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Its objectively worse, because it loses perspective of what characters are actually doing.
From a technical perspective its simply less work. From a gameplay perspective its a less refined way of approaching combat in this type of game.
Seeing your characters performing their actions , through animations and having a wider view of the combat is simply better presentation and adds a level of understanding of the combat on a more macro level.
The reason 99.9% of JRPGs in the same vein use third person perspective is evidence of this.
The only reason first person combat was even ever used in the first place was technical limitations and it stuck because from a financial perspective it simply was a cheaper option.
In terms of gameplay however, it is objectively worse. It offers a lack of macro perspective, does not show the character sprites , does not show combat animations of your character sprites and loses the general sense of party combat when you zoom in to first person every time you do an action.
At a time where producing games is more accessible than ever, and things like adding camera options and sprite animations are easier than ever, it is simply lazy.
The cost of adding these is minimal at this time and the only reason not to add QOL or additional options that improve the presentation and feature list of a remake is laziness.
Paper ZD >> https://www.fab.com/listings/6664e3b5-e376-47aa-a0dd-f7bbbd5b93c0
Idk why you're repeating "objectively" when objectively it's subjective design. Like practically everything else in games. God knows I'll take snappy first person combat over watching 8 second long animations between each attack. I quite literally see who is doing what by following the chat and I see numbers on the screen give me all the information I require. Animations are nothing more than graphics (and more time spent per turn) but they do not make the combat more or less comprehensible.
Anachronox, while a great (if flawed) game, is epitome of why animations can be absolute hell for gameplay.
This is not the same studio that made FF7 rebirth or FF16 and you know that, lol.
Ok so what you did here, is undermine your entire post by creating a point of reference that only makes sense if you are using a bad example.
When done right none of the complaints you make are valid because things like animation speed settings, gameplay speed settings, and generally speaking more options are possible. Meaning your singular idea of that one time that one game did x bad. Is a pointless example that offers and shows nothing. Meanwhile, its is objectively better presentation to allow people to see the macro level gameplay of combat within JRPGs even if its simply an option. Making obnoxious arguments from a reference point of "this one time a game did it like x so therefor its bad" basically shows you to be intentionally or unintentionally dishonest and makes your perspective irrelevant because you fail to understand the general idea of "QOL" it is an objective betterment. Something that is improved and improved the players time spent. Adding options or recognised norms that are generally seen as GOOD. Makes it objective.
You not liking it is subjective.
I quite literally said that the example I used is the epitome of why animations can be hellish to the experience of playing such a game. I didn't say "this is the average experience". You trying to paint me dishonest when you somehow didn't catch that says more than enough of this silly "objectively" discussion.
At the end of the day, 1st person combat isn't "objectively" bad and that's that.
Stop arguing with words on a screen.
https://en.m.wikipedia.org/wiki/Final_Fantasy_VII_Rebirth
https://dragon-quest.org/wiki/Dragon_Quest_III_HD-2D_Remake
Square Enix is listed as developer on each. Stop acting like they are somehow removed from the creative process.
Square-Enix isn't the "studio" that made them. CBU2's Team Asano is responsible for Octopath, Bravely and this series. This isn't even pedantry, as Square-Enix is just the larger corporation they work under and naturally there are different budgets and different people working here depending on where they are positioned.
CBU1 and studios under it work mainly on FF barring the exception of Creative Studio 3 which includes development of FF16.
Ye so you dont even understand why what you did was just non-argument. And why , you dont use exceptions to prove a rule.
You don't seem to be able to understand the difference between subjective and objective either, one can be attributed to what is a recognised/established norm that is considered good and/or better OR worse/bad or poor (where we do not use exceptions), and the other is simply the a preference.
When we talk about a general improvement to presentation of combat in a JRPG the perspective is arguably one of the largest factors for that. Therefor it is objective to say it would be a general improvement to have this as an option which makes it objectively better than not having that.
Why its better? well this can be both subjective and objective, It can simply be because I like it, but from a design perspective I explained why its objectively better because it improves the presentation regardless of you likes/wants.
Think. Before. Type.
I mean, this isn't high budget (and scream about the $60 price tag all you want because I'm not going to say you're wrong that the price for this game is too high), so not sure how that's an argument.
But again, it all comes down to the fact this was a creative choice to keep the game 'feel' like it's always been. Sure maybe the benefit of saving money was there but consider perhaps that the game had a specific budget and keeping it to first person view was a way they could save money and spend it on other things (such as new content).
Stop pretending like Square Enix is removed from the creative process.
You said it. Game’s not high budget, yet they are asking $60. If you are ok with the price, buy the game lmfao.
Objectively you are wrong. There are more than enough people who like the system, think it's better than 3rd person with animations or are simply indifferent between the two. But again, this is pointless as it is subjective design. Insult all you like, won't make you look better.
Uhhuh
But it can be for a variety of reasons. Still, I don't think the criticism of it being stuck in first person is invalid.
Or can someone at least tell me why some people specifically prefer first person over third person?