Time Rifters
fudoshinkan Jan 27, 2017 @ 3:57pm
i regret
i regret buyin this because the fire rate is so slow... its not like the free game where you shoot and you shoot... and you can hold it in and fire..
this is NOT like hte free game ... the free game is excellent aim excercise!
i am dissapointed ... i am going to refund this
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Showing 1-15 of 21 comments
Kenzie  [developer] Jan 27, 2017 @ 9:22pm 
Sorry to hear you aren't enjoying Time Rifters. It's a very different game from Time Clickers (we made Time Rifters first) and not every one will like it since it's a different style of game (active vs idle).

We're working on a new game called Time Warpers [www.timegamers.com]. Our goal is to take everything we love from Time Clickers (upgrades, progression, etc) and combine it with the action of a first person shooter. We post an update on the game every Friday so that people can see what it looks like & get a feel for the gameplay.
fudoshinkan Jan 28, 2017 @ 7:13am 
cant you just add the same rate of fire pr click ? if the game was as fast in shooting i would love time rifters...
why couldnt you make it as challenging and engaging as the free game?
it begs for it
fudoshinkan Jan 28, 2017 @ 7:14am 
its mostly the shooting i hate in this game where its slow and unresponsive and you can hold in to shoot.. its for children.. i want something that reflects other shoting games so i can use it as training
fudoshinkan Jan 28, 2017 @ 7:15am 
you sould play bunker punks and learn from their awesome system of proceedually generated and rpg elements amazing...too bad their enemies are boring.
first and fore most i want a good aiming game to train my aiming in shooters
BLU REMOTE Jan 28, 2017 @ 7:42am 
Well, Time Shooter (the free game you're talking about) is a CLICKER.
CLICKER game are supposed to be about clicking a lot of time, that's the purpose of these game. They are mostly here to just do someting when you have nothing to do. They are generally simple, easy and infinite.
Time Rifter is not a CLICKER. It's a SHOOTER. You move a lot (especially in FPS), you plan ahead (strategies what weapon is the best to use and how your team (in this case you) split up the work) and here, you have actual goal to achieve. CLICKER's goal are just random milestone (if you are reading this Kenzie, don't worry, I also liked Time Shooter).
fudoshinkan Jan 28, 2017 @ 11:18am 
time rifter is the slowest shooter on earth then... why does the pistol not shoot when you click? they could haver made this game amazing for me atleast if yuou actually shot normallyu not like a ♥♥♥♥♥♥.. no diss to retarded people.... but this is just a weaste of a great engine and great grpahics and concept.... i feel i am being treated likea child inisde this game
fudoshinkan Jan 28, 2017 @ 11:19am 
when you cant shoot it feels like you are not playing but watching... its unresponsive and unengaging..... it feels dull
Proton  [developer] Jan 28, 2017 @ 2:12pm 
The shooting in Time Rifters was modeled after Counter-Strike's automatic gun style (CS is one of my favorite games). I was pretty sure tap-firing was limited by the auto-fire speed, this may not be true for pistols, I'm not sure.

Time Rifters gave the ability to upgarde the fire rate (flak cannon being the fastest I believe, it turns into a fire hose of bullets).

But you are correct that tap firing at a nearly unlimited fire rate is satisfying (limited only by frame rate). But we discovered this only when working on Time Clickers. At first we had a delay to prevent auto-clickers from working, but had many discussions with the community and realized it was the wrong approach (benefit of a game in Early Access, we could make lots of changes with community feedback).

So we are taking the best of both worlds in Time Warpers. If you look at the 2nd gif Kenz shared on the blog post: http://www.timegamers.com/threads/friday-update-drones.1736/

The drones act like counter-strike auto weapons, but the pistol works like the Time Clickers tap-fire weapon.

Related: We aren't sure if the tap weapon should require a reload. I'm leaning towards no reload, but some in the community think that would be OP. We want to get to the point where we can release an Early Access version to start getting feedback.
fudoshinkan Jan 28, 2017 @ 2:38pm 
i tied fire rate upgrade with that hope BUT NO it is not as fast and responsive as time clickers... period..
if you ha dmade time rifters as time clickers iw ould be adicted
fudoshinkan Jan 28, 2017 @ 2:40pm 
i like hte graphics much better on time rifters instead of time warpers.... i think its such a shame! that you didnt just make it clicking ...
you should definetly listen to me and learn everything from bunker punks.. that is a very addicting game but the enemies are boring.
of you make an arcade game where people can play forever to train their aim...
make a mix of bunker punks and aim hero.. aim hero is also loveley
Proton  [developer] Jan 28, 2017 @ 2:56pm 
Somone else recommended Bunker Punks also, it does look pretty cool. I'll have to play it soon.

Could you expand on why you like the graphics in Time Rifters more than Time Warpers?

For example, this is what Time Warpers looked like 4 months ago: https://gfycat.com/SomberOrneryBantamrooster

Then we got a bunch of feedback for various reasons people didn't like the visual style (which I agreed with) and we updated it to the latest gifs. But it is still a work in progress and more feedback is always appreciated.

This is what it looks like now:
https://gfycat.com/PopularKindlyKrill

Here are some other art concept tests related to Time Warpers:
http://imgur.com/a/Tsqlt
http://imgur.com/a/qrL27
Last edited by Proton; Jan 28, 2017 @ 2:58pm
fudoshinkan Jan 28, 2017 @ 3:07pm 
can you help me help you? i love to hel you guys for free! i love what you have done already ... all you needed to get me to give our game 10-10 was to make it a clicker and faster game play maybe...
what enigne did ou use for time rifters? and what is the reason you changed engine? or is it same enginge but different art direction?

can you give me good comparison pictures between both games?
i am on facebook and i can be on IRC if you like chat .. or just add me as friend here or whatever!

i would love to be on the project i wouldt ask anything back.... i LOVE these games these games should come and challenge the stupid boring one sided one ride AAA games.

i am also not sure though but is there a good marked for games that train you for FPS games? ... is that a marked to try to target? i dont know ... but honestly i myself need them and i love them.
fudoshinkan Jan 28, 2017 @ 3:07pm 
i meant two pictures side by side. . one the time rifters and the other time warpers
fudoshinkan Jan 28, 2017 @ 3:09pm 
the best tip i can give on the picture you showed me is that try to make the graphics as such as that one can pick apart background and foreground items and models and sprites.... dont make hte eye get too confused because specially in this aiming game its cruicial .
Proton  [developer] Jan 28, 2017 @ 3:25pm 
All 3 games are the same engine (Unity), we do a lot of custom stuff in it though. Time Warpers uses a custom made voxel engine, this allows for faster creation of large procedural worlds, but then allows going in and making changes by hand.

I think Time Warpers is currently too 'noisey' when you look at it. We had a shader bug a while ago that made it look smooth and different:
http://i.imgur.com/k7jtoGc.png
http://i.imgur.com/Eawd2zq.png

Some people actually liked the bug.

I think we'll be doing some more visual experiments soon. I've added you as a friend on Steam. I find Steam chat is a pretty nice way to disuss stuff.
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