DRAGON QUEST III HD-2D Remake

DRAGON QUEST III HD-2D Remake

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Damoncord Dec 5, 2024 @ 7:25am
Max power character?
If you were going to create as powerful a character as you could how would you do it? I'm talking about swapping vocations at points for abilities/spells, using them for stat boosts, and of course the final job for the gear they could use.
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Showing 1-14 of 14 comments
jmac2007 Dec 5, 2024 @ 7:55am 
Warrior to level 40/41. Switch to Gadabout to level 20. Switch to Sage to level 40/41.

Since you can farm seeds all day I wouldn't bother with accessories that boost stats. I would use ones that prevent Death or other problems.
Durgha Dec 5, 2024 @ 8:39am 
Due to the particulars of how stats work when you switch classes, the first time it's quite beneficial but there's diminishing returns. Not all classes bring skills that are viable late game either. For example, most of the Martial Artist's skill set is outclassed with earlier Monster Wrangler abilities. MAs can be theory-crafted into highly specific use cases with Persecutter, but most of the time they don't bring much to the party, unfortunately.

Luck ends up being really important later on because it governs status resist. Post-game monsters like Pandora's Boxes have party-wide sleep and paralysis attacks they can use 3x a round. Accessories that claim to help with this often only give 5-6% resistance which is a trivial buff. Elevating Shoes come with a huge luck bonus and no weird personality change so that's always my accessory of choice. Warriors and Sages have poor luck growth so just be aware they end up a little weaker in that area.

The popular strategy for the super duper secret boss requires Falcon Blades on Thieves and Duplic Hats on Sages. There's other setups that could work, obviously, but ending on those classes seems to be the consensus.
atmasabr Dec 5, 2024 @ 4:16pm 
I'd choose a final job for stats: Martial Artist. Gadabout before then for Luck though that may be a mistake.
Tyrax Lightning Dec 8, 2024 @ 12:56pm 
Curiosity: What's Max Level a Character can grind to?

Also wonder if raising Characters in this game will be similar to raising Monsters in DQM: The Dark Prince and if it's optimum to raise Characters to Max Level before Class Changing...?
atmasabr Dec 8, 2024 @ 2:09pm 
Pretty sure it's 99.

Judging by the page on the Japanese Hyperwiki, almost every stat's growth for every class gradually peaks and drops at a certain point (usually the 40s-60s, sometimes earlier, sometimes later), but unlike the prior versions the drop is a gradual one. The typical class will have gains of +1s from maybe 85+ in 3-4 out of 6 stats, +2s for the rest. There's a couple where the stat growth is always decelerating. And Sages are weird, their stat growth for most stats oscillates.

If you leave a class at a certain level, you take a certain number of stat points with you to the next class, and whatever spells or abilities you've learned permanently.
Last edited by atmasabr; Dec 8, 2024 @ 2:09pm
gregfromthepeg Dec 8, 2024 @ 2:12pm 
I don't know the answer, but I am definitely going to do a gimmick run and I am going to make a warrior that has all the fighting skills - merchant/thief/martial artist/warrior/gadabout for fun to see which skills are best to combine. I already have done the thief to warrior - and having hypnowhip hit a group of enemies from a warrior equipped with a single attack weapon and also cause confusion is kind of awesome.
Damoncord Dec 9, 2024 @ 7:14pm 
Originally posted by gregfromthepeg:
I don't know the answer, but I am definitely going to do a gimmick run and I am going to make a warrior that has all the fighting skills - merchant/thief/martial artist/warrior/gadabout for fun to see which skills are best to combine. I already have done the thief to warrior - and having hypnowhip hit a group of enemies from a warrior equipped with a single attack weapon and also cause confusion is kind of awesome.

One of the achievments is for a character to get ALL the vocations abilities and spells.

Part of me REALLY wishes you could add the Hero's spells as well just to see what the AI thinks is best at times.
Damoncord Dec 9, 2024 @ 7:15pm 
Originally posted by atmasabr:
Pretty sure it's 99.

