DRAGON QUEST III HD-2D Remake

DRAGON QUEST III HD-2D Remake

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Keeping things original, but Monster wrangler.
It's so funny when games tout we keep all original. Enjoy your nostalgia. In spells, weapons, bonus perks and such.

But then add a new job monster wrangler. The job compared to others is broken. Either with wild arts, hence double attack, or pile on that with multi hits will potentially out damage any magic or weapon.

So in the end well just get 3 monster wranglers or unlock both abilities and play a different job, but use. With the exception of healing. All weapons, attack spells are second tier now. And the monster wrangler was not in original, but clearly becomes the sole focus of attack in this game.


Even xenlon dies in 8 to 12 rounds. After 6 fights, give me a real challenge 5 rounds or Iess.

I think the monster wrangler was a nice addition, especially after seeing it in dragon quest x offline chapter 2, in main story, but unplayable. But it's to over powered in this game.
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Showing 1-15 of 18 comments
Melodia Nov 30, 2024 @ 7:19am 
Ok.
atmasabr Nov 30, 2024 @ 8:29am 
Did you miss the new spells, AI, new stats, new damage formulas, new Aliahan encounter patterns, new bosses, and new monster spell selection, or are all these things Draconian-exclusive?
zebulous_newt Nov 30, 2024 @ 10:30am 
Originally posted by atmasabr:
Did you miss the new spells, AI, new stats, new damage formulas, new Aliahan encounter patterns, new bosses, and new monster spell selection, or are all these things Draconian-exclusive?

I think that OP just wanted to complain about a class. The first paragraph was an attempt to appeal to purists. It shows that OP doesn't think that regular players would care that wrangler is overpowered.
wolfeaugen Nov 30, 2024 @ 3:57pm 
Yeah I finished the game a few times already in the past. Mostly just playing to experience the remake changes. So being op isn’t bad this time around. Maybe better for people that never experienced the series before. But honestly this version is super easy compared to the nes,gb and snes versions
GespenstKAF Nov 30, 2024 @ 4:57pm 
I mean, the Bag is one of the biggest things that helps make this game easier compared to the originals: you don't need to worry about limited resources nearly as much.
ShockedHearts Nov 30, 2024 @ 7:01pm 
just dont use it. I havent even touched monster wrangler and im having a great time.
zebulous_newt Nov 30, 2024 @ 8:27pm 
Nintendo level difficulty or "Nintendo hard" was mostly due to the limitations of the hardware at the time.

It's like when older people prefer the original vinyl played on original record players. They tell me that the new players don't have any "character." They sound clearer to me with less distortion. The older folks insist that the new "imatations" are too clear and too perfect. Makes no sense to me.
Sage Pirotess Nov 30, 2024 @ 10:41pm 
Originally posted by zebulous_newt:
Nintendo level difficulty or "Nintendo hard" was mostly due to the limitations of the hardware at the time.

It's like when older people prefer the original vinyl played on original record players. They tell me that the new players don't have any "character." They sound clearer to me with less distortion. The older folks insist that the new "imatations" are too clear and too perfect. Makes no sense to me.


Dont you love the hypocrites. Old is good, grinding good. Then they turn on Darcy quest to grind levels, as an example.

Personally I like to see a melee and mage party beat the final boss dragon xenlon. Prove me wrong that melee and mage are at least on par with monster wrangler.
FreshMint Dec 1, 2024 @ 12:34am 
With games like these honestly I'd rather have an overpowered vocation than an underpowered one that rewards your efforts ('rescuing' monsters) poorly.
Ghin Dec 1, 2024 @ 9:17am 
It takes 50 monsters to get Wild Side, so you don't really get anything from starting off with 3 Monster Wranglers. Also they have bad stat gains.
Sage Pirotess Dec 1, 2024 @ 9:55am 
Originally posted by Ghin:
It takes 50 monsters to get Wild Side, so you don't really get anything from starting off with 3 Monster Wranglers. Also they have bad stat gains.


It's not ssd o much the start but towards end game. I only got 80 to 90. Snd I out damage falcon sword, kings sword, boomerang, all magic, even double cast.

And pretty much anything wild arts xxx wont do as much as Pile up. I think a netf would be ok. Not big. But like why go make sword orvk8ngs, or beat dragon fire best sword in game if pile up does more damage?

I understand for those that played this game much in past it's cool to be op. But for first time gamers it takes most joy out of gear collected and used.

And once one monster wrangler has monsters, the 2 new ones pretty much can do same damage.
Last edited by Sage Pirotess; Dec 1, 2024 @ 9:56am
Ghin Dec 1, 2024 @ 10:12am 
Pretty sure a Martial Artist with Wild Side is going to do more damage than a Monster Wrangler
FreshMint Dec 1, 2024 @ 10:25am 
Originally posted by Sage Pirotess:
Originally posted by Ghin:
It takes 50 monsters to get Wild Side, so you don't really get anything from starting off with 3 Monster Wranglers. Also they have bad stat gains.


It's not ssd o much the start but towards end game. I only got 80 to 90. Snd I out damage falcon sword, kings sword, boomerang, all magic, even double cast.

And pretty much anything wild arts xxx wont do as much as Pile up. I think a netf would be ok. Not big. But like why go make sword orvk8ngs, or beat dragon fire best sword in game if pile up does more damage?

I understand for those that played this game much in past it's cool to be op. But for first time gamers it takes most joy out of gear collected and used.

And once one monster wrangler has monsters, the 2 new ones pretty much can do same damage.
The monster attack skill certainly does a lot of damage but I do wonder where they stand statwise compared to other physical attackers.
After all, if the better skills are unlocked later on, but their stats are not as good, it might be better to reclass once you get the skills you want.

The question is also if the attack scales as well as other skills at higher attack values.

Also if you make use of tactics, I notice that soothing song is a bit of a trap as far as AI goes, geting used over single-target heals (or at least the 50hp heal or even midheal) even when a single party member is at critical health with the others still doing okay.
I assume that gets fixed a little by learning hustle dance/multiheal but it is something to be aware of.
Last edited by FreshMint; Dec 1, 2024 @ 10:29am
zebulous_newt Dec 8, 2024 @ 3:29am 
I have noticed that when I gave one of my gadabouts my old power shield she would use that to heal a single person for 80ish hp rather than do a hustle dance, if the rest of the party was OK. She was set to fight wisely and had plenty of mp.
It could just be that the shield doesn't use mp so the AI preferred that. Perhaps one person at half health needed 80 hp more desperately than the rest of the party needed a hustle dance. For whatever reason she would use that shield to heal single targets.

Frankly, giving a power shield to each person who doesn't have a sage stone is a good idea. Thankfully you don't have to be able to equip an item to use it for effect.
FreshMint Dec 8, 2024 @ 3:49am 
Originally posted by zebulous_newt:
Frankly, giving a power shield to each person who doesn't have a sage stone is a good idea. Thankfully you don't have to be able to equip an item to use it for effect.
Dephends.
Towards the end having my Warrior use his Power Shield over attacking is not always as helpful as it seems.
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