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Makes me wonder if her logic in the camp is separate from her role in the forest.
This game is fairly old...I can see it having undiscovered bugs in modern O.S
However, if you're simply wanting to be led back to the path:
1- move away from the camp, such that the animation is no longer occuring
2- stand still, so that the girl leads you to the path
There's nothing stopping you from moving away from the campsite.
The only other thing that I can think of is to ask whether you are always playing the same girl, or whether the animation gets sticky with different girls. If I recall correctly, then the animation only occurs with a specific girl, in order to prompt you to perform an action there.
Now, given that this involves a rather specific animation, it occurs to me that its mechanics are programmatically tied to the FPS at which your system runs the game. For example, there's an "escape through the closing door" sequence in SRIV that you will fail if your FPS is too high, dumb but true.
So when programming The Path, the coders (for example) might have designed (and tested) the animation sequence at (say) 30 fps, but not realize that a higher fps like 60, or more, breaks the animation rules.