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Some aspects of this I will definitely add, such as increased information on the tooltips, Nitrogen should be labeled in ticks the way the time boosts are for the Succulent (which actually looking at those, those are listed in minutes >.> they both needs to be changes to ticks.)
As far as the slowness of the game, that much is true for a lot of the plants and a lot of the playerbase really like that.
There's a guide I made to speed running but I haven't recorded a voiceover for it yet.
I will for sure add more information on the tooltips and actually remove some of the old information.
As I said it was made for mobile first but we're making improvements each and every day to improve the play experience.
As far as the upgrades go for individual plants, the problem with improving those is that they are applied first in a long series of possible upgrades.
So for instance with Sugar, you can get +50% production on the individual plant, then get that bonus multiplied by the meta perk from the succulent and then again multiplied by the map bonus and squared by a column bonus.
The number one complaint I have gotten so far is about the lack of a tutorial and I'm trying to find a solution to that, I want a lot of the game to be available for the players to figure out on their own but at the same time I don't want the game to turn off new players too much.
Thank you for taking the time to write such detailed feedback though! I will be implementing quite a few of these suggestions in the next update especially with regards to the tooltips.
Please to let you know that we have added a number of tooltips with explanations about the formulas used.
As a result of implementing these formula tooltips a major bug was discovered with the Moss plant that was causing it to convert Sunlight and Water to Sugar at half the speed it was designed to, so extending a thank you to you for your very good feedback and the positive changes it led to.
Found the bug, fixing it on the next update with the Rabbit art for the succulent background will be going live tonight.
Ok fixed in the newest update
i dont know if this is normal with fern, but if i start a game (was my first game start) its not optimal to get a hard stop after 30min
Overall, it has been an underwhelming experience. It didn't feel like I was having any meaningful choices during gameplay. Completing a map tile did nothing! I didn't unlock new plants, I just got a small pointless buff. I mean, I was able bear the berry map on difficulty 100. I could probably beat the other maps on difficulty 100 too on the first tile. So what's the point in starting over on a new tile?