run, so most of this isn't going to be too useful....
Even then, yha, stacked aero earings and some somno staffs should make this pretty trivial (Luck is 225) and I figure I'll just toss 3 diamonds into the remaning 3 spots.
Even when your trying to play with the worst possible party in the game, it ain't impossible.
The goal isn't to take them out one at a time, the goal is to get everybody into the red and then get lucky with one last hit.
I must say that one came out of left field for me. Hermes Hats and Magical Robes cut down on wind damage so much that so much Clerics as well as I assume Sages take zero damage if they have Aerofoil Earrings on. The encounters in Transcendence Tower are meant to teach you to expect heavy hit-all elemental damage and to always have equipment in the bag that resists the different elements and magic/breath damage.
I'd say Boss Troll is the second most annoying of the ones before Baramos.
I put aeorofoils on two of my team members and my hero has magical armor + hermes hat. Still does a considerable amount of damage especially if I get 4 in a row. Out healing that damage spread is not easy at that level especially if one gets put to sleep or paralized on top of that. This and the bang just chips away your health real fast and because its pool of attacks is rather limited you often get aoes.
Why should I have to stack every piece of armor to negate one type of attack? Really really bad design. I have to wholly alter my party's composition and build just to hope having a fighting chance and then I have to get lucky and hope the fight does not drag on and on with reinforcements. Wth came up with that idea? Some bosses have some mechanics that forces to exploit their weaknesses and that's standard. This one has the whole packaged. Multiple groups, duplicating, high res to some ailments, puts some incapacitating ailments on you, weakens your resistances, aoe attacks.
The game has been out for like one month and there are quite some threads here and there on internet about that boss.
ICountFrom0 said it best I think, the goal is to get lucky. Yeah miss me with that BS. This boss is like banging your head against the wall. That's what I meant when I said "I'm too old". Yeah, I'm tired of these designs and don't have the will anymore to put up with them. Like legit after a few reinforcements I had a sour taste in my mouth thinking "wtf am I doing with my life".
Next game.
High enough resistances reduce the ability it has to hit you with a negitive status.
High enough attack and you can take them out faster then they can spawn.
High enough ANYTHING is the solution.
I was running gadabouts, weakest party in the game. So using the only thing they are strong at, the ability to overpower resistances is how you get an edge. Combined with balancing your damage out so that a single hard blow lets you finish them all off at once helps.
Another thing to understand is, every summoned helper goes into the same group every time that type of monster is summoned. All summoned evil flames go in one group, so if you take out all other groups, a group attack lets you get the finishing blow instead of a field wide attack.
And I would say, yes, you want to let more flames be summoned.
As for "why change your loadout" because THAT is what you do when you do a hard difficulty challenge. You might have to change your loadout for every dungeon, and then again before the boss. It's why the game makes it clear where the boss IS. So you can prepare.
If you can get 4 hermes caps, and two earings on everybody, DO IT. If you can stack magic resistance in the armor and shield too, go for it. The more layers you can resist, the better. Make them trivial.
They only attack with a single element, so you block it to the limit.
Or. Just grind.
Eventually the hero will get kazapple. Cast it until win.
....
Yha, took them out, and used the RA mirror and took out that boss tonight. For THAT one I locked down the boss with 3 rods of sleep (bought from the rip off merchant) used by three gadabouts with about 240 luck each, after adjusting my equipment to squeeze out a few more points of luck on them.
Some turns not a single attack got off.
Other turns two stacks of sleep worked.
One hit at a time, I slowly took him down. Meditate if I was lowest. Healmore if one of the gads was in the red. Using a cheese strat, and leaning into what they are actually good at, instead of just struggling through with the wrong equipment on this VERY much the wrong team.... instead of trying to get lucky, I just used my luck stat.
Cool story bro. The boss is ass tho. We don't have the same definition of challenging if your answer is to cheese and overlevel the boss to palliate its flawed design. Glad you're enjoying the game.
1/ This boss is new, it's not part of the "old game".
2/ Don't worry, you can still enjoy your game even if people criticise some aspect of it. it doesn't take anything away so no need to be so defensive.
3/ Bad design is not JRPG 101. Bad design is part of every game and hopefully we can still discuss it without throwing ad hominems, okay Lucas ?
Just don't brazenly lie like the previous guy.