Judging by the page on the Japanese Hyperwiki, almost every stat's growth for every class gradually peaks and drops at a certain point (usually the 40s-60s, sometimes earlier, sometimes later), but unlike the prior versions the drop is a gradual one. The typical class will have gains of +1s from maybe 85+ in 3-4 out of 6 stats, +2s for the rest. There's a couple where the stat growth is always decelerating. And Sages are weird, their stat growth for most stats oscillates.

If you leave a class at a certain level, you take a certain number of stat points with you to the next class, and whatever spells or abilities you've learned permanently.

Max level is 99, and you keep a bit more than half of the stat points between class changes, and what ever stat points you added from seeds.
Tyrax Lightning Dec 10, 2024 @ 12:58pm 
Originally posted by Damoncord:
Originally posted by gregfromthepeg:
I don't know the answer, but I am definitely going to do a gimmick run and I am going to make a warrior that has all the fighting skills - merchant/thief/martial artist/warrior/gadabout for fun to see which skills are best to combine. I already have done the thief to warrior - and having hypnowhip hit a group of enemies from a warrior equipped with a single attack weapon and also cause confusion is kind of awesome.

One of the achievments is for a character to get ALL the vocations abilities and spells.

Part of me REALLY wishes you could add the Hero's spells as well just to see what the AI thinks is best at times.
I'm really glad I found out about this before I started doing Vocation Changing... I will need to adjust my plans on this... and locate a source of Metal King Slimes at first opportunity...
Last edited by Tyrax Lightning; Dec 10, 2024 @ 12:58pm
deadbeef Dec 10, 2024 @ 1:18pm 
Originally posted by Tyrax Lightning:
I'm really glad I found out about this before I started doing Vocation Changing... I will need to adjust my plans on this... and locate a source of Metal King Slimes at first opportunity...

this game does not have metal king slimes sadly, only metal slimes and metal babbles.

although around level 50 or so the amount of XP needed to level seems to stop growing exponentially and instead levels off a bit and just starts growing linearly (and not by much) so the grind to 99 is not so bad.
Tyrax Lightning Dec 10, 2024 @ 1:20pm 
Originally posted by deadbeef:
Originally posted by Tyrax Lightning:
I'm really glad I found out about this before I started doing Vocation Changing... I will need to adjust my plans on this... and locate a source of Metal King Slimes at first opportunity...

this game does not have metal king slimes sadly, only metal slimes and metal babbles.

although around level 50 or so the amount of XP needed to level seems to stop growing exponentially and instead levels off a bit and just starts growing linearly (and not by much) so the grind to 99 is not so bad.
Glad I found out about this too before I could get really far into the game then end up on a hopeless wild goose chase. Many thanks for the response. :)
Durgha Dec 10, 2024 @ 1:24pm 
Originally posted by Tyrax Lightning:
Originally posted by Damoncord:
One of the achievments is for a character to get ALL the vocations abilities and spells.
I'm really glad I found out about this before I started doing Vocation Changing... I will need to adjust my plans on this... and locate a source of Metal King Slimes at first opportunity...
That achievement doesn't require all the skills/spells to be on a single character. Unlocked abilities are tracked in the Info tab of the menu. It doesn't matter who knows which skill as long as someone learned it at some point.
Tyrax Lightning Dec 10, 2024 @ 1:38pm 
Originally posted by Durgha:
Originally posted by Tyrax Lightning:
I'm really glad I found out about this before I started doing Vocation Changing... I will need to adjust my plans on this... and locate a source of Metal King Slimes at first opportunity...
That achievement doesn't require all the skills/spells to be on a single character. Unlocked abilities are tracked in the Info tab of the menu. It doesn't matter who knows which skill as long as someone learned it at some point.
Thank you so much for this! :D
Sage Pirotess Dec 10, 2024 @ 6:55pm 
Lvl 99 is easy. Especially liquid slimes. But some reason my martial artist , no matter who levels it levels slower or needs more exp. I mean heck I can be lvl 70 thief and 62 martial artist.

But 4 martial artist, at some point with critical attack, level all jobs up easy. Due to the 2 arm braces that double agi, agi seeds on 3rd and other agi accessories on 4th. You can kill all liquid slimes before they get a chance to attack.
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