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Докладване на проблем с превода
What was your team like?
Did you spam holy protection and/or pad foot to avoid most fights? You can easily go through the game if you don't run away from battles
Ok, that’s one example. The game isn’t handing out gear the entire stretch and you know this but are being disingenuous to the conversation.
The duplic hat + kaboom should clear out many monster groups, and you don't need to be late-game to take advantage of it. There's an early goddess ring that helps mitigate MP concerns if casters are struggling. A second one becomes immediately available once Tantagel is unlocked. I never used a single prayer ring the entire game, and the MP restore on level-up makes it really confusing that anyone would be running out. The meteor bracer is also very early and almost guarantees the wearer goes first except against metal slimes. Multi-target weapons are available to all classes afaik.
The goal should be to clear monster groups on the first turn, and if not then hopefully early in the second turn before they get to hit back. If a player builds a party that can't do that then it sounds like it's a competency issue with the game's systems rather than an objective balance problem. DQ3 absolutely allows the to player make an ineffective party with subpar personalities. I just don't know why someone would do that and then complain about it.
As an aside, SMT Nocturne was a gameover if the Demifiend died, so complaints about Thwack are really kind of silly here. A single Mudo in Nocturne could end hours of grinding. Nothing in DQ3 even comes to close to that level of unfairness. The hero's resurrect spells are cheap, reliable, and available at low level.
Bro, I addressed the example YOU brought up. Also the game kind of is handing out adequate gear the entire stretch. When I say I didn't have to buy a single piece of equipment all the way up to Baramos, I'm not exaggerating. That's not to say that I have bought equipment after that, that's just where I stopped playing recently and haven't got much of a chance to continue. I'll let you know if I can beat Zoma too without buying any equipment
My Hero is level 47, every one else I changed their classes after maxing their spells/abilities. I did not grind.(2 maybe 3 times I spent some time finishing off a characters spells/abilities to re-class). I simply fled maybe 15 times total and did not use Padfoot or holy protection unless I was doing something, like monster/treasure hunting, or left a dungeon to replenish MP and was running back to where I left off.
The game literally lets you buy MP replenishing items in the end game and you can have hundreds of magic water, I also only took Draconian difficulty off to do ranks 8 and 9 of the monster arena, it has been on since the very beginning. Outside of 1 or 2 difficulty spikes, being Dying light and Boss troll, I steam rolled everything. I played the original games as a kid and the challenge here pales in comparison to DQ 2 on the NES.
You either rushed the game, did not keep up with gear or made poor choices on your party line up. All of which are fixable, with some extra time being spent FIXING them, takes maybe 2 hours at most to re-class a character and level them to up 30/35, and less than an hour to get to mid 20s.
I don't know how you have hundreds of magic water without grinding, when I only had around 50 I bought after buying the best gear available.
Sure, I could've spent several hours grinding to get everyone higher, but grinding is so boring in this game. And I didn't have to do that at any other point in the game, so wasn't interested in doing it just to do 30 more minutes of content to finish the story.
I had initially set xp gains to 100x and it still took a few battles to go from 40 - 50. That means hundreds of battles at normal pace in final dungeon to hit 50, so that party had turns before enemy to make things manageable. Insane. Why I just cheated to 99@1000x xp and got this out of my playlist.
Also keep in mind this was my first time playing passed pyramid and I wasn't using a guide, so it isn't like I was using previous knowledge like some of you posting here probably had.
I also avoided monster arena, didn't find the concept of monster collecting in this game engaging in the least. And frankly after I got to Alefgard it mostly felt like padding, just started wanting it to be over. Still didn't run from battles or cease exploration, just saying, I really feel like this game falls apart at the end, almost like DQII except IIRC that only fell apart after the last town. This is an entire map that is kind of meh, and then gets worse.
Don't get me wrong. I understand not wanting to grind in a game, I just feel it was not really necessary at any point for me to grind. As we see, I did finish with my hero at 47 so clearly I was NOT under leveled. My FInal party was a MW turned Solider, Thief turned sage and Priest turned Martial artists. so I had 3 people who can heal, 2 who can buff and rez. I gave the sage stone to the MW so I could double use it, and every one could lay a serious beat down in all encounters, though most of my damage was my hero/MW on bosses for most of the game.
So I am not sure if I will buy the DQI+II HD remake, since the very end of II was miserable on Android and probably also going to be untouched in this upcoming rerelease based on what they did with III, the first I want to replay but not if it's NES style grinding instead of Android version tables.
I cheated at the end after getting to the first boss of the gauntlet in Citadel and wiping, and nothing broke. That's about half an hour with cheating. Everything leading up to that was legit. I equipped a cursed item once, but immediately zoomed back and got it taken off then sold it so it wouldn't happen again. Like I said I didn't use a guide, so wouldn't have optimized personalities.