Quest of Dungeons
 This topic has been pinned, so it's probably important
DJ_Link  [developer] Mar 23, 2014 @ 1:38am
F.A.Q.
Hi there.

I'll try to cover some of the most asked questions that I've seen around. I hope this helps.

I'm having some problem running the game, it won't open
When this happens the most common problem is that steam failed to install the required components.
Go to the GameDependencies folder
C:\Program Files (x86)\Steam\SteamApps\common\QuestofDungeons\GameDependencies/
There's 2 installers there, one for OpenAL (sound requirement) and another that's VisualStudio Redistributable. Install them both and try running the game again.

Differences between Difficulty levels?
Easy - Higher regen of HP and Mana, Monsters have less HP, everything is cheaper
Normal - Normal regen of HP and Mana, Monsters have regular HP, normal price cost
Hard - no HP regen, less Mana regen, Monsters have more HP, everything more pricey
Hell - no HP regen, even less Mana regen, Monsters have higher HP, Some floors can have 0 shopkeepers, everything costs much more

Can I save the game?
Yes you can save the game at any time and continue later, however, if you die you have to start from the beginning, in a whole new generated dungeon.

What do the stats on the game mean?
The Character info shows 3 important things, attack, magic and defense. These 3 stats are calculated based on 5 base stats:

VITALITY : This will influence your HP and attack power
WISDOM: This will influence your Mana
AGILITY: This will influence your ability to dodge attacks and traps
RESISTANCE: This will influence your defense
DEXTERITY: This will influence your aim (bows only) and ability to dodge attacks

As you can see there are several things that are used to calculate the combat damage, in the end all that matters is that you can have it as high as you can. But with this in mind, depending your character you may not need a weapon that has a lot of a dexterity for a Warrior for example.
There are are other smaller stats that some weapons can increase, and are usually self explanatory, like HP, MANA, MELEE_POWER, CRITICAL_CHANCE, MAGIC_POWER,
MAGIC_RESISTANCE, ARMOR_ABSORPTION, BLOCK_CHANCE, DODGE_CHANCE.

I've seen some similar art to the one used on Quest of Dungeons
The game uses Oryx art, I licensed it to use on this game, if you find a game with a similar look that means they did the same. No one is ripping the other one's game art :)

Gamepad support?
Full gamepad support is coming on a future patch. The current build has 0 gamepad support. Some menus require the mouse but I'll try to see what's possible and what's not. There is full gamepad support as of version 2.X+. Make sure it's connected when you boot the game.

Multiplayer/Co-Op?
It's single player only.

Android/iOS port?
Yes there is a version of QoD that runs on iOS and Android
iOS -> http://itunes.apple.com/app/id698726956/
Android -> https://play.google.com/store/apps/details?id=com.davidamador.quest_of_dungeons

I have another question
Feel free to ask of send an email to questofdungeons@gmail.com
Last edited by DJ_Link; Jan 4, 2022 @ 12:27am
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Showing 1-15 of 36 comments
Faraleth Mar 24, 2014 @ 3:31pm 
Shame about no Android, would be perfect for a bit of 10 minute fun on the go ;) But understandable if you don't have any experiance with Linux or what-not. Still, loving the game so far, it's great! :hmm:
bargain Mar 25, 2014 @ 12:43pm 
Am I correct in assuming that we can mess around the game files, since they aren't encripted?
DJ_Link  [developer] Mar 25, 2014 @ 1:08pm 
Yes, you can mess around with the files if you want
Faraleth Mar 25, 2014 @ 2:15pm 
Can... Can we make custom tilesets? :3
bargain Mar 25, 2014 @ 2:20pm 
Originally posted by Alpha_Legion:
Can... Can we make custom tilesets? :3

As long as they are the same size as the current ones (as well as the same amount of tiles), yes. You can add new tiles I think, but might need to add them in the tiles sheet as well as dungeon generation.

But I'm mostly guessing for now.
DJ_Link  [developer] Mar 25, 2014 @ 2:22pm 
for your own personal use yes. Redistributing the game with different tilesets no.
Sharing the tilesets you made for others to try/use yes.
Honestly I intend to add some sort of modding support via steam workshop but no ETA on that right now.
poetka Mar 26, 2014 @ 9:06am 
Is there list of controls somewhere? (pickup, movement, wait turn, spells etc.)
Pelerin Mar 26, 2014 @ 9:24am 
Originally posted by poetka:
Is there list of controls somewhere? (pickup, movement, wait turn, spells etc.)

There's a manual and quick-reference PDF on the store page.
Last edited by Pelerin; Mar 26, 2014 @ 9:24am
poetka Mar 26, 2014 @ 9:34am 
Originally posted by Pelerin:
Originally posted by poetka:
Is there list of controls somewhere? (pickup, movement, wait turn, spells etc.)

There's a manual and quick-reference PDF on the store page.

Ahh, Thank You i totaly missed it ^^

Just NOTE: rebind will be cool too.
Casual Gamer Apr 5, 2014 @ 8:29pm 
I've tried to remap the keyboard keys to my XBox controller but no matter what I do, I can't get it to work in game. Is there any support for controllers planned, or at least, something to stop blacklisting programs like JoyToKey?
Last edited by Casual Gamer; Apr 5, 2014 @ 8:29pm
DJ_Link  [developer] Apr 6, 2014 @ 12:27am 
I'm not blacklisting JoyToKey, but the game does not support any controllers right now. It's something I want to look into though.
DJ FetchQuest Apr 6, 2014 @ 12:42pm 
Would it be possible to add a rest until healed/ full mp button?
Juliano Apr 13, 2014 @ 8:31pm 
Hi!!

Just a couple of questions:

How do you select a spell target with the wizard using the keyboard? I am an old-school gamer and I appreciate keyboard-only controls :D

Does this game use a custom-made engine or you used something else?

Great game, BTW!
DJ_Link  [developer] Apr 14, 2014 @ 1:25am 
@Juliano It was made using a custom-made engine. So far there is no way ti select a ranged target with keyboard but I'm working on it.

@Baz I intend to introduce that feature in a future patch, many have suggested it, makes perfect sense :)
TailBit Jun 24, 2014 @ 11:46am 
"The game uses Oryx art, I licensed it to use on this game"
Does this mean that the art can not be used on a wikia page about the game?

http://community.wikia.com/wiki/Help:Image_copyright_tags

questofdungeons.wikia.com (nothing there yet, but I want to get one rolling)
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