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Definitely a hard sale.
As for 60 bucks. Technically gmg had it 20% off. But furthermore... metaphor refantazio 60, trash game. Combat basically non existent. Sword art online fractured daydream. 60 bucks for a game that should been f2p gatcha.
The game will do fine. It also is part of a trilogy releasing next year.
That'd how we get things like Ubisoft bloatware collectathons.
How much did it cost to make?
I'm inclined to agree. Far too many developers waste time implementing meaningless grinding and busywork.
Oh no, taming all 100 monsters for the terribly unbalanced combat isn't enough. Now you can catch 700! ZOMG!
Bored with collecting bananas? Now they're stars, gold rings, wumpa fruit, jigsaw pieces...
It's a bad sign. I wonder if steam key reseller sites are any better.
Sure, it's easy to pull examples of games that are considered bloatware, but Stardew has more content for LESS money that I would hardly consider bloatware, how does that work?
Content is not always king. Especially two genres. Farming sim is not a jrpg. And as n rpg is a story. Time management and resource management.
A jrpg like dq3 is a story. Will remember it far more than a farming sim. Besides. Never touched stardew. HARVESTELLA for me.
I disagree. When you see the way games that offer meaningful content flourish, content is quite literally king. Witcher 3, Elden Ring, Skyrim, Oblivion, Morrowind, Stardew Valley, to name a few off the top of my head. This idea that less content is actually a good thing doesn't equate with the general way people receive a game. If what you were saying were objectively true, Dragon Quest would be an astounding success in the west instead of being a shadow of the sales you see in Japan.
And you really SHOULD touch Stardew, at the very least to help you understand the argument. I can immediately think of so many memorable moments I had in that game, but can barely remember the story beats in Dragon Warrior 3, WHICH I GREW UP ON, btw. The memorable moments in the early DQ games are absolutely not for the paper-thin story. Those early games exist as a very basic rpg, and we have (thankfully) come such a long way from them!