DRAGON QUEST III HD-2D Remake

DRAGON QUEST III HD-2D Remake

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RomiRo Sep 29, 2024 @ 2:01pm
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Mod Classic Experience Restoration
You can find the mod here ==> https://gamebanana.com/mods/555706

I've updated the thread for those who have subscribed, the mod has made good progress, you can see some pictures here:
[img]https://i.imgur.com/Z3CFASA.jpeg[/img]
[img]https://i.imgur.com/vRmBLkd.jpeg[/img]
[img]https://i.imgur.com/tmzV9FT.jpeg[/img]

Changelog (v0.0.6):

-Simplified character appearance selection [Appearance Restoration]

-Applied design tweaks for the following vocations [Appearance Restoration]:

---Warrior, Type 4,5,6,7 (Female)

---Merchant, Type 2 (Male)

---Thief, Type 4 (Female)

---Cleric, Type 4,5,6,7 (Female)

---Cleric, Type 0 (Male)

---Monster Master, Type 1 (Male)

---Mage, Type 5 (Female)

-Applied design tweaks for the following monsters [Appearance Restoration]:

---Troll, Boss Troll, Great Troll, Terror Troll

-Applied changes to names of locations, personality types, and vocations [Names Restoration]
Last edited by RomiRo; Nov 23, 2024 @ 9:19am
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Showing 1-15 of 132 comments
PhamTrinli Sep 29, 2024 @ 3:49pm 
Will you also be changing the a/b back to m/f if you do make mods for the game?
LordKaiserX0 Sep 29, 2024 @ 4:19pm 
You need to ask around modding forums if someone had worked with the Octopath engine. The mods that I see are often about game mechanics but nothing about graphics.
JianTheWolf Sep 29, 2024 @ 4:36pm 
You are doing gods work
Siroldas Sep 29, 2024 @ 5:02pm 
Thank you for your service.
You might visit with the folks in the Yggdrasil Modding Community[sites.google.com], which focuses on modding Dragon Quest titles. There are a number of folks there that are intimately familiar with modding games in Unreal Engine.

I believe there are a couple others that have expressed interest in making the same type of mod (fixing censored sprites / names / etc). I'm sure they'd be happy to help you out!
LordKaiserX0 Sep 30, 2024 @ 7:43am 
Oh yeah I thought there was an Octopath engine but now I see that it's just Unreal that was used on these games... My bad.
Sledgehammer Sep 30, 2024 @ 8:11am 
Take a treasure, you desrve it.
V2C Sep 30, 2024 @ 9:44am 
If you manage to implement the mod correctly, make a guide on Steam on how to install it.
Danny Benny Sep 30, 2024 @ 10:10am 
Originally posted by RomiRo:
Hi, I'm a Pixel Artist and a DQ enjoyer

I'm planning to remove all the changes made to the game's sprites due to censorship when it's released, I think I'll be able to extract the assets without any problems, but as for implementing them, I'll need help.

It would also allow me to create new skins like Psaro as a monster tammer (I thought it would look good on him) and open the door to modding the game for others peoples.

If you think you have the skill to implement them in game you can send me a pm and we can chat about it.

I recommend you to vote with your wallet because the mod remove censorship wouldn't change the fact you are giving money to the pro-establishment Wokies who censor your favor game to spit at your face for their progressive agenda. The best thing you can do is not giving money to the people who hate you
Melodia Sep 30, 2024 @ 12:55pm 
Originally posted by Oceaniaofheart:
The best thing you can do is not giving money to the people who hate you

The only people I see filled with hate are not the ones trying to sell you the game.
Kuro Sep 30, 2024 @ 2:24pm 
A pixel artist to recolour about 10 pixels.
Delusional.
Originally posted by Kuro:
A pixel artist to recolour about 10 pixels.
Delusional.
To be fair, you'd have to do those 10 pixels about 100 different times- each sprite on every sprite sheet for the female warrior (behind the back in battle, overworld sprite front back left and right, etc).

It adds up and probably would be a bit time consuming.

This might give a decent point of comparison: https://www.spriters-resource.com/nintendo_switch/octopathtraveler

(This assumes that everything is stored on a single sprite sheet which may or may not hold true for this title)


Originally posted by LordKaiserX0:
Oh yeah I thought there was an Octopath engine but now I see that it's just Unreal that was used on these games... My bad.

Octopath runs on Unreal Engine as well. It's a bit difficult to explain but there's lots of ways to make a game in Unreal Engine. Saying "Octopath Engine" is more specific as it's an implementation of Unreal Engine.

You could also say DQ3 HD-2D and Dragon Quest XI both run on Unreal Engine (I believe HD-2D is on 5.x while DQXI-S was UE4 4.18).

But DQ3 HD-2D was made with help from Team Asano and will likely be much more similar to Octopath in terms of implementation (i.e. game logic, how the game displays the world, characters, handles the camera, etc), including how assets are organized.

There will definitely be a bit of a learning curve with this title, but the community should crack it quickly enough.
Last edited by Tim Allahn SnAckbarr; Sep 30, 2024 @ 3:18pm
theclaw135 Sep 30, 2024 @ 4:02pm 
Originally posted by LordKaiserX0:
Oh yeah I thought there was an Octopath engine but now I see that it's just Unreal that was used on these games... My bad.

Square Enix has utilized Unreal in many ways, for a long time. Games like Trials of Mana or Triangle Strategy feature it.

There's been occasional slip ups (the Xbox 360 version of The Last Remnant was poorly optimized).
RomiRo Sep 30, 2024 @ 6:51pm 
Originally posted by Tim Allahn SnAckbarr:
You might visit with the folks in the Yggdrasil Modding Community[sites.google.com], which focuses on modding Dragon Quest titles. There are a number of folks there that are intimately familiar with modding games in Unreal Engine.

I believe there are a couple others that have expressed interest in making the same type of mod (fixing censored sprites / names / etc). I'm sure they'd be happy to help you out!

Thanks, a good idea, I remember dl their mods collection for DQXI I will try to reach them.

Originally posted by Kuro:
A pixel artist to recolour about 10 pixels.
Delusional.

"It would also allow me to create new skins like Psaro as a monster tammer (I thought it would look good on him) and open the door to modding the game for others peoples."

Also, color theory and palette consistancy isn't something that non pixel artist are well aware, particularly hue shifting. I would add that Colorist is a real job.

Originally posted by Tim Allahn SnAckbarr:
To be fair, you'd have to do those 10 pixels about 100 different times- each sprite on every sprite sheet for the female warrior (behind the back in battle, overworld sprite front back left and right, etc).

It adds up and probably would be a bit time consuming.

Thanks for helping me with him x) Removing censorship isn't insanely difficult it's true, but who wouldn't want someone who knows more than is necessary to do the job?N I guess people like to complain about nothing today.

Do you know if Octopath already have visual/skin mods ?
Last edited by RomiRo; Sep 30, 2024 @ 7:10pm
Elazul Sep 30, 2024 @ 11:23pm 
I was wondering if someone was going to do this and glad they are. Cheers to you OP.
